PhoenixRise86

Members
  • Content Count

    42
  • Joined

  • Last visited

Community Reputation

48 Excellent

About PhoenixRise86

  • Rank
    Rocketeer

Recent Profile Visitors

880 profile views
  1. You couldn terminate the objects in the tracking station?
  2. Trying a new run with recording to see if I can post vids of the mission.
  3. I know this is mostly a stock-game challenge, but how would you feel about a JNSQ Jool 5? (All planets/moons/distances are rescaled to ~2.7x stock scale and some atmospheres are different) The only thing that I've seen that would reduce the challenge (which is mostly increased by the scaling) is that Tylo has a thin atmosphere which would allow for aerocapture/parachute-assisted descent.
  4. I just got this loaded and have two questions. 1. Does EVE work in JNSQ, and if so, what version and actions need to be taken? 2. Regarding Nara: the info page in the tracking station says it has an atmosphere of 45 Atm. Is it really that thick, or am I seeing something wrong?
  5. Thank dude! I tried a fresh-from-Steam reinstall of 1.7 without DLCs and then built according to your list/instructions and it's running nicely. Best looking planet pack, adventure, and features in a long time!
  6. I achieved a stable build with Beyond Home 1.1 and KSP 1.6.1 (even with making history), but can't get kopernicus to load Beyond Home 1.2 in KSP 1.6.1 or 1.7.1 either with making history, or without, or with Making Less History installed. Could someone show me a list or screenshot or a stable gamedata folder and game version? I really want to update to 1.2 but didn't succeed in like 2 hours of attempting last night. Thanks.
  7. I just found out this pack existed last night, so I downloaded it this afternoon when I got home. Beautiful planets so far and nice built features/scatters! I need to upgrade my pc to handle EVE better...
  8. I improved and launched my best ever MK2 SSTO, with enough power and fuel to fly to and orbit almost any object in the solar system, and land on and return from small bodies (minmus, gilly, bop, pol, probably dres, maybe even eeloo with a gravity assist or two). It can re-enter and land with aerodynamic stability and leftover liquid fuel to fly to a good landing site, and has a for-aesthetics science lab and living space built into a cargo bay behind the cabin.
  9. I'll give it a shot. Not sure I can beat 3.95 tons, but it'll be fun to see how close I can get. Any there any rules against using the kerbal's EVA pack for part of the maneuvers? Provided it doesnt get refilled from a command pod, that would feel like cheating (I'm planning on flying by command seat).
  10. Yes it is! It's daunting at first but super fun once you get into designing and redesigning all the ways it can be done.
  11. Some tricks that helped me - if the landers are assymetrical, lower the fuel levels in the heavier one (keep it in the nuclear stage and transfer it to the lander when you're ready to deploy). Laythe and Tylo can take similar masses so try to balance them on opposite sides. (My best Laythe was 5.25t, Tylo was closer to 12t I think) Bop, Pol, and even Vall can be handled with extremely light landers if you're careful. Whatever you got you can probably go lower with caution. Good luck
  12. I Good show! My first 2 were also all pure LF/OX rockets and it's entirely doable with a little planning. KerbalX - I need to go upload mine there, I'll post when i get that done. My mission brought 5 kerbs and landed a differemt combination of 2 on each moon, so either level 2 or 3 is fine, and now I have one in each level. I'd like to enter the low-mass level 1. Do you know the lowest mass anyone's done in the current session? It loons like Stratzenblitz 48ton reusable is the mass to beat?
  13. If it completed the mission and you learned from it that's what matters! A good player/engineer should always be able to see ways to improve next time.
  14. The new High Tech Jool 5 +, including about every trick I could think of to maximize dV and minimize mass! This vehicle uses dedicated Laythe, Vall, and Tylo landers, and a common ion tug/upper stage for all landings (which does the smaller moons by itself). All electric power comes from 3 RTGs on the tug. 2 Kerbals were landed on each of 7 moons through the course of the mission. Stats: ~Normal settings ~version 1.5/1.6 (updated to fix the fuel tank venting glitch) ~mass: 711.213t ~ Parts: 184 ~Cost: 560,229 ~Crew: 5 ~ Single launch, no ISRO, no refueling, no rescue. ~Stock + Hanger Extender, Kerbal Engineer Redux, BetterBurnTime, Making History, EVE (not working). Full Gallery - https://imgur.com/a/4a6PL79
  15. This bug has been screwing up my Jool 5+ mission with terrible aggravation. It needs to be stopped. Hoping careful clicking and leaving alone will fix it.