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NISSKEPCSIM

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Posts posted by NISSKEPCSIM

  1. I managed to make a rocket capable of orbit and then powered landing and recovery... Robert Goddard style...

    6ohu2pM.jpg

    No, it had no purpose. It was useless. It couldn't do anything in orbit. All it could do was go up and then land. But I'm proud of the fact I managed to do it in one of the most unnecessary ways imaginable.

    And yes. This post is a shameless plug for my video.

  2. On 6/28/2018 at 5:02 PM, JoE Smash said:

    Hi, I suppose this isn't a huge deal or anything...., but in this thread, on CKAN, and on Github/spacedock is says Darkside Technology is for KSP version 1.4.3 but the version file included with the download says "max KSP version 1.2.99" so it makes me nervous every time KSP-AVC flags it every time I start up the game....

    Oh wait none of your mods are on CKAN are they? The Tantares mods are not the same as these mods are they? Man.....I'm so confused....

    The Darkside Tech continued mod is on CKAN, but none of the rest are. Sorry about the AVC error, I'll fix that right away...

    On 6/23/2018 at 6:35 PM, ARTOBAN said:

    Can somebody give me craft file ?

    Which craft do you want the file for? I'm planning to upload them all to Kerbalx sometime in the future.

  3. 12 hours ago, SirThoreth said:

    Paraglider is definitely showing up now (and looks neat once deployed), but seems to be acting as if deployed, even when retracted, during liftoff.  Anyone else seeing this?

    Do you have Retractable Lifting Surface installed? It's a dependency.

    4 hours ago, theJesuit said:

    *snip*... do you have priority for your IVA release schedule?  Or is it SometimeTM? *snip*

    Currently, my priorities are as follows: Finish the UR-700 and UR-700A (Sometime in mid-to-late May), start and finish an LK-700 (Late May to mid-to-late June), and revamp the Big Soyuz parts (Late June to mid July). However, I will definitely find time in there to make an IVA!

    4 hours ago, theJesuit said:

    *snip* Can I please make a request - would you do what you did for the MK1 Command Pod for the Mk1 LanderCan... perhaps using Ven's model.  Having a two seater in that form would be great MacLuky created a three seater, but a MK-1 as a two seater with dual windows would be awesome - and an IVA as well :wink: *snip*

    Great idea! It sounds like something I could throw together in about a week -- the IVA would take longer, but I might be able to release something like that later this month!

  4. 12 hours ago, Saltshaker said:

    Are the new versions of Big Soyuz/NT-LV compatible with 1.3.1?

    Big Soyuz is compatible with 1.3.1. However, NotantaresLV has two tanks that have stock texture switching built-in. If you're using 1.3.1, they will work fine, they just won't have any texture switching.

    11 hours ago, MaverickSawyer said:

    Anyone else having issues with the paraglider part not showing up?

    Sorry, there was a problem in the config I didn't spot during testing - the model path led to a different folder (The one the older version of the paraglider was in) than the one the new paraglider was in.

    Here's the new, working version:

    BKeBvpj.pngc0mbfyY.png

    Note: The paraglider is still very unstable, and must be flown gently; Use 'Q' and 'E' to roll slightly, and the lift will simply make you turn. Don't pull up too hard, because it stalls easily.

  5. STATUS UPDATE:

    Oh, also, I finally uploaded those extra Notantares Station Parts inflatable habs that I posted pictures of back in December but never released to Github.

    So, here you go, you now have two extra inflatable habs while I continue work on the UR-700 and UR-700A!

    c0mbfyY.pngBKeBvpj.png

    ------

    I also completely revamped the OP, so it's less cluttered and easier to navigate!

    I also added all my mods to Spacedock!

  6. STATUS UPDATE:

    Notantares Space Industries Presents...

    V 1.1 "Totally Accurate Angara Simulator! (TAAS)"

    QMNZbPe.pngEovIrrg.png

    I spent the better part of 5 hours this morning and 2 hours this evening to get all this work done -- But you guys don't have to concern yourselves with that, just enjoy the update!

    V 1.1 on Github

    So, inside the spoiler is a quick run-down of all the changes I made (The update will break existing craft, so you have been warned!).

    Spoiler

    Okay, so, let's start with the first few things I did:

    I duplicated and resized the 2.5m tanks so that they would have 1.875m copies, for the lower core stage and boosters of the Angara - This included changing the mass and fuel values!

    tWAQrlC.png

    I remade the shroud for the RD-0124 engine so the bottom is 1.875m and the top is 2.5m!

    JDOk2Zk.pngQg0igrc.png

    I resized the booster engine and nosecone to fit the 1.875m tanks!

    X43tnFJ.png

    I made the white of the fairing texture brighter to fit in with the other parts!

    oOanmfm.png

    And I implemented texture switching for the long 1.875m tank and the short 2.5m tank!

    l7E3T6c.pngp8RIqSd.png

    ---

    And here's what it all looks like together!

    EovIrrg.png

    Much better than the previous version, with its 2.5m boosters and fairing texture that was very much darker than the rest of the rocket!

    BTW, I am still making progress on the UR-700 and UR-700A parts -- here's a quick screenshot of the WIP interstage for the 2nd (Or is it 3rd? :confused:) stage:

    gYeLWmx.png

    It will include built-in retro motors!

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