jCoiley

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About jCoiley

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  1. Thanks for the feedback @Shushoni! I totally agree, the management is pretty clunky, especially deleting old vessels. I'm planning on a new version at some point to flesh out the life cycle of vehicles and families - upgrading, decommissioning etc - that will hopefully make the whole process a lot more intuitive.
  2. jCoiley

    [1.4.x] Kerbal Launch Vehicles

    Release 1.1.4: Verified and recompiled for KSP 1.4.x No changes necessary to be compatible
  3. Over the past year, I've had been playing a RealSolarSystem with Historical Missions install and I've come to find Kerbal Launch Vehicles invaluable for managing my agency. Over time I've built up a vast fleet of capable launch vehicles, many inspired by real life counterparts. Older designs have become obsolete as I've progressed through the tech tree, and many vehicles were only designed with a specific goal in mind (eg. launching a modular station), giving each of them some sort of backstory. I'd be interested if many people have been using the mod and whether it's just my rose-tinted glasses that make it good! Release 1.1.4: Verified and recompiled for KSP 1.4.x No changes necessary to be compatible
  4. jCoiley

    [1.4.x] Kerbal Launch Vehicles

    @Fyrem Yep I'm still around! I've been meaning to update for 1.3.1... and 1.4, but I've been really busy lately - can't say for sure when I'll get a chance, but hopefully soon. In the meantime, the mod may work on the newer versions of KSP, no promises!
  5. jCoiley

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    Really looking forward to giving this a try! Leveraging the existing systems to create a brand new career style is really clever, good job!
  6. jCoiley

    [1.4.x] Kerbal Launch Vehicles

    Release 1.1.3: Added vessel cost to launch vehicles as per @TechStud's suggestion!
  7. Release 1.1.3: Added vessel cost to launch vehicles
  8. jCoiley

    [1.4.x] Kerbal Launch Vehicles

    @TechStud vehicle cost is not currently recorded, but my inner bean counter is amazed I never thought of it . Thanks for the suggestion, I'll add to my list for the next dev release!
  9. jCoiley

    [1.4.x] Kerbal Launch Vehicles

    Kerbal Launch Vehicles for KSP 1.3 is now available on CKAN
  10. jCoiley

    [1.4.x] Kerbal Launch Vehicles

    @Stone Blue The 1_1, 1_2, 1_3 reference which version of KSP the download will work for. The 0.1.0 - 1.1.2 are the versions of the mod. Version 1.1.2 is the latest release which is available for KSP versions 1.1, 1.2 and 1.3. I'll do some renaming to make it a bit clearer, hope that helps!
  11. Current release version updated to 1.1.2 See the release thread
  12. jCoiley

    [1.4.x] Kerbal Launch Vehicles

    Release 1.1.2: Added target destination selector Launch configs shown in info window when getting vehicle suggestions Reorganised vehicle list in suggestions tab Suggested vehicles now grouped by family Suggestions are now correctly filtered by payload mass and target destination Bug fixes @Cadet_BNSF Latest release for KSP 1.3 will hopefully be available on CKAN soon, but no guarantees!
  13. Development version 1.1.2: Reorganised vehicle list in suggestions tab Suggested vehicles now grouped by family Suggestions are now correctly filtered by payload mass and target destination
  14. I've been using KLV on my RSS install for a few weeks now and finding it really useful! (Blow my own trumpet) I do have one gripe with it though - much like the stock vessel save system, my suggestions list has become pretty full. Does anyone have any suggestions/ideas on how to better organise the suggestions list to improve usability?
  15. Dev Version 1.1.1: Fixed bug in suggestions - nullref when switching to ignore mass mode with a target destination selected