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About ValynEritai

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    AKA Nexxus Drako Gaming

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  • Location Australia

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  1. As for custom barn kit levels, I really liked the granularity that gave me in upgrades as one big upgrade is annoying to build but one or two smaller ones is a lot better, especially with Kerbal Construction Time (when I tweak build times of course).
  2. ValynEritai

    Kerbin Side Remastered [1.4.x]

    Would be nice to see this in CKAN once KK updates for 1.4.3.
  3. My least favourite part of the new update is definitely waiting for mods to update. I run such a modded install that Vanilla is alien to me. EDIT: Just read the notes, thank god the difficulty settings scroll bug is fixed.
  4. Will 1.2.2 install still work properly via CKAN? Getting bored of Vanilla so want to try RP-0 out but I'm too lazy to install the development build. haha
  5. Yep. KCT beta worked okay, but not having "Recovery to storage" hampered it a fair bit.
  6. True, true. At least FAR (probably) won't take 6 months to update again.
  7. Now begins the weeks-long wait for mod updates. *sigh*
  8. Is this stable enough to start a new save with? When will this be available on CKAN? Also, does this use parameter rewards or a single main reward? I ask because Monthly Budgets converts main rewards to reputation score for funding but can't convert parameter rewards.
  9. ValynEritai

    [1.3.0] Kerbalism v1.2.9

    I'd never modded before because of the manual mod-soup issues, but CKAN really has helped me... but now I've got like 200+ mods. Send help. Back on topic now, any idea of when my Bluedog Design/Sounding Rockets compatibility pull request will be merged @ShotgunNinja ?
  10. StartSSL, I take it? Thank god I'm using Let's Encrypt. haha Back on topic, will CKAN be adversely affected when/if said CA is done and dusted and SpaceDock doesn't change CA?
  11. ValynEritai

    [1.3.0] Kerbalism v1.2.9

    Actually, the antennas are merely set to INTERNAL in CommNet, I had this thought too, then had another thought that it could just be to get the ship into the atmosphere, then antennas can be deployed afterwards so they don't snap under dynamic pressure. If this is all wrong, I'll be happy to change this in a new commit. EDIT: Based on some feedback, some playtesting and some realisation, the internal antennas are gone and I've made the antenna ranges a lot shorter as they are based on IRL antennae and we haven't got many that can get past Mars, especially considering these Bluedog antennae are so small compared to others..
  12. ValynEritai

    [1.3.0] Kerbalism v1.2.9

    I'd just like to say that if anyone is using my patches for Sounding Rockets and Bluedog, PLEASE redownload my latest commit. I mucked up the antenna ranges, plus forgot about a lot of Bluedog probe cores, and indeed my initial commit was WAY out of balance. so it should be all updated and fine now if you wish to use them. If you haven't been using them, rest assured they should be working fine for 1.1.9.
  13. ValynEritai

    [1.3.0] Kerbalism v1.2.9

    No-one's had the time to do them. Until now. Yep, I just did them. Fair warning, they may be horribly unbalanced, but I've done them as close to what you'd expect them to be judging by the description and calculated values.
  14. ValynEritai

    [1.3.0] Kerbalism v1.2.9

    Yes, it disables the stock CommNet/RemoteTech ones, but it replaces them with its own.
  15. ValynEritai

    [1.3.0] Kerbalism v1.2.9

    I read this and decided to forgo working on Bluedog for now and worked on Sounding Rockets instead. Pull Request EDIT: Found a small typo. It's fixed and ready for merging.