SkeletonKing

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About SkeletonKing

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  1. Alright yea. I typically have a lot of incompatible mods but they've never caused any issues like this before. I'll just go on my own time to check each mod and see what's causing the issue.
  2. So I'm running KSP 1.4.2 with quite a bit of mods and I'm running into a few issues. First off, there are several parts missing, most notably all of the docking ports in the game just no longer exist. And, while trying to solve this issue, I looked through the output_log and found that these: NullReferenceException: Object reference not set to an instance of an object at FlightGlobals.get_VesselsLoaded () [0x00000] in <filename unknown>:0 at ModuleDockingNode.FindNodeApproaches () [0x00000] in <filename unknown>:0 at ModuleDockingNode.<SetupFSM>m__1 () [0x00000] in <filename unknown>:0 at KerbalFSM.FixedUpdateFSM () [0x00000] in <filename unknown>:0 at ModuleDockingNode.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) KSP-AVC -> System.ArgumentException: Getting control 4's position in a group with only 4 controls when doing Repaint Aborting at UnityEngine.GUILayoutGroup.GetNext () [0x00000] in <filename unknown>:0 at UnityEngine.GUILayoutUtility.DoGetRect (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in <filename unknown>:0 at UnityEngine.GUILayoutUtility.GetRect (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in <filename unknown>:0 at UnityEngine.GUILayout.DoToggle (Boolean value, UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in <filename unknown>:0 at UnityEngine.GUILayout.Toggle (Boolean value, System.String text, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in <filename unknown>:0 at KSP_AVC.DropDownList.DrawButton (System.String label, Rect parent, Single width) [0x00000] in <filename unknown>:0 at KSP_AVC.IssueGui.DrawActionButton (KSP_AVC.Addon addon) [0x00000] in <filename unknown>:0 at KSP_AVC.IssueGui.DrawUpdateIssues () [0x00000] in <filename unknown>:0 at KSP_AVC.IssueGui.Window (Int32 id) [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Were being spammed throughout almost all of the log. Here is the output_log.txt. (~400 MB, most of which is the aforementioned 'spam') And here is my full list of mods: Is there a set solution for this or would I have to go through each of my mods and find a culprit?
  3. What I meant to say was that the latest versions of those mods were for 1.3. Anyways, are there any reasons why the game would think that the mods were outdated?
  4. Huh, really? I heard somewhere that the latest KJR was for 1.3. Anyways, I'll make sure that I have only compatible mods and see if that works. EDIT: I have checked mod versions and the 'outdated' mods are the latest versions of those specific mods, meaning they are 1.3 compatible. Idk why output_log says the mods are outdated and for really early versions of KSP.
  5. Alright, my mistake. Here's a link to the new logs: https://www.dropbox.com/sh/ymi4qtpotfp782t/AACA745g0CsmMDN7j6qbZIxIa?dl=0
  6. Yes, I'm completely aware of incompatible mods, however running only compatible crashes my game as well. Do you want me to upload specific logs for just compatible mods?
  7. I am fully aware that this question has been asked before so I apologize, but every forum post I've found has not worked for me. I am a heavy modder but this problem never happened to me before the 1.3 update. I've tried loading with mods only for 1.3, verifying game files via Steam, reinstalling KSP, and wiping KSP clean. However, after Module Manager finishes, the game just crashes and the error log says it has to do with mono.dll. Here are the logs: https://www.dropbox.com/sh/8c4vop3nklfpevb/AAAxG1PMPODUV-TjFgQqdutNa?dl=0 If it helps, it seems KSP crashes on the first mod that adds aerodynamic parts (or possibly parts in general).
  8. I was just wondering - how do the Docking Clamps and the Docking Ring work and how are they supposed to be set up? Other than that, I'd like to suggest different sizes for the R-ITA decoupler, since I usually build big rockets with numerous Kerbals just having escape pods stuck onto the sides just doesn't look pleasing and sometimes messes up the aerodynamics of my rocket. Of course, this isn't really a big deal but it would be cool nonetheless.
  9. So on my output log and the in-game debug menu this message keeps spamming the console: MissingMethodException: Method not found: 'Part.FindModelComponents'. (Filename: Line: -1) Over and over and over again. I've looked through the log but havn't found anything causing it. Is this a common error since I haven't been able to find this issue anywhere else?