Jump to content

Drag0nD3str0yer

Members
  • Posts

    11
  • Joined

  • Last visited

Reputation

14 Good

3 Followers

Profile Information

  • About me
    New Mod: Moderately Plane Related

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I was working on fixing the landing gear somewhat, but I'm super inexperienced with doing landing gear and didn't get anywhere. Luckily, SuicidalInsanity was nice enough to help out and got all the gear working.. If you want to test it, I'll provide a link to my fork of Lisias' repo with the fixed gear. https://github.com/Drag0nD3str0yer/AirplanePlus (should just have to download the repo as a zip and then grab the gamedata from that) I will point out that the fixes will be pushed to Lisias' repo eventually, so this is only a temporary place to find the fixed gear for now.
  2. I will look into this more soon, cause if it can actually be fixed that easily, it would be significantly less of a headache to fix for the rest of the landing gear
  3. Lisias has a repo with the most recent version, and I will link my fork where I am working on adding new parts (a handful of the parts added so far are incomplete or need fixing). As of now, there isn't a huge amount of communication on merging the various areas that have been worked on, but that should come eventually. https://github.com/net-lisias-kspu/AirplanePlus https://github.com/Drag0nD3str0yer/AirplanePlus
  4. The big issues that i've noticed is many of the landing gears spawn inside the ground when spawning in the plane, and a handful of the wheels have no grip and slide about, and the angled landing gear have a poorly set up suspension hierarchy
  5. Not really, but having a simplified part could be useful for those that don't want to use procedural wings but still feel like the wing choices are lacking. I for one like Procedural wings, but I know people who don't want to use them cause they can be hard to get started with, and add a lot of complexity to handle in certain BDArmory competitions like Runway Project, which have less experienced players often not used to using proc wings. I do like this idea, would make a nice selection of experimental/fictional parts, but probably makes more sense to focus on after existing bugs and parts that are useful to have are added. I'll definitely write that down though cause it could make for some really unique designs and cool concepts for planes
  6. Alright that might be useful... I had an idea of sorta taking the procedural armor code from BDA for Runway Project and adapting it to make a procedural wing panel that would be easier to use (and simpler) than proc wings, but still allow more custom wing shapes. That idea is not really high priority though so ima just keep it on the backburner.
  7. @Lisias Im good with relying on issue tracker and discussions on the github for primary communication, though i feel having a dedicated chat place for at least some side discussion can be useful. I will be continuing to use the discord @Concodroid mentioned for most of my discussion regarding work in progress stuff and ideas for what to work on next in terms of new parts, though I like the idea of getting the repository stuff figured out before we move to conversations about fixing old parts and adding new parts.
  8. @linuxgurugamer If you still wanna join, heres the link: https://discord.gg/ZBJWTRnw Most of any work myself and @Concodroid and Eclipse have done is kinda scattered in the #sugar channel in that discord.
  9. @linuxgurugamer Me, along with @Concodroid and the others that have been working with me have been using discord thus far, and a separate repo that I made, but I'm alright with any way that works for everyone else. I dont really know why I made a fully seperate repo and didnt just fork AirplanePlus, but this is it rn if you wanna look at it (most updates are in the dev branch) https://github.com/Drag0nD3str0yer/AirplanePlusPlus
  10. @linuxgurugamerIve actually been also working on my own branch of AP+, more focused on adding new parts (primarily cockpits and control surfaces) if you got room for a 3rd person in the joint work on the mod.
×
×
  • Create New...