grawl
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Devnote Tuesdays: The Forward Progress Edition
grawl replied to SQUAD's topic in KSP1 The Daily Kerbal
The picture looks like... a Kerbal ! Actually it reallly looks like a big Kerbal... with little Kerbals inside... Kerception.... Ok, time to sleep -
Hello, I don't know if anybody thought about it and, probably, a bad idea ... But.. Wouldn't slamming one of Mars' satellites on its surface be able to "reactivate" the planet ? (mind the quotes ) I'm thinking about making the core of the planet move a bit. With some luck, and with a lot of time we could get free terraforming and beautiful lakes on Mars
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Sending back a signal you received is a good way to tell "We've got it!" , don't you think? It can come from the signal reflecting/refracting, but then I guess it would loose a lot of its power and almost disappear. Or, and maybe the most probable option, we won't be able to tell what it means. Some calls for help might as well be hidden in the mess of waves we receive when a cataclysmic event occurs in the universe. Food for thought, isn't it ?
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I've got no mods on my install, because, when I think about installing one (think protractor for example ), I don't take the hassle to restart the game, my play time is "optimized", sadly :/ it just takes too long. And the next time I start the game, usually a bunch of days later, I've totally forgot about it, and then it starts again ! True story !
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Nice one !
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In this movie, a tiny supermassive star is heading towards earth and will inevitably suck it in its gravity field. So no hope in staying underground. Might as well enjoy the show on the surface Haa, the smell of gamma rays in the morning...
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I think the beach ball analogy is not that bad. Drown it entirely, then take it out. A small layer of water will stay on the ball (the ball is "wet").=> Here is our atmosphere. Start to spin it, slowly. => Here is the rotation of our planet. Result => The wet layer stays still on the ball. Maybe the moves of the water molecules look a lot like actual high altitude air currents Of course, if you spin it too fast, or too long, the model will fail, as the water is much more impacted by "local" gravity - your bathroom is not 0g - than the real atmosphere. A bit of imagination is needed as well to enjoy this experiment
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I've had some, but non since .18
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I'm still irrepressingly pressing F5
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Research & Development Overview *Permanent Update Thread
grawl replied to Synapse86's topic in KSP1 Mod Releases
This is exactly what I needed. Thank you sir ! -
I remember the first time I landed on the moon ! My landing wings snapped ! Or was it the time my engine went 100ft underground ? Starting retro burn around 5000m isn't enough apparently
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I'd go for education, as a lack of education is clearly the cause of all the mistakes humankind made and will make. With education, you got a people that gets the long term policies. With education, you got a people that can actually diverge from the "nature induced" behaviours (you know, "I've got the biggest [insert noun here]", all that). With education, you got a people that knows why letting other people die in front of your eyes is not good for the general interest. With education, you got a people that can work on better cures. With education, you got a people that understands why it is not productive to fight each other. With education, you got a people that does not feel the need to relieve on a greater power. Education mates, education.
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Juno to test unexplained slingshot maneuver accelerations
grawl replied to GeneCash's topic in Science & Spaceflight
I'd go for the 4th solution -
The best is at 4:30 45°
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You can still use them to make great fireworks for kerman's president birthday party
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I, as well, think carreer mode will not be restrictive. You will start with a bunch of low-tech parts and a small budget. Achieving missions that you plan on your own (sattelite in keosynchronous orbit, rover on Duna, etc... ) will earn you achievements - obvious isn't it? - points and a budget increase. These points will unlock new parts, and the budget increas will allow you to use these more expensive parts. I think, at least in its first expression, the carreer mode will be a progressive sandbox. You won't be able to start a colony on Laythe on the first mission. That is IF you play carreer mode. If you play sandbox mode, nothing stops you from doing it. However, it is only how I envisioned it. One cool thing would be a scripted carreer mode, working like the scenarios module (briefing and other objects than the ones you launched in orbit). It would alow players to develop third party campaigns ! Cheers!
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This is my try. I've tried to stay stylish AND equilibrated. And it is safe for the 2 kerbals that can drive it :) Drives like a charm with 2 wheels rear drive and front direction. Otherwise it tends to flip over at 18 m/s when making a continuous turn. Recovers on its own... Most of the time. It hasn't got anywhere yet but the space center for a test drive.
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what version of the game did you download first?
grawl replied to duncan1297's topic in KSP1 Discussion
First version I downloaded was .13 Btw, it's nice to see there are peaks in the (statisticaly representative?) sales at key releases -
I agree, that's my way of spelling it too
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Hello, No, it is not true. If you go 180°, or even 0°, you'll get in a polar orbit around Kerbin, and you do not want this to travel to inner or outer planets. The trick is to get in a circular 90° or 270° orbit around Kerbin, and to burn when you are at the limit between day and night. On one side (in "front" of Kerbin) you'll go to the inner planets, on the other side (the "back" of Kerbin), you will go to the outer ones. Hope I've been of some help ! Enjoy your Evean missions [edit] Arrgh 've been ninja'ed !... and by better explanations That's what I call a responsive community, 4mins to get an answer [/edit]
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Here is a thread that might help you out. http://forum.kerbalspaceprogram.com/showthread.php/32590-Maths-Physics-Equation-of-an-orbit
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I never cheated at KSP Seriously, never. My game-time is kind of precious ^^ so I don't spend it learning how to.
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If it works like the promotions I know*, Squad is paying 8$ to Steam for each unit sold during the promotion. So basically it is Squad not Steam that is making the promotion. * These promotions I know are the ones of a food producer I work for. They pay the supermarket the difference in prices. Bear in mind the product is still profitable for the producer after the promotion, either in terms of money or of "image" to the public Both Steam and Squad should benefit from this. Great news !