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Jammer-TD

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Posts posted by Jammer-TD

  1. On 5/21/2019 at 11:59 AM, klesh said:

    I stopped posting my screenshots after Squad took one off my Steam account and started advertising with it and using it on their webpage without my permission, acknowledgement, or anything.  Would've been nice if they had just asked. 

    Be aware, all of these shots of yours belong to Squad/Private Division/Take Two Interactive, and they'll do what they like with them.

    well it is a shame we cannot see your works.

    However it would be the most respectful {IMHO} to give credit to the modders who gave me the items I could assemble.

     so I would be honored just know I assembled it, and personally I would not want credit. I get fun and the ability to share my fun with my friends and fellow KSPer's.

    screenshot36.png  

    Lots of people did hard work to make this happen.

    This is the "TrekLisias II" inspired by modder @Lisias

     for just being there when others had questions

    Enjoy

    Jammer-TD

    initial test flights and pics

     

     

  2. TrekLisias II

    While silence has been maintained in this project for too long now, we have finally caught a glimpse of the long awaited 1.7 Retrofit for the Space Program,

    screenshot18.png

    this long range delivery vehicle is the largest in its cargo class, and has had some serious upgrades from the original TrekLisias Series in honor of

    @Lisias  and his multi Billion Dollar investment in the coding industry.

    screenshot29.png

    A whopping 33 H-size Cargo Bays and six J-bays. this craft come complete with gravity centrifuges and nuke power, the TWR of 4.7 fully loaded is in flight test mode in the pics below.

    screenshot32.png

    with the new Plasma engines we expect to have a smooth journey ahead cause its a long ride!screenshot64.png

    more prep work is still to be done we are told this is near completion and flight plans are being made.

    The Kerbacebook social sites are all the buzz. stay tuned for more info

  3. so you can download the mod here:https://github.com/blowfishpro/B9-Aerospace/releases/tag/v6.5.2 (depending on version of KSP1.7.1 uses the latest version 6.5.2).

    then unzip the file and place the B9Aerospace_HX folder in you ksp\gamedata folder making < ksp\gamedata\B9Aerosopace_HX> (if you had one already then you would delete this during updating the mod)

    you need the Module Manger to make thing work(here),

    if you want you can also use the B9AnimationModules,and B9PartSwitchas well as SmokeScreen(these are separate mod's that go together well)

    I don't use the older MM provided(3.1.2)in the zip file mentioned above, but you can with older KSP(this file goes in the gamedata folder not under any other folder(ksp\gamedata\MM.dll)

    launch Game. post your pics when done..

    hope this helps

    Jammer-TD

  4. well I have tested this in 1.7.1, and there are 2.5 options that I am aware of that work, but I haven't tried to combine them.

    in 1 instance utilizing v2.0.2 and adding v 2.0.14 for parts and rework_core using IR sequencer1.0.3 does work in 1.7.1, and using the above recompiled.dll (option 1.5= the original combined install without the new .dll or rework)

    however the @meirumeiru (v3) as well works and has some really nice enhanced parts. 

    this works when using InfernalRobotics_v3.0.0_beta3_p7_for_1.4.2 (which incorporates rework core and expansion) and IR_Sequencer_3.0.1_KSP_1.6 in v1.7.1which to me is now my go to mod for MagicSmoke

    hope this helps. I didn't provide links here but if you need I will

    let me know 

    hope this helps

    Jammer-TD

  5. 1st: you must use this game only when plugged in and Not on battery power for max performance

    2nd: check power setting to make sure they = "max performance".

    3rd:adding memory would help( this model does support more).

    4th: validating the pagefile size to be set at minimum size would be equal to recommended amount and add 2 gigs to the max size,

    5th: you could try launching using directx11 to see if it helps

    6th: turn off antivirus/anti-malware software when running game.>>Don't forget to turn it back on when done.

    7th: assure you have free hard drive space min like 10% or so.

