Sebastiaz

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About Sebastiaz

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    Bottle Rocketeer
  1. Aviation Cockpits (New prop cockpits)

    Okay, Yeah I saw that you don't think about returning, hopefully it happens.
  2. Aviation Cockpits (New prop cockpits)

    Is there any chance that there will be a tweakscale compatibility by the way?
  3. Soo,just tried that and it still doesn't want to separate properly. The problem happens in space too, so it can't be aerodynamics, etc. When they separate, they look like they're jammed on the bottom half, soo, I've moved the fairing base away from the tanks, etc, and it still isn't working.. (Edit) Is there any mods that are incompatible with PF?
  4. Seems to be a bit of a problem happening, when I press space to detach the fairings, they detach, but then smack back into the payload??? Any help?
  5. [1.3] - Modular Kolonization System (MKS)

    Never knew that a search box mod existed, that will really come in handy. Thanks!
  6. [1.3] - Modular Kolonization System (MKS)

    Not surprised. Well, back to playing KSP again, thanks for the help again!
  7. [1.3] - Modular Kolonization System (MKS)

    Oh. Damn. xD Thanks for telling me that, got a bit confused.
  8. [1.3] - Modular Kolonization System (MKS)

    I know this seems a bit of a silly question, but, I'm missing a part from the mod which I really wanna know where it is, since after tons of looking, I can't seem to be finding it. The part is that Orion looking part on the second picture of the mod picture, any idea what option it is in? As I've checked in the pods menu, not there. I also seem to be getting limited parts when I type in "UmbraSpaceIndustries".
  9. Uhhhh, I'm not really sure why that's happening, saying that it worked first time I gave you my KSP.Log... Ehmmmm (EDIT) Nevermind!!! https://www.dropbox.com/home/KSP Log?preview=KSP.zip You should be able to edit the log, preview it, I gave the full zip.
  10. [1.2] VesselMover Continued - v1.5.1.3

    Seems like a mod was conflicting with it I think. It works now, but I'm not sure what mod it was conflicting, I'm thinking it may have been a visual pack conflicting with Vessel Mover. I guess I will sadly never know.
  11. Try this one?????????? https://www.dropbox.com/home/KSP (1).Log?preview=KSP.log I don't really know why it doesn't want too work. It worked last time I did it :I
  12. Okay, done that. No reverts actually happened thankfully, it seems that all guns don't want too work, I've installed Firespitter too. KSP.Log https://www.dropbox.com/home/KSP Log?preview=KSP.log GameData: Sooo, what could be the problem?
  13. Here's the KSP.Log. ^ https://www.dropbox.com/s/vwrxp4702pv3q28/KSP.log?dl=0
  14. Sorry for a sounding a bit silly, how exactly do I do that??? (Tried to google)
  15. Having a bit a of an annoying problem. I have 2 craft, both on separate teams, both on guard mode, with ammo. Yet the 2 crafts won't shoot each-other? They will fire missiles, but when the missiles have ran out, both craft just chase each -other.. I've reinstalled BD Armoury too, and have Physics Range Extender installed. What seems to be the problem with this?? (Edit: I have full electric charge)