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Posts posted by NISSKEPCSIM
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Bluedog Design Bureau and Marques Brownlee.
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Me being an insane person, I over-engineered a rocket that was needlessly large and heavy for a seemingly simple task (which I failed to do multiple times): landing on the Mun!
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I successfully made an overly complicated rocket with no practical use whatsoever.
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I like to think my Kerbals have families to support and any mistake
I makethey make means I cut their pay.(I am very evil)
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I managed to make a rocket capable of orbit and then powered landing and recovery... Robert Goddard style...
No, it had no purpose. It was useless. It couldn't do anything in orbit. All it could do was go up and then land. But I'm proud of the fact I managed to do it in one of the most unnecessary ways imaginable.
And yes. This post is a shameless plug for my video.
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1 hour ago, Foxxonius Augustus said:
Any notion on if you will come back to it?
Not really. I can make the source files available if you want. PM me if you want them, maybe they'll end up in the hands of someone willing to continue with them...
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17 hours ago, ARTOBAN said:
@NISSKEPCSIM , you are alive ?
I am alive, but this mod is ded
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1 hour ago, JoE Smash said:
DarkSide Technologies still says it is for KSP 1.2.99 in version number file. Still bundled on Spacedock with an obsolete module manage .dll.... (I know module manager only uses the most current version, but can we clean up the download?)
Done.
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For reasons clear to anyone who actually tried to fly with my Gemini Paraglider mod, I have removed it from the main mod page. The downloads are still there on the Github and Spacedock pages, however, I won't be updating it anymore. Feel free to use it or continue it or whatever if you want to.
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On 6/28/2018 at 5:02 PM, JoE Smash said:
Hi, I suppose this isn't a huge deal or anything...., but in this thread, on CKAN, and on Github/spacedock is says Darkside Technology is for KSP version 1.4.3 but the version file included with the download says "max KSP version 1.2.99" so it makes me nervous every time KSP-AVC flags it every time I start up the game....
Oh wait none of your mods are on CKAN are they? The Tantares mods are not the same as these mods are they? Man.....I'm so confused....
The Darkside Tech continued mod is on CKAN, but none of the rest are. Sorry about the AVC error, I'll fix that right away...
On 6/23/2018 at 6:35 PM, ARTOBAN said:Can somebody give me craft file ?
Which craft do you want the file for? I'm planning to upload them all to Kerbalx sometime in the future.
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This mod isn't dead! RL interfered with my time to do anything KSP-related, but hopefully I should be able to start modding again during the summer. This means finishing the UR-700 and UR-700A rockets, (potentially) an LK-700, and (unlikely but still possible) a revamp of some of the outdated Big Soyuz/Khleb parts!
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What's this?
A Von Braun centrifuge perhaps?
Will come in 2 variants: Deployable and in modular segments for orbital construction.
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On 4/22/2018 at 4:37 PM, HebaruSan said:
Hi! Would you mind if we indexed this mod on CKAN?
Not at all! Go ahead.
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I finished the 5.625m engine mount:
I also made a new short 5.625m liquid fuel tank for the 3rd stage, and remade the 5.625m interstage to fit the new engine mount. It's all available in the above link to the dev build - Feedback is appreciated!
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Congrats on release!
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Here's a link to the WIP dev build of NotantaresLV - it currently includes the nuclear RO-31 engine, a 5.625m tank, a 5.625m to 3.75m adapter tank, a 3.75m engine mounting plate, and 3.75m and 5.625m interstages:
I also have begun work on the regular UR-700 second stage:
And the 5.625m engine mounting plate for the UR-700A third stage:
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So, I finished the interstage!
Now I can begin work on the rocket's 3rd stage!
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12 hours ago, SirThoreth said:
Paraglider is definitely showing up now (and looks neat once deployed), but seems to be acting as if deployed, even when retracted, during liftoff. Anyone else seeing this?
Do you have Retractable Lifting Surface installed? It's a dependency.
4 hours ago, theJesuit said:*snip*... do you have priority for your IVA release schedule? Or is it SometimeTM? *snip*
Currently, my priorities are as follows: Finish the UR-700 and UR-700A (Sometime in mid-to-late May), start and finish an LK-700 (Late May to mid-to-late June), and revamp the Big Soyuz parts (Late June to mid July). However, I will definitely find time in there to make an IVA!
4 hours ago, theJesuit said:*snip* Can I please make a request - would you do what you did for the MK1 Command Pod for the Mk1 LanderCan... perhaps using Ven's model. Having a two seater in that form would be great MacLuky created a three seater, but a MK-1 as a two seater with dual windows would be awesome - and an IVA as well *snip*
Great idea! It sounds like something I could throw together in about a week -- the IVA would take longer, but I might be able to release something like that later this month!
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12 hours ago, Saltshaker said:
Are the new versions of Big Soyuz/NT-LV compatible with 1.3.1?
Big Soyuz is compatible with 1.3.1. However, NotantaresLV has two tanks that have stock texture switching built-in. If you're using 1.3.1, they will work fine, they just won't have any texture switching.
11 hours ago, MaverickSawyer said:Anyone else having issues with the paraglider part not showing up?
Sorry, there was a problem in the config I didn't spot during testing - the model path led to a different folder (The one the older version of the paraglider was in) than the one the new paraglider was in.
Here's the new, working version:
Note: The paraglider is still very unstable, and must be flown gently; Use 'Q' and 'E' to roll slightly, and the lift will simply make you turn. Don't pull up too hard, because it stalls easily.
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It looks like a perfectly ordinary Angara 1.2 launch... but what's inside the fairing?
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It looks like a perfectly ordinary Angara 1.2 launch... but what's inside the fairing?
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STATUS UPDATE:
Oh, also, I finally uploaded those extra Notantares Station Parts inflatable habs that I posted pictures of back in December but never released to Github.
So, here you go, you now have two extra inflatable habs while I continue work on the UR-700 and UR-700A!
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I also completely revamped the OP, so it's less cluttered and easier to navigate!
I also added all my mods to Spacedock!
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STATUS UPDATE:
Notantares Space Industries Presents...
V 1.1 "Totally Accurate Angara Simulator! (TAAS)"
I spent the better part of 5 hours this morning and 2 hours this evening to get all this work done -- But you guys don't have to concern yourselves with that, just enjoy the update!
So, inside the spoiler is a quick run-down of all the changes I made (The update will break existing craft, so you have been warned!).
SpoilerOkay, so, let's start with the first few things I did:
I duplicated and resized the 2.5m tanks so that they would have 1.875m copies, for the lower core stage and boosters of the Angara - This included changing the mass and fuel values!
I remade the shroud for the RD-0124 engine so the bottom is 1.875m and the top is 2.5m!
I resized the booster engine and nosecone to fit the 1.875m tanks!
I made the white of the fairing texture brighter to fit in with the other parts!
And I implemented texture switching for the long 1.875m tank and the short 2.5m tank!
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And here's what it all looks like together!
Much better than the previous version, with its 2.5m boosters and fairing texture that was very much darker than the rest of the rocket!
BTW, I am still making progress on the UR-700 and UR-700A parts -- here's a quick screenshot of the WIP interstage for the 2nd (Or is it 3rd? ) stage:
It will include built-in retro motors!
Make an "Ultimate Edition" eventually
in KSP1 Suggestions & Development Discussion
Posted
KSP: Ultimate Edition. A game by Todd Howard...