    GL

    hope this helps

    Jammer-TD

     

     

     

     

  6. 23 hours ago, A Random Kerbonaut said:

    I want to install sci-fi visual enhancements.

    so are you asking for mod suggestions?

    if so, I would say these are 2 different things, sci-fi and visual enhancements when it comes to mods here

    sci-f type mods are listed here as an example:https://www.curseforge.com/kerbal/ksp-mods/science or https://kerbal.curseforge.com/ksp-mods/science

    and visuals are things like: https://www.curseforge.com/kerbal/ksp-mods/miscellaneous or https://kerbal.curseforge.com/ksp-mods/miscellaneous

    the mods install the same as placing them under the ksp/gamedata folder> Win Linux or Mac if you find ones you like(try 1 at a time when possible). if you need specific help you can check back here and we will assist further

    hope this helps

    Jammer-TD

  7. MY 1.6.6 is telling me I need to update from 3.7.1-which I just downloaded to 3.8.3>>

    [Log 14:24:08.5656132]: LocalInfo.Url: https://raw.githubusercontent.com/sswelm/KSP-Interstellar-Extended/master/GameData/InterstellarFuelSwitch/Plugins/InterstellarFuelSwitch.version,   www.text: {
        "NAME":"Interstellar Fuel Switch",
        "URL":"https://raw.githubusercontent.com/sswelm/KSP-Interstellar-Extended/master/GameData/InterstellarFuelSwitch/Plugins/InterstellarFuelSwitch.version",
        "DOWNLOAD":"http://forum.kerbalspaceprogram.com/index.php?/topic/106243-111-interstellar-fuel-switch-126-updated-30-4-2016-new-auto-mass-ratio-support/",
        "VERSION":
        {
            "MAJOR":3,
            "MINOR":8,
            "PATCH":0,
            "BUILD":3
        },
        "KSP_VERSION":
        {
            "MAJOR":1,
            "MINOR":6,
            "PATCH":1
        }
    }
        NAME: Interstellar Fuel Switch
        URL: https://raw.githubusercontent.com/sswelm/KSP-Interstellar-Extended/master/GameData/InterstellarFuelSwitch/Plugins/InterstellarFuelSwitch.version
        DOWNLOAD: http://forum.kerbalspaceprogram.com/index.php?/topic/106243-111-interstellar-fuel-switch-126-updated-30-4-2016-new-auto-mass-ratio-support/
        GITHUB: NULL
        VERSION: 3.8.0.3
        KSP_VERSION: 1.6.1
        KSP_VERSION_MIN: NULL
        KSP_VERSION_MAX: NULL
        CompatibleKspVersion: True
        CompatibleKspVersionMin: True
        CompatibleKspVersionMax: True
        CompatibleGitHubVersion: True
        UpdateAvailable: False

    the download url above brings me back to this main page

    I am not sure if anyone else has this error

    Jammer-TD

     

  8. 21 minutes ago, Cookkiiezzz said:

    @Tonka Crash here is my new output_log.

    https://www.dropbox.com/s/dc5cnr7mp5ipp8l/output_log.txt?dl=0

    I've tried again with reinstall but has not worked. Unfortunately still hanging in the loading screen. 

    Could it be synonymous ckan, because something is not installed properly?

    I hope everything is in the output_log now

    do you have,, CommunityTechTree installed? and  USITools v1.0.0.0 isn't the latest version.

     I might recheck to get the latest version and its dependencies

     

    hope this helps

    Jammer-TD

  9. On ‎3‎/‎13‎/‎2019 at 5:38 PM, Jammer-TD said:

    Kerbal Space Program Enhanced edition.

    and @Lisias it is worth the wait. take all the time you need. rushing things won't make you happy. we will wait! and still be thankful as the saying goes  "good things come to those who wait".

    correction..my guess was not even close..

    KSPe= https://github.com/net-lisias-ksp/KSPAPIExtensions/releases

     

  10. On ‎2‎/‎3‎/‎2019 at 12:46 PM, Valren_Starlord said:

    Hi everyone, if you fall here, know that the new thread for the Sequencer mod is here :

     

    Have a nice day.

    this was the answer for me,TY @ksc123 . when I got the time to try again. sorry so late of a response, and when I combined them properly with the next release.

