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About jCoiley

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  1. [1.3] Kerbal Launch Vehicles

    @TechStud vehicle cost is not currently recorded, but my inner bean counter is amazed I never thought of it . Thanks for the suggestion, I'll add to my list for the next dev release!
  2. [1.3] Kerbal Launch Vehicles

    Kerbal Launch Vehicles for KSP 1.3 is now available on CKAN
  3. [1.3] Kerbal Launch Vehicles

    @Stone Blue The 1_1, 1_2, 1_3 reference which version of KSP the download will work for. The 0.1.0 - 1.1.2 are the versions of the mod. Version 1.1.2 is the latest release which is available for KSP versions 1.1, 1.2 and 1.3. I'll do some renaming to make it a bit clearer, hope that helps!
  4. Current release version updated to 1.1.2 See the release thread
  5. [1.3] Kerbal Launch Vehicles

    Release 1.1.2: Added target destination selector Launch configs shown in info window when getting vehicle suggestions Reorganised vehicle list in suggestions tab Suggested vehicles now grouped by family Suggestions are now correctly filtered by payload mass and target destination Bug fixes @Cadet_BNSF Latest release for KSP 1.3 will hopefully be available on CKAN soon, but no guarantees!
  6. Development version 1.1.2: Reorganised vehicle list in suggestions tab Suggested vehicles now grouped by family Suggestions are now correctly filtered by payload mass and target destination
  7. I've been using KLV on my RSS install for a few weeks now and finding it really useful! (Blow my own trumpet) I do have one gripe with it though - much like the stock vessel save system, my suggestions list has become pretty full. Does anyone have any suggestions/ideas on how to better organise the suggestions list to improve usability?
  8. Dev Version 1.1.1: Fixed bug in suggestions - nullref when switching to ignore mass mode with a target destination selected
  9. [1.3] Kerbal Launch Vehicles

    New WIP version available on the development thread. You can now pick a target destination and and get suggestions based on that target and your payload mass!
  10. Development version 1.1.0: Added target destination selector (per @JedTech's suggestion) Redesigned suggested vehicle info panel to accommodate target destination Moved suggested vehicle launch configs into info panel to tidy window I'm not quite sure on the implementation and usability of the target destination at the moment, I'd appreciate any feedback if anyone's interested!
  11. [1.3] Kerbal Launch Vehicles

    @TheRagingIrishman quick work, thanks very much!
  12. [1.3] Kerbal Launch Vehicles

    @TheRagingIrishman you should be able to add as many destination as you like, unless I've done something really stupid!
  13. [1.3] Kerbal Launch Vehicles

    Destination configs now available for Stock and RSS - these are just basic lists of Destinations that you can add to in your game if you wish. I'm not familiar enough with other planet packs to make configs for them, but if anyone else does please me know!
  14. [1.3] Kerbal Launch Vehicles

    @MaxxQ yep it should work fine with any planet packs! You define the launch destinations yourself so instead of having a 'Low Kerbin Orbit' you can enter 'Low Gael Orbit' for example. I decided to leave the destinations completely customisable because I imagine different people will want to use them differently - smaller intervals between near kerbin orbits for example. However I am planning on creating some default configs for the Stock and RSS systems and GPP could join them too!
  15. @JedTech Thanks for the suggestion! I think you're definitely right, that would make it easier to find the right vehicle. I'll work on an implementation for the next release!