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  1. @CobaltWolf @Zorg I love the marker lights on the new bits! They really add something that I didn't realize I was missing.
  2. Has anyone ever encountered this bug with the Lunokhod cameras? When I detached from the lander, they just stayed in position, floating in space. It's only the node attached ones, I should note. I do have a lot of mods installed, so it could be and likely is a conflict, but I've never experienced this with any other parts. The lander used to be where the cameras are, but it's currently chasing after it's dreams... which are apparently over that way.
  3. They're more stable if you hot-stage them. If you're doing that already, it also helps to lower the thrust of the 1st stage booster. I tend to aim for a max vacuum TWR of 4:1 or a SL, launch TWR of somewhere between ~1.5:1 and ~1.8:1 according to Kerbal Engineer when launching with solids. With the thrust lowered, it'll stage later and atmospheric density won't be as high, so aerodynamic forces will be lower and less likely to induce somersaults.
  4. This whole configuration worked so much better than I ever thought it would, except I forgot to include a crew, so... yeah.
  5. I'm a bit late to this discussion, but it also helps a lot to angle the wings forwards. Just turn on the center-of-lift display widget and rotate the wings forwards on their axis ( local mode rather than absolute ) until the lift arrow points straight up. It should glide much better after this is done.
  6. The white one looks fantastic. It would probably also match really well with Nertea's station parts pack.
  7. @computercat04 SAF shouldn't make any difference to stock type fairings and honestly, I use most of the same mods that you do, so I don't think any of them should be a problem. i had heard of fairing issues being a thing in 1.11 ( or maybe it was 1.10... I'm still on 1.9.1 ), so it could just be some sort of incompatibility with that KSP version. I noticed your fairing was also super wide, relative to the payload. Did you have clipping issues, or were you able to make straight sides as well and just not able to close it?
  8. @computercat04 I just made a quick and dirty Straw Man ( the top anyway ) and tried causing problems with colliders and whatnot by deploying and retracting parts and using the nudge tool and I couldn't replicate the problem. Do you have any other mods that affect fairings?
  9. @Beale Oh, cool. Thanks! I'm not even sure I could emulate that with current parts. A small RCS pod and some monoprop will have to do for now. Smerch should be a cool addition. I've just been using Block G. ( with Vulkan also )
  10. Does anybody know what the roll control setup was supposed to be on the Energia-M? I've looked around and can find basically no information about it. None of the photos of the structural mockup have attitude control thrusters or anything. At least not that I've seen. I suppose I could just use the Polyus RCS pods or something, but I'm still curious what was actually intended.
  11. @Invaderchaos That propulsion system looks like a blown-up version of the Lunar Orbiter one, though I doubt it's actually all that similar. It could be a really useful part in any case. @Pappystein with regard to point 6: You can just put a Delta P/K 1.5m fairing on top of the HOSS probe core part. It's basically seamless and the angles match up perfectly.
  12. @Delta dart I don't think there's a dedicated adapter for it. I just use a 1.875m Centaur interstage with the Big-G service module. Going from 1.875 to 2.5 meters can be done with the Delta III interstage if you're using the Apollo SM, though I'm not sure if the SPS would fit legth-wise.
  13. @DylanSemrau Are the separation motors on the aft skirt discrete parts, or are they part of the decoupler?
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