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Biggen

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Everything posted by Biggen

  1. I mispoke. It was Valentina that drew the short straw and know needs a ride home from orbit. I didn't realize the Kerbals move fast when holding down the shift key so I walked all the way to the monument at a steady .7 m/s. Even at 4x speed that was no fun. The run back to the lander was much better!
  2. Landed on Tylo to finished the monument mission. Never again. Pain in the you know what to land there. Had to walk 1.5km at 4x speed to get there from the lander and then walk back. Glad this one is over. Just gotta send a rescue craft to pick up Jeb from orbit of Tylo.
  3. So I just checked this. The bullseye markers are "backwards" in my mind. The circles that converge "inwards" shows you exit path out of the system while the circles that converge "outwards" so you entrance to the system. I mean, shouldn't that be the other way around??
  4. I'll have to look closer at the circles then. I thought there were just kind of generic "bullseye" markers. I didn't even think to try changing direction. I know its always costly at most other planets but, you are right, Jool SOI is so big it would have worked. Thanks!
  5. So I get my maneuver nodes setup for a Jool encounter, time warp to the SOI, and notice that I'm encountering Jool retrograde to the motion of the moons around it. Is there a way to be able to tell what direction I am encountering a system? The maneuver node system doesn't give you anything other than a blue line. It doesn't show you your direction of travel relative to the system you are entering.
  6. I’ve made it a habit to always take all science with me. Covers all the bases.
  7. Have you reloaded the save/exited ksp2 and restarted? I just did this mission and it counted it for me.
  8. I didn't say it was a brick for brick copy of KSC from KSP1 to 2. But the general gist of gameplay is the same except they dumbed it down by removing funds. There is no innovation at all from Ksp 1 to 2. Track missions, do science, unlock parts. All the same thing between both games.
  9. Not the person you replied to but I also feel this way. I mean, it’s the exact same planets, same parts, same dV map, same KSC layout, etc… They basically took some graphical mods and put them into an official package and called it KSP2.
  10. Then you are a much better player than I. There is no way I could fine tune interplanetary encounters with the stock maneuver node "tool". I hesitate to call it a "tool" because it isn't very helpful. It's more of a hindrance.
  11. I don't know what "rumors" we are talking about, but you'd have to be blind to think KSP2 isn't somewhat broken in its current form. Without mods, (the maneuver node mod specifically) interplanetary travel is beyond difficult. Like almost impossible.
  12. It happened to me yesterday too and I don't have K2 installed. As I was getting closer to my target, I was wondering why my target icon on the Navball kept moving around funky. As I got within 100m of the craft I could see it spinning and the navball target was going around and around the nav ball. Had to reload a save, took control of the vessel that was previously spinning, and made sure that SAS lock was on. That seemed to stop it from spinning thereafter.
  13. That's an excellent idea. I just unlocked that node in R&D so I will play around with it. I guess I won't shelve KSP2 just yet.
  14. Yup. I initially was going for the "Find the monument on Tylo" mission but realized real quick I lacked the proper rockets (need more science) to get a kerbal there and back in one trip. This is definitely going to be a two craft mission when I finally get around to doing it.
  15. Just finished the "plant flag on Pol" mission. Man, what a buggy mess it is trying to get to Pol. First off, I'd say it's impossible to do this mission without the maneuver node mod. I'm just wondering if the designers actually play the game with the stock maneuver node tool. It's just terrible. I was able to use a gravity assist from Tylo to get a Jool capture. However, the game doesn't show future orbits very well in the Jool system. After the Tylo encounter, I was in a Jool orbit but then about halfway through the orbit a Laythe encounter came out of nowhere. This encounter was not shown at all until Laythe was very close to my craft. So WTH is up with that?! Then I finally transferred to Pol and landed. I time warped a bit on Pol and my craft fell through the surface! Had to re-load a quick save and then not use time warp. I think I'm going to have to shelve KSP2 for a bit. Game is pretty to look at, but the bugs are still pretty bad.
  16. CKAN only shows it as compatible with 0.2.0 and not the newest patch (0.2.1).
  17. Definitely not fixed. I'm experiencing it right now trying to do a rendezvous. My actually PE is 1km lower than what my PE shows on my map screen and its throwing off my nodes greatly. https://forum.kerbalspaceprogram.com/topic/214244-maneuver-node-controller-080/?do=findComment&comment=4364814
  18. So I've been messing around with trying to get an encounter in orbit between two crafts for the better part of a few hours. What I'm finding, is that its easy to use the mod to tweak the encounter by advancing the orbit several times and playing with the settings. However, when I go to hit the "warp to maneuver" button on the screen, the encounter on the map views changes from what I had setup before I hit the "warp to maneuver" button. So instead of being with a few hundred meters from my target with a close relative velocity that I painstakingly setup, now I'm back to several hundred kilometers away as the map encounter icons read. I am skipping like 15+ orbits to setup the encounter so I don't know if that has something to do with it or not. Edit: So I just figured it out. My PE is actually lower than what the orbit details are telling me. Somehow, my PE is almost 1km lower. That is the issue and it's throwing off the math. Looks like orbital decay still exists.
  19. Will this mod show minimum distance to target (for docking)? I have to leave my map view screen open when doing orbital rendezvous in order to see that I'm actually decreasing my distance to the target I want to dock with.
  20. We keep talking about “polish” but they have game breaking bugs that need tending to before new content is pushed out. I’d say docking issues, orbital decay, parachute issues, all need correction before any new content is developed. And these are only just three items. I’m Sure there are even more I havent discovered.
  21. I'm working on this mission now. Using f8 cheat menu to teleport me to Tylo so I can test lander design. It's a PITA for sure but fun as well. I can already tell this is a two craft mission. One to push the lander there and then another craft to rendezvous and pick them up to return them to Kerbin.
  22. My concern is that bugs need to have priority at this point. Parachutes not deploying, VAB dV sillyness with staging, maneuver lines disappearing, etc... all need to be fixed before they push new content. Coming from KSP1, I had a good handle on what I was doing even with the bugs in KSP2. But if I was a new player, I would have put in for a refund pretty quickly.
  23. Ah ok. I didn’t even see that little disclaimer. I’ll give that a try. Thanks!
  24. Yeah I have the threads followed. I dunno.
  25. I must be dense. I still dont get bell notifications for content (threads) I’m following when a new post appears. I have to hit the “unread threads” at the top to browse all the new stuff that was posted since I was last here. I only get bell notifications if someone liked my post or quoted me. Strange.
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