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Mr. Peabody

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Everything posted by Mr. Peabody

  1. Autopilots most certainly alter gameplay and are disallowed. (Note that mechjeb is explicitly disallowed.) Reverts are fine in lower difficulty levels. @JAFO, what do you think?
  2. OK. This is insane. Best of luck to you!
  3. We must be the KSP kings of dangerous re-entries. Who apart from a caveman would try to bring a top heavy rocket back through the atmosphere with one parachute and no reaction wheels?
  4. Pad construction was encouraged for complex missions before my time as moderator. I think it started with @Moesly_Armlis's stint as challenge manager.
  5. This members of this gaming community must surely be the most insane, in that they earnestly put forward such ambitious suggestions with the hope of seeing them come to fruition. Do the developers even read this forum subsection?
  6. Hai, hai! 0.0 This will make oppressed cavemen everywhere very happy.
  7. Quicksaving is disabled in Nano-Crystalline Diamond. (Advanced Settings) Per previous precedent, users completing hard+ difficulty levels w/o quicksaves were granted reverts after catastrophic glitches. The final decision rests with @JAFO, however.
  8. TBH I completely forgot about mechjeb. After it crashed my lander into the munar surface I deleted it and it never returned to my data folder. I always enjoyed piloting my crafts by hand. Additionally, it was well understood that the challenge should be attempted with a "vanilla" (unmodded) version of KSP. This understanding was somewhat muddled by recent game updates and the release of expansion packs.
  9. That comnet constellation is so nearly equilateral that it makes me feel happy just to look at it. Brilliant stuff!
  10. Today is victory over yourself of yesterday; tomorrow is your victory over lesser men. - Musashi Miyamoto Recently my life has come apart. Eastern philosophy is helping me to reassemble the pieces.
  11. Don't worry. I'll find a trusty caveman to carry the torch when I'm gone.
  12. That might spell the end of my tenure as challenge moderator. I haven't the time at present to rework the challenge structure to any significant degree.
  13. Flyable aircraft are deceptively difficult to design with caveman restrictions and are invariably deathtraps for the pilots who fly them. Below is the best design that I was able to create, and even it was dangerously under-powered and prone to stalls. The best advice that I am able to provide you with is to use forward winglets for pitch control instead of rear ailerons, which decrease lift.
  14. Hi guys, sorry that I've been somewhat negligent of late. I'm tremendously busy at present. Hopefully I'll have a chance to review recent thread activity over the weekend.
  15. @ManEatingApe, you visited Moho in version 1.1 according to @Moesly_Armlis's records. It's very difficult for me to picture you performing a mere flyby, even at Moho. No caveman has yet been able to conjure magic to that degree. Yes, ladder drives and similarly driven crafts are still forbidden.
  16. I remember when first I started this thread. It seems as if it were yesterday. Now it's been 3 years and there are broken images in the first pages. I feel so proud. @RoninFrog, that's what I call an unfair advantage.
  17. @RoninFrog, congratulations are in order! The cave wall has been updated. The world is your cavern. Keep on spelunking! :p
  18. One does not simply "wait for contracts to expire." Indeed, for most difficulty levels the main challenge is to design vessels capable of gathering the science necessary to unlock the tech tree nodes within the design constraints of the level 1 VAB/SPH, viz. an 18 ton weight limit and 30x part count limit. On another note, I observe that the forum update has broken the topic page. This problem will be remediated post-haste.
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