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i like pizza

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Posts posted by i like pizza

  1. I really like this mod. I like the idea of a Kerbal universe in which climate change, and the mistreatment of the environment has affected the Solar System.

    On 5/30/2018 at 4:22 PM, Alaygrounds said:

    Okay.

    Where is the KSC in this mod? What is the air pressure on the moon?

     

  2. 34 minutes ago, Galileo said:

    You can be underestimating when the capabilities of 4gb is well documented, especially with KSP. If you look through the forums for this subject you will find a lot of threads where people with 4 gb just had to accept that their system could not run certain mods. Definitely mods smaller than this one. Frankly, I don't see GPP running well, if at all on 4gb, even with a pruned system, but feel free to try. we have worked very hard to keep the pack performance and ram friendly, 4gb is not what we had in mind.

    I can easily get around with four gigs, even with this: https://ibb.co/i9hGW7  All I have to do is turn the texture resolutions down a bit.

  3. 9 hours ago, JadeOfMaar said:

    I'm surprised you can even launch KSP on a computer with only 4 GB of RAM. That said, you'll have to delete the respective files for the bodies you don't want at these locations:

    • GPP/GPP_Planets/ (configs)
    • GPP/GPP_Textures/

    Yyou may want to remove these folders too:

    • GPP/GPP_KSC++/ (delete all of this. this is the KK stuff. you really won't need it.)
    • GPP/icons/ (if you don't use Strategia or Waypoint Manager)
    • GPP/Stripes/ (these are all the extra flag and decal options if you use blackheart's Decal Stickers mod, they're < 20KB each though)

    Be sure that if you delete the config for a planet that you delete the configs for all its moons or you will get null spam and be unable to use GPP.

    Thanks, sometimes people underestimate the capabilities of four gigabytes of RAM :p

  4. 23 hours ago, panzer1b said:

    Removing smoke is stupidly easy and makes a HUGE difference especially if you build anything with 10+ engines.

     

    go into the squad folder, find engine you wanna remove it from (say let engines which look unrealistic with all that white smoke anyway especially at low power), and comment out (add // in front of the line) the following:

    
    EFFECTS
    	{		
    		running_thrust
    		{			
    			AUDIO
    			{
    				channel = Ship
    				clip = sound_jet_deep
    				volume = 0.0 0.0
    				volume = 0.05 0.2
    				volume = 1.0 0.5
    				pitch = 0.0 1.2
    				pitch = 1.0 2.0
    				loop = true
    			}
    			PREFAB_PARTICLE
    			{
    				prefabName = fx_smokeTrail_light
    				transformName = thrustTransform
    				emission = 0.0 0.0
    				emission = 0.05 0.0
    				emission = 0.075 0.25
    				emission = 1.0 1.25
    				speed = 0.0 0.25
    				speed = 1.0 1.0
    				localOffset = 0, 0, 1
    				localRotation = 1, 0, 0, -90
    			}					
    		}
    		running_turbine
    		{
    			AUDIO
    			{
    				channel = Ship
    				clip = sound_jet_low
    				volume = 0.0 0.0
    				volume = 0.05 0.35
    				volume = 1.0 0.5
    				pitch = 0.0 0.6
    				pitch = 0.05 0.8
    				pitch = 1.0 1.5
    				loop = true
    			}
    		}
    		engage
    		{
    			AUDIO
    			{
    				channel = Ship
    				clip = sound_vent_medium
    				volume = 0.8
    				pitch = 2.5
    				loop = false
    			}
    		}
    		disengage
    		{
    			AUDIO
    			{
    				channel = Ship
    				clip = sound_vent_soft
    				volume = 0.8
    				pitch = 2.5
    				loop = false
    			}
    		}
    		flameout
    		{
    			PREFAB_PARTICLE
    			{
    				prefabName = fx_exhaustSparks_flameout_2
    				transformName = thrustTransform
    				oneShot = true
    			}
    			AUDIO
    			{
    				channel = Ship
    				clip = sound_explosion_low
    				volume = 1.0
    				pitch = 2.0
    				loop = false
    			}
    		}
    	}

    change this to:

    
    EFFECTS
    	{		
    		running_thrust
    		{			
    			AUDIO
    			{
    				channel = Ship
    				clip = sound_jet_deep
    				volume = 0.0 0.0
    				volume = 0.05 0.2
    				volume = 1.0 0.5
    				pitch = 0.0 1.2
    				pitch = 1.0 2.0
    				loop = true
    			}
    			//PREFAB_PARTICLE
    			//{
    			//	prefabName = fx_smokeTrail_light
    			//	transformName = thrustTransform
    			//	emission = 0.0 0.0
    			//	emission = 0.05 0.0
    			//	emission = 0.075 0.25
    			//	emission = 1.0 1.25
    			//	speed = 0.0 0.25
    			//	speed = 1.0 1.0
    			//	localOffset = 0, 0, 1
    			//	localRotation = 1, 0, 0, -90
    			//}					
    		}
    		running_turbine
    		{
    			AUDIO
    			{
    				channel = Ship
    				clip = sound_jet_low
    				volume = 0.0 0.0
    				volume = 0.05 0.35
    				volume = 1.0 0.5
    				pitch = 0.0 0.6
    				pitch = 0.05 0.8
    				pitch = 1.0 1.5
    				loop = true
    			}
    		}
    		engage
    		{
    			AUDIO
    			{
    				channel = Ship
    				clip = sound_vent_medium
    				volume = 0.8
    				pitch = 2.5
    				loop = false
    			}
    		}
    		disengage
    		{
    			AUDIO
    			{
    				channel = Ship
    				clip = sound_vent_soft
    				volume = 0.8
    				pitch = 2.5
    				loop = false
    			}
    		}
    		flameout
    		{
    			PREFAB_PARTICLE
    			{
    				prefabName = fx_exhaustSparks_flameout_2
    				transformName = thrustTransform
    				oneShot = true
    			}
    			AUDIO
    			{
    				channel = Ship
    				clip = sound_explosion_low
    				volume = 1.0
    				pitch = 2.0
    				loop = false
    			}
    		}
    	}

    Do this for all engines which you want no smoke and gain a good number of frames (not to mention much more authentic looking jet engines which dont puke smoke all over, but obviously less kerbally).  If you wanna make less (but not 0) smoke you will need to alter the 2nd number (#2) in the emission = #1 #2.  Divide it in half to get half smoke, so on and so forth...

    I tried this, and it finally brought me past 60 FPS. Thanks!

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