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Alcentar

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Everything posted by Alcentar

  1. Let's start with some cosmetic changes. Slightly changed the docking port, removed the old pipes. Changed the hatch in the payload compartment, now it will be one, this should facilitate the exit kerbonauts. And the most delicious, the inscription on the of the ship, although perhaps it is not needed, do you have any thoughts on this? Also, after working on the BFS I'll try to change BFRocket.
  2. I do not know because I have not visited the KSP for a long time, and I have not downloaded the last RO. I will try to update it, improve the balance, but only for RSS / RO, for stock there are other add-ons.
  3. I took me a lot of effort to make it work. I need time to fix everything.
  4. You mean the error with the suspension? If so then I know about it, it looks unrealistic, but the main thing is that it works.
  5. Sorry, but LCA will not, there are other more popular add-ons with these details. I do not think that I will continue to develop, there are a lot of add-ons in KSP, why it is necessary to create copies, especially since there are more popular analogs. Also lost almost all interest in KSP.
  6. True, as well as RO cfg, but judging by the fact that before you this no one noticed this mod is useless.
  7. V1.2 https://spacedock.info/mod/1813/BFR 1. Added evelons for BFR 2. Added RO Patch Ship file in VAB works only with RSS/RO.
  8. 1. Dock the port works, activate its animation to get two pipes from the bottom, then you can make the connection of two BFS, without activating it on two BFS docking will not be possible. 2. Textures BFR will not change, at least until they suit me. 3. I made the flaps and almost finished the RO cfg.
  9. I decided to post my work on BFR, it is not finalized and does not have a connection to RO, since I do not sit in the KSP at all, but maybe he'll need somebody. The package includes: 1. Simplified engines Raptor 2. Two versions of the BFS ship, cargo and manned 3. BFR rocket 4. fins and RCS for BFR 5. Solar panels for BFS 6. Docking port for BFS The manned version of BFS has 4 compartments for the exit the Kerbonauts, two in the payload compartment, one for the EVA (main), another with a built-in ladder, it also has built-in landing legs, a docking port for connecting two BFS ships, and animation glow of windows. The cargo version also has a built-in docking port. All the textures in the .png format, so that every newcomer to Photoshop can change them at will. V1.2 1. Added evelons for BFR 2. Added RO Patch Ship file in VAB works only with RSS/RO. DOWNLOAD: https://spacedock.info/mod/1813/BFR
  10. I'm sorry, but I'm suspending work on all the add-ons, maybe I will not do modding any more. Thank you to everyone who supported me all this time!
  11. I sent a letter to @DECQ about Saturn V, if he gives it to me I will let him out.
  12. Thank you for your efforts !!! This will simplify the work!!!
  13. Moderators, close this topic.
  14. I will not release BFR for Stock, there are already two, as far as I know, why you need a third.
  15. If I release BFR then this will be compatible only with RO/RSS for version 1.2.2. In the stock version there will be nothing, there are too many of them, there's no point in doing something for stock.
  16. Add-on is closed, it has no prospects.
  17. I do not understand, I created solar panels that work, but there are two problems: 1. I can not rotate the model 180 degrees in VAB, it still rises to its original position. 2. The solar panel can not be folded. The model in Unity 3D: CFG file: MODULE { name = ModuleDeployableSolarPanel resourceName = ElectricCharge chargeRate = 1.64 retractable = false animationName = BFR_SP secondaryTransformName = sunCatcher } I tried several options, but nothing helps. Who faced such problems?
  18. @Cheesecake to be honest I do not know, think that the 2.5m fuel tank will fit in it, I generally did it for RSS / RO. @Abpilot Nothing interesting, just four crutches.
  19. I do not understand their versions, at the moment I did this, I can say this is the basis for all version engine.
  20. I made an even bigger cargo bay, because the second version can not translate anything, like the first, and has no logic in it. Most of all I'm worried about the cargo compartment, if it is not able to transport a multitone load then there is no sense in add-on.
  21. I have an unreleased Buran from @DECQ, though it's only in the game and I can not change it in Unity, it has changes compared to the version that in this video, its Buran2.0 flies well enough, in general DECQ gave me some things from my material on which I got a lot of knowledge.
  22. I know, but there are no plans to change it for the near future.
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