AHeroReborn

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Everything posted by AHeroReborn

  1. Does anyone have any craft concepts that work well for these types of contracts. I am currently testing what is essentially a command pod with 2 Junos on it. It works well except for the fact that jet engines don't immediately respond to a change in thrust, making landing accurately almost impossible.
  2. Community Space Station 1.3

    Can i get a list of all crafts currently in game (including tugs)?
  3. I'm looking for new ideas for launching big payloads. can you share your reasonably big stratolauncher?
  4. When ever i bring in my launch vehicle to merge with a new payload, there is no green joints to place the launch vehicle on. it simply cannot be attached anywhere. try it yourself.
  5. merge option doesn't work

    thanks alot
  6. merge option doesn't work

    that makes a lot more sense. so if the root part is sandwiched in between 2 other parts, it won't work?
  7. Bad keybindings

    I've never done this challenge myself, but it's possible So, someone on the construction team didn't wire you're controls correctly Rules: No autopilot mods No KOS script No using these buttons to the left of the navball Here are the new controls: W=Q A=Z S=P D=B Q=J E=K (if someone has a better keybinding idea, i will change the rules, but keep the previous scores) Points : Get Above 15 KM :100 Above 30 :200 Suborbital flight : 600 (no Periapse) Get a Periapse: 1000 Achieve Orbit :1300 Achieve Munar SOI encounter 200 KM Land on the Mun: 3000 Bonus points : Achieve an equatorial or polar orbit less than 5 degrees off: 300 Get a periapse without the use of maneuver nodes: 800 Do not turn on SAS at all :1500 Return to kerbin: 100 All points you collect during a mission will be added up I have no badge, so just write it down in your description a GIF or video of your entire mission should be used Either have a camera pointed at your keyboard showing which buttons you're using or have an uncut video of you changing the keybindings SCORES : 3600- @icantmakemodels
  8. Rover not rovering

    My rover only moves forward when i use the A and S keys (of course, it turns when this happens as well as moves) All wheels are touching the ground. picture of rover
  9. Rover not rovering

    I wass actually thinking about this ind that s probably the problem i think i got it friends, thanks for the help
  10. Rover not rovering

    oh, i guess my picture didn't show the batteries on there.. i have over 1000 EC
  11. Rover not rovering

    this is what i have observed First off, i appreciate a member of squad responding, thanks for making this game! Second, i did have to use a lot of manipulation to get the wheels on a structural sheet. Is there a way to fix this, or should I just make a new design? P.S.: why does the wheel power degrade when i go forward. It works fine for a few seconds after i launch it, but then i can see the motor power randomly drop.
  12. Bad keybindings

    I concur. It may take a lot more delta V to change from a equatorial orbit to a polar, but not to hard to do with the keybindings altered once you're up here
  13. Bad keybindings

    Well i said in the rules no autopilot mods, but i'll include KOS just in case I think if they can make a rocket that will fly without the controls being touched, that deserves points. I am also adding more challenging tasks so everyone check if they want to attempt those! Breaks shouldn't be needed, and if you really need the max throttle button, you may assign it a different key.
  14. Whenever I perform the last step of the ascent profile (high altitude), I flip out despite having a reaction wheel and pitch an yaw control surfaces.
  15. SSTO flips out of control once high up

    aren't more intakes better for high altitude flight? They keep you're jet engines running.
  16. SSTO flips out of control once high up

    so, your advice is angling the wings (down if their behind the COM and up if in front) and getting rid of the canards? If it doesn't work,i may just experiment witht he stock craft or download a good one from somewhere in the forums.
  17. SSTO flips out of control once high up

    to clarify: it starts when i'm high in the second layer of the atmosphere/ early in the third. JX-4 "whiplash" engines are still producing sufficient thrust for flight
  18. What did you do in KSP today?

    I....... Docked in the tutorial.... it was the first time..... i got an erection.... NASA should call me right now.... YYYYYYYYYYYYYYEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAASSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
  19. Piddly little rocket
  20. Newbie help with trajectory contract

    An escape trajectory means it will leave Kerbins SOI (gravitational field). It means you must create an orbit that would land you in orbit around the sun. It may also count if you use a trajectory that will give you a quick flyby of the mun or minmus.
  21. Community Space Station 1.3

    Computer is fixed under warranty!!!! I WILL NEVER OPEN IT AGAIN NO MATTER HOW MUCH MY CPU SCREAMS ABOUT TOO MANY PARTS.
  22. Why do many KSP youtubers turn of SAS for spaceplane flight. Its way easier to fly with it and probably easier than using trim. Is it just a show of skill?
  23. youtubers don't use SAS?

    I appreciate the information, thank you.
  24. youtubers don't use SAS?

    Well, I think my question was answered. Continue to chat if you fell like it!
  25. KSP Making History

    Don't mean to be a grammar pedant, but in the paragraph that starts with "Simple Interface:", there are two news where it talks about creating new missions don't mean to be a prick, but there are two news there. (paragraph that starts with Simple interface