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What happened to increased communication?
Biggen replied to DoomsdayDuck555's topic in KSP2 Discussion
I somehow missed that entire eclipse thread. People are antsy because there still doesn't seem to be much happening on the dev side. We get an April fools post and then a post about the silly eclipse?! Basically two fluff posts. Where the heck is the actual GAME content? -
It’s a waste of time no matter who is doing the. The artist could be designing new parts. Programmers could be fixing programming logic, etc… Instead we have some half assed attempt at a joke instead of real work being done. Someone spent the better part of a day typing all that up and doing the graphic work in the OPs post. Is this really how you want devs to spend their time?
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Biggen started following Bug Status [3/11] , [APRIL FOOLS] The Empire Strikes Back: KSP2 Adopts Imperial Units , Do The Contract Packs Work For 1.12.5? and 4 others
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This is a lose-lose for the devs. If it's a joke then someone spent a collosal waste of time typing all that non-sense out and creating graphics for the post. If it's not a joke, is this is really what they have been working on?!? What about the damn bugs?? No one cares about metric vs imperial! Who comes up with this crap?
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Bases and stations for me was bugged. It keep giving me the same exact contracts over and over again. Reported it in the official thread but got no response.
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K.E.R.B. Report Update
Biggen replied to Dakota's topic in KSP2 Suggestions and Development Discussion
Just fix the bugs. I don’t really need or care for weekly/ monthly reports on what the team is doing. Just fix the darn bugs already before colonies. -
KSR-e (No Negative Feedback Please)
Biggen replied to Fizzlebop Smith's topic in KSP2 Mod Discussions
Yeah, I ignored and blocked him based off his attitude comments in another thread. I had just forgotten about him already. I'm sure i'll forget about him just as easily again... -
KSR-e (No Negative Feedback Please)
Biggen replied to Fizzlebop Smith's topic in KSP2 Mod Discussions
The way this thread was edited by the mod, it looks like you are talking to yourself for half of it! lol Ah, never mind. I forgot I had ignored that mod dev. -
What happened to increased communication?
Biggen replied to DoomsdayDuck555's topic in KSP2 Discussion
Two weeks of planning?! Are they planning to circumnavigate the globe by sailboat or planning to summit Mt. Everest? Goodness. This seems like paralysis be analysis. -
What happened to increased communication?
Biggen replied to DoomsdayDuck555's topic in KSP2 Discussion
The discord link is broken. Says "unable to accept invite". I posted in that thread back in January it wasn't working and all I got was crickets from the devs. -
Bug Status [3/11]
Biggen replied to Intercept Games's topic in KSP2 Suggestions and Development Discussion
I honestly can't hardly even be bothered to do low gravity bodies like Bop or Pol because the low time warp is just horrendous to deal with. This really needs to be fixed in my opinion. -
Bug Status [3/11]
Biggen replied to Intercept Games's topic in KSP2 Suggestions and Development Discussion
#20 "Works as intended"?? If that means it works poorly then you guys nailed it. Seriously. It's a big problem not to be able to create nodes outside of another bodies SOI. This should be at the top of the list not the bottom. At any rate, I am glad to see other items getting some love. I've had to shelve KSP2 currently and go back to KSP1 because the bugs were just getting on my nerves. A lot of what I have issues with are on that list so I think that is good news.