    1st, I downloaded>> InfernalRobotics_v3.0.0_beta3_p7_for_1.4.2.zip>>(granted my test is in KSP v1.6.1)

    [WIP] Infernal Robotics - Next

    2nd, I downloaded IR-Sequencer_v3.0.1 from 

    [WIP][1.6] Infernal Robotics Sequencer (NEXT) 3.0.1

    And it was MagicSmokin again.

    Luv It ! Parts look nice buttons show up and work.

    TY for the 3.0.1IR Sequencer update @Valren_Starlord (this fixed my missing button issue)

    Let the creativity continue..

    Thanks

    Jammer-TD

     

  11. 11 hours ago, PatelPratham said:

    Ever since I installled RSS my game is stuck on the loading screen when starting. I removed RSS and the game booted up just fine. What can I do to keep RSS?

    well with little details here I would start with:

    validating the mods version with KSP version recommendation and check that all dependencies have been installed as well.

     then if it is still happening

    follow this info so it maybe evaluated

    https://forum.kerbalspaceprogram.com/index.php?/topic/83212-how-to-get-support-read-first/

    hope this helps

    Jammer-TD

     

  12. On ‎9‎/‎13‎/‎2018 at 11:41 PM, JKerman said:

    I was able to increase the task priority, and the game runs amazingly fast!

    I have used the following for quite some time now,

    hope this helps, this command sets the game to use least used cpu cores. I have 12 core with hyperthreading so setting the 60 to something else would be done depending on cpu,

    I selects core 7and 8 so as to reduce the pounding on CPU0

    cmd.exe /c start /affinity 60 KSP_x64.exe
    wmic process where name="ksp_x64.exe" CALL setpriority "high priority"

    (this must be launched from within the ksp directory unless altered)

    hope this helps

    Jammer-TD

     

  13. so I have used magicsmoke and IR for almost every vehicle I have made, and I have been awaiting this release, as it has more to it.

    so in my test ksp environment,t I have all of my mods updated and add this so I can see the new changes. using v1.6.1 and MM4.02

    1st, I downloaded>> InfernalRobotics_v3.0.0_beta3_p7_for_1.4.2.zip>>(granted my test is in KSP v1.6.1)

    2nd, I downloaded IR-Sequencer_v3.0.0_for_1.4.2>>(granted my test is in KSP v1.6.1)

     then I launched everything appears and worked however. in the latest of IR from the other version when launched, it provided and IR sequence windows as well as the IR Editor window.

    that didn't happen in the v3 test, no IR sequence button shows up only the IR editor button, the only difference in files I see is the assest bundle folder where <ir.ui.objects.bundle> isn't present like it is in the version using IR-2.0.2+parts from IR 2.0.14+ IRSequencer1.0.3 final, when this is used I get both buttons and tested it to function fine.

    other than that file difference(and I am not sure this is related) I see no reason this shouldn't give me both buttons. the parts show up and the core when placed(like in the older ver) doesn't add the 2nd button to the toolbar.

    However it all works just no IR Sequencer window/button to launch it.

    so I thought I would share this info.

    missing%20button.png

    any ideas or help as to what could be my the reason for this difference would be appreciated.

    Thanks to all you Modders who to make this game as great as it is 

    Still Having Fun after all these years

    Jammer-TD

     

     

  14. 37 minutes ago, Rover 6428 said:

    There isn't much to to say about the question. I have a bunch of mods and I would like to tidy my Gamedata file up.

    well for the most part no. although part only mods, or welded parts can be, if you are familiar with textures and editing of mods than sure. but anything that would be CKAN updating related ..I would say no.

    I have not evaluated any differences in OS types however, so this would be per the windows OS.

    that's not to say that the dev's and modder's(and the like) here cannot do it, I am sure they can. but for the casual user I would recommend leaving it as is.

    The community as whole keeps the structure as it was intended and diagnosing issues would be problematic. adding complexities would make it worse.

    Hope this helps

    Jammer-TD

     

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