• Content Count

  • Joined

  • Last visited

Community Reputation

165 Excellent


About overkill13

  • Rank
    Spacecraft Engineer

Recent Profile Visitors

1,109 profile views
  1. overkill13

    [1.6.1] Extraplanetary Launchpads v6.5.1

    @JadeOfMaar Yes, I found the compatibility patches within the Patch Manager folder. The main page for MKS suggests that EPL compatibility is handled elsewhere so I expected it to be here or in someone's random github listing. Consequently I didn't bother to look too closely inside MKS itself. I have now removed GC and will see how things pan out with EPL again. Thanks.
  2. overkill13

    [1.6.1] Extraplanetary Launchpads v6.5.1

    Is compatibility with MKS being maintained in the EPL or is a compatibility patch maintained somewhere else? Seems Ground/Global Construction is hitting some snags.
  3. Error in config for aquila_crew_s2_s1p5_1. One of the bulkhead profiles is listed as size0p5, likely a carryover from the config for the 2m to 0.625m variant pod.
  4. overkill13

    0.625m service bay

    This might be what you are looking for.
  5. I've found them under the life support tab. Not sure if they were there prior to reinstalling USI-LS. Where I didn't find them was after using Janitor's Closet to limit to Orbital Colony only and clicking on the search bar, which should cause all parts in the mod to appear, but a few mods seem to lose pieces this way, and I cannot explain why.
  6. overkill13

    What was the first thing you did when you bought KSP?

    I'm a little surprised that the obligatory, played through the tutorials and watched Scott Manley videos isn't on here yet. So I guess I'll just leave this. Afterwards I started a science mode playthrough.
  7. I'm not sure if the whitelist is working. None of the biosphere/greenhouses show up for me? Do they require an LS mod? I haven't reinstalled USI-LS yet.
  8. Any chance of returning the burn time calculations to this mod? I'm really missing accurate calculations since Squad can't seem to get things straight. I regularly see the burn timer jump 10% or more as soon as I fire my engines, making my burns inaccurate. Add this to the fact that the stock system doesn't seem capable of handling NERVs and monoprop engine calculations and I'm really lamenting that you dropped the burn calculations within BBT.
  9. overkill13

    [1.6+, 1.5+] USI Kolonization Class Suits Redux

    Likely because I don't really have the time, desire or current knowledge to convert the pngs to dds. Gregrox's texture pack is quite large using pngs as well while Gordon Fecyk's suit textures are quite small using dds. I assume the file type is the issue.
  10. Place a second fairing on the last node of the first fairing. Place two sats between the fairing bases and the last on on top of the second fairing. Build a fairing around all three sats from the lower base and leave the upper base without a fairing built on it. Or create an interstage between the two bases and cap the top one with a pointy fairing.
  11. Is there a dedicated habitation module in here or just the science labs?
  12. overkill13

    Crater Antipode

    Some kind of asteroid impact induced earthquake caused the land bridge to sink into the ocean?
  13. overkill13

    What are some useful parts you don't use enough?

    Squad NEEDED to change the Making History engines. They were weird and didn't fit anywhere. The Twin Boar is OG stock and exactly the way it's supposed to be. I don't imagine Squad changing it for any reason. As for the OP: Any of the shielded docking ports. To heavy and cumbersome to fit into my ships when I can just tack on a radially attached docking port. This might change now that my Panther based SSTO spaceplanes are showing drag issues in 1.5. I recently updated from 1.2.2 to 1.5 and had to stuff all my radially attached batteries and solar panels inside a service bay to make a couple of my low tech SSTOs usable again, with radial docking ports.
  14. Occasionally I have had the game glitch and apply phantom forces to my ship, often after a maneuver burn. Changing scenes to the tracking station or space centre and back typically clears up the issue.
  15. For anyone interested. 18.10 seems to be functioning fine in KSP 1.5.1.