falken

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About falken

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    Sr. Spacecraft Engineer

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  1. So Mage, I figured out that the Modular Upper Stages are so modular, you can downscale them into service modules. As you can see here, Orion has a smaller SM, and the resupply vessel docked to this station is made out of one of the HAB modules and an MUS. Also, whilst it is on my mind, do you have any plans to include cold gas thrusters for helping 1st stages maneuver easier in low-atmosphere flight for roll maneuvers?
  2. I must ask a really dumb question, but how do I edit the settings in game? I want to disable EC background consumption but keep the other LS functions.
  3. Really nice! I don't suppose you've considered making the decouple sounds a bit nicer too?
  4. Shadowmage, is it possible to get just the decoupler segment of the Orion CSM so we can make our own CSMs if we have specific requirements? I love the CSM you've made, but I like to mess around with designs a bit.
  5. As I had copied in a thrust curve I've been using previously to the file I decided to delete the thrustcurves file, and reintroduce the original and try the existing flat percentage curves that come packaged. Unfortunately none of these have an impact on the boosters.
  6. I'm using the latest version with 1.4.5 and for whatever reason the Thrust curves for SRBs aren't functioning at all when they were working fine in previous versions (however, it's been since 1.3.1 that I last played!) Has this been deactivated?
  7. Is it possible to do two roll programs a-la the shuttle? Rolls onto its back once it's cleared its own height, and then rolls back from inverted not long after SRB sep? e: Ahh, I see that I can just change the roll from 180 to 0 and it does it itself. Wow. It actually launched my shuttle cleanly. This is really well made. KUDOS!
  8. It's the KS-25-H Thunderstorm cryo engine from DIRECT LV, which uses the Squad assets for their SSME. I have in the meantime however used your RS25 engine instead, and just upped the gimbal to 15 for my shuttle. I simply used the tweakable movement thing to move the engine plumbing into the rear of the shuttle. All seems to work! Do you have plans to make a version of the engine with a simple ball mount for shuttle mounting, by the way?
  9. Finally got back into KSP after a very, VERY long hiatus and as always, SSTU is the first to get chucked in. Can anyone help me with adding the engine cluster code to other engines?
  10. I'm trying to get a realistic tank weight for a 3.2 scale Kerbin. What would you guys say would be the most appropriate? I'm also using a MM script to lower engine isps as well. Had them at 0.67 of normal, now trying 0.47.
  11. For some reason I can't modify the wings at all. It seems that it also tries to load all of the leading/trailing edge models and textures at once as well. E: Nevermind, I had clearly messed something up royally. All good.