i like pizza
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Posts posted by i like pizza
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I really like this mod. I like the idea of a Kerbal universe in which climate change, and the mistreatment of the environment has affected the Solar System.
On 5/30/2018 at 4:22 PM, Alaygrounds said:Okay.
Where is the KSC in this mod? What is the air pressure on the moon?
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34 minutes ago, Galileo said:
You can be underestimating when the capabilities of 4gb is well documented, especially with KSP. If you look through the forums for this subject you will find a lot of threads where people with 4 gb just had to accept that their system could not run certain mods. Definitely mods smaller than this one. Frankly, I don't see GPP running well, if at all on 4gb, even with a pruned system, but feel free to try. we have worked very hard to keep the pack performance and ram friendly, 4gb is not what we had in mind.
I can easily get around with four gigs, even with this: https://ibb.co/i9hGW7 All I have to do is turn the texture resolutions down a bit.
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9 hours ago, JadeOfMaar said:
I'm surprised you can even launch KSP on a computer with only 4 GB of RAM. That said, you'll have to delete the respective files for the bodies you don't want at these locations:
- GPP/GPP_Planets/ (configs)
- GPP/GPP_Textures/
Yyou may want to remove these folders too:
- GPP/GPP_KSC++/ (delete all of this. this is the KK stuff. you really won't need it.)
- GPP/icons/ (if you don't use Strategia or Waypoint Manager)
- GPP/Stripes/ (these are all the extra flag and decal options if you use blackheart's Decal Stickers mod, they're < 20KB each though)
Be sure that if you delete the config for a planet that you delete the configs for all its moons or you will get null spam and be unable to use GPP.
Thanks, sometimes people underestimate the capabilities of four gigabytes of RAM :p
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How do you delete celestial bodies in this mod? I really want to play with it, but I only have four gigabytes of RAM, and no means of currently upgrading. By the way, would deleting some moons or planets from this mod reduce RAM usage?
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This doesn't work for 1.4.3.
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On 3/26/2018 at 7:12 PM, theonegalen said:
Probably not very prettily, but try it with KKtoSD to be sure.
What is KKtoSD?
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Does this work in 1.3.1?
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Does this work with kerbinside?
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1 minute ago, linuxgurugamer said:
No, sorry.
Why not? Is there not a mod API?
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On 3/18/2018 at 7:20 AM, linuxgurugamer said:
Then the mod isn't adding chutes, it's merely enabling the available chutes.
Could you, by any chance, make a mod that allows the current stock parachutes to be deployed whilst on a command seat? Please? I really want to replicate this:
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On 3/14/2018 at 8:50 PM, Galileo said:
On the EVE thread there is a link to the downloads.
I can't find it. Can you send me a link?
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3 hours ago, Galileo said:
The mod works just fine in 1.4.x
just don’t use the bundled EVE. Get the one updated for 1.4.
Where can I get that?
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13 hours ago, theonegalen said:
It's just parts, so 99% yes. Why don't you try it and find out?
My computer has been down for a while. I'm having to use my phone now. I'm getting a new one though.
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Does this work in KSP 1.4?
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Does this mod function as intended in KSP 1.4?
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*cough* please add more ww1 parts *cough*
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23 hours ago, panzer1b said:
Removing smoke is stupidly easy and makes a HUGE difference especially if you build anything with 10+ engines.
go into the squad folder, find engine you wanna remove it from (say let engines which look unrealistic with all that white smoke anyway especially at low power), and comment out (add // in front of the line) the following:
EFFECTS { running_thrust { AUDIO { channel = Ship clip = sound_jet_deep volume = 0.0 0.0 volume = 0.05 0.2 volume = 1.0 0.5 pitch = 0.0 1.2 pitch = 1.0 2.0 loop = true } PREFAB_PARTICLE { prefabName = fx_smokeTrail_light transformName = thrustTransform emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.25 emission = 1.0 1.25 speed = 0.0 0.25 speed = 1.0 1.0 localOffset = 0, 0, 1 localRotation = 1, 0, 0, -90 } } running_turbine { AUDIO { channel = Ship clip = sound_jet_low volume = 0.0 0.0 volume = 0.05 0.35 volume = 1.0 0.5 pitch = 0.0 0.6 pitch = 0.05 0.8 pitch = 1.0 1.5 loop = true } } engage { AUDIO { channel = Ship clip = sound_vent_medium volume = 0.8 pitch = 2.5 loop = false } } disengage { AUDIO { channel = Ship clip = sound_vent_soft volume = 0.8 pitch = 2.5 loop = false } } flameout { PREFAB_PARTICLE { prefabName = fx_exhaustSparks_flameout_2 transformName = thrustTransform oneShot = true } AUDIO { channel = Ship clip = sound_explosion_low volume = 1.0 pitch = 2.0 loop = false } } }
change this to:
EFFECTS { running_thrust { AUDIO { channel = Ship clip = sound_jet_deep volume = 0.0 0.0 volume = 0.05 0.2 volume = 1.0 0.5 pitch = 0.0 1.2 pitch = 1.0 2.0 loop = true } //PREFAB_PARTICLE //{ // prefabName = fx_smokeTrail_light // transformName = thrustTransform // emission = 0.0 0.0 // emission = 0.05 0.0 // emission = 0.075 0.25 // emission = 1.0 1.25 // speed = 0.0 0.25 // speed = 1.0 1.0 // localOffset = 0, 0, 1 // localRotation = 1, 0, 0, -90 //} } running_turbine { AUDIO { channel = Ship clip = sound_jet_low volume = 0.0 0.0 volume = 0.05 0.35 volume = 1.0 0.5 pitch = 0.0 0.6 pitch = 0.05 0.8 pitch = 1.0 1.5 loop = true } } engage { AUDIO { channel = Ship clip = sound_vent_medium volume = 0.8 pitch = 2.5 loop = false } } disengage { AUDIO { channel = Ship clip = sound_vent_soft volume = 0.8 pitch = 2.5 loop = false } } flameout { PREFAB_PARTICLE { prefabName = fx_exhaustSparks_flameout_2 transformName = thrustTransform oneShot = true } AUDIO { channel = Ship clip = sound_explosion_low volume = 1.0 pitch = 2.0 loop = false } } }
Do this for all engines which you want no smoke and gain a good number of frames (not to mention much more authentic looking jet engines which dont puke smoke all over, but obviously less kerbally). If you wanna make less (but not 0) smoke you will need to alter the 2nd number (#2) in the emission = #1 #2. Divide it in half to get half smoke, so on and so forth...
I tried this, and it finally brought me past 60 FPS. Thanks!
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I don't want to seem demanding, but when will you make the ring like Saturn's?
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9 hours ago, Kepler68 said:
Yeah. Saturn color as in eyeball IRL picture color or as in similar to sarnus from OPM?
Just a ring exactly like Saturn's. A realistic one.
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Could you make a version with Saturn colored rings?
Cool mod.
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15 hours ago, Jack the Green Ghost said:
Can you guys tell me how can i low down smoke quality coming from the engines? I saw its possible Stratzendliz72 maded on his last video
I don't think you can. Not that it would increase FPS by much anyways.
[1.6.1] Reentry Particle Effect 1.4 (2019-02-12)
in KSP1 Mod Releases
Posted
Any updates?