Jump to content

adsffm

Members
  • Content Count

    12
  • Joined

  • Last visited

Community Reputation

8 Neutral

About adsffm

  • Rank
    Bottle Rocketeer

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Actually I'm trying to build a drone and I want to control the torque on the rotors (two out of four, depending on which direction I want to turn) with yaw keys. For some reason I thought the only way to control robotic parts was via KAL Thanks for the info though! I appreciate it.
  2. Yes, everything is clear now. I am very inexperienced with robotics/advanced tweakables in KSP so I had no idea about the absolute control option. Thank you so much for help.
  3. Hello, Before getting into the problems that I'm having, I'll briefly explain what I'm trying to do. Basically, I want to be able to control throttle of an engine with yaw input. As long as yaw keys are pressed, the throttle should change but as soon as I release yaw keys, the throttle should reset to default value. The way I'm trying to achieve this is with two KAL controllers, named "Control kal" and "Default kal". The Control kal, in it's editor, has two points at the start and end with values 0 and 100 respectively for the engine throttle, it has the priority value set
  4. Is this still maintained? Any updates planned?
  5. I'm not sure if this has been discussed before (Tried looking but... 366 pages.. yeah) and I'm sorry if I come off as a spammer but, is there any way to get raster prop monitors implemented in the pods? Or is it planned to be implemented?
  6. I want to apologize, the inability to interact with stuff in first-person EVA mode was a false alarm, I just wasn't used to the FOV so I was too far to be able to interact. As for other bugs, thanks for taking your time to check them. This mod is truly a gem and hopefully you'll find some time for it to fix these bugs. Thanks again!
  7. Either I am retarded or this mod is full of bugs (Which is fine, I just need a workaround for them). This is a must have mod for me right now, but unfortunately I cannot properly use it. There are couple of bugs that I have noticed. First one, when sight angle ticks (or whatever they are called) are enabled in config file, you can't interact with vessel or right-click on anything, but this bug is fine I can live without angle ticks. Second bug is, when I have force-eva enabled and am preforming eva, if I go to map view and then go back, it like glitches out and I am looking at my kerbal from f
  8. That picture made me laugh, nice work
  9. I'm not sure if this has been asked before, if so, I apologize. I would like to know if it's possible to disable volumetric clouds and only leave the 2D clouds in. I want to see those beautiful clouds and night side city lights, as well as the clouds on duna so I actually feel like landing on a mars-like planet, but I am getting extreme performance impact when using EVE with scatterer. Also, if anyone could suggest the most optimal settings for both scatterer and EVE to get maximum performance but at the same time to actually get the feel that there's an atmosphere on kerbin, that wo
  10. Ooohh! Thank you! That's why I assumed it was an optional part, because I was trying to attach it at the bottom. Gosh I am so stupid xD
  11. I am very sorry for this rather idiotic question but, what's the Aerobee Sounding Rocket Motor? Like is it optional to use instead of solid rocket motor?
×
×
  • Create New...