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amoksepp

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Everything posted by amoksepp

  1. This mod sounds great, i will start a new career play (didnt played career for ages) with RT / ScanSat and maybe some Life support and first time without quicksave/revert. Hey, is the science balanced to the Mobile Proccessing LAB or without it?
  2. Thx for your informations. I m aware that the thread i used as reference is outdated, but the ideas how to do the tests will remain everytime the same : ) I did about 30 starts with different rockets and only the rockets with a better lsp (or better said a smaller gap between ASL VAC) got a lower delta V usage into orbit... so i would say my actual results arent perfect, but still good.
  3. The map depends on the version 1.2.1 it should be the only up to date information ^^ Where did you got this info? And thx : )
  4. Hi folks, at first i have to say english isnt my native language, so if anything isnt clear, just ask me and i will try to write it with other (maybe correct^^) words. Before some days i decided to start a new game in KSP after a longer break and tried to optimize some of the basics. I found a image: and asked myself how much will i need and how much i can get better with it. My testings are highly orientated at this thread: Every test had the follow rules: 100 km AP/PE Orbit / Turn Start 0.5 km / Turn start velocity 20 m/s / 65 % Turn Shape / No manual control, only MJ2. And all Delta V datas base on the vacuum (the data you will see when you are in the VAB or in Orbit, not on the launching pad) Test 1 "acceleration" (End turn altitude = 70 km) acceleration max = 17 m/s -> didnt got into orbit (146 m/s missing) acceleration max = 25 m/s -> didnt got into orbit (146 m/s missing) acceleration max = no max -> didnt got into orbit (160 m/s missing) The acceleration has only a little impact on the delta V Test 2 "Turn End Altitude": (acceleration max = 25 m/s) End turn altitude 70 km -> didnt got into orbit (146 m/s missing) End turn altitude 35 km -> Orbit with 35 m/s left End turn altitude 20 km -> didnt got into orbit (ship exploded because air resistance) A good turn altitude (35km) saved 181 m/s Delta V Test 3 "TWR" (acceleration max = 25 m/s and End turn altitude 35 km) I build a new rocket for this test (picture 1-4) and reduce the max throttle in the first try to 50% (1,6 TWR at the launching pad) and in the second i didnt reduced the throttle. (3,2 TWR).The rocket had 4462 m/s Delta V Try 1 50 % = 934 m/s left = 3582 Try 2 100 % = 1006 m/s left = 3456 https://picload.org/image/rogwdwwg/test3try1vab.jpg https://picload.org/image/rogwdwwd/test3try1start.jpg https://picload.org/image/rogwdwwo/test3try2vab.jpg https://picload.org/image/rogwdwwc/test3try2start.jpg (couldnt post the picture into the thread, i used the "insert into post" button, but nothing happens. I tried it with 4. completly different rockets (one with 3 stages and booster, one with only 1 stage, one with a single rocket and 2 stage, one with 3 rockets and 2 stages). I needed everytime about ~3450. I got a better result with the S3 KS-25x4 "Mammoth" Liquid Fuel Engine. But the reason for this result is the follow: this engine has the smallest cap between "Engine lsp: 295(ASL) - 315 (VAC)" So it wasnt really better, our infos from the delta V in the VAB arent 100 % correct if we compare two different engines without depending it on the engine lsp. i could to the math for this but i'm to lazy : ). First Result: The amount of needed Delta V depends highly on the "Turn altitude end" and just a little bit on the "Acceleration". The TWR has also a big role, if you have far to less your rocket wouldnt start and a higher TWR (3,2) is still better than a lower (1,6) Like i already said, if i get some suggestions from other user and other results i will do more tests with a better documentation. Greetings from a germany hobby space engineer ^^
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