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LoSBoL

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  1. There are pieces from this video in it.
  2. The difference is huge, a 15watt low voltage throtling 2 core 4600u against an overclocked 4790K single performance king, which was the best you could buy for KSP for years. You are right, single core performance development has been incremental for years, that's why I could not justify upgrading the thing untill the 12 th generation, and now again, the difference in KSP performance is huge between the 12700KF and the 4790K running at 5 GHz all core. Which is purely due to single core percformance gain between the two. Over the course of 8 years the incremental gains each year do add up eventually, but it took a very long time. The point I was trying to make is that whatever machine you build, it will be fairly easy to get it on its knees with KSP, and that most of the worry for KSP2's performance is due to that. Good pointers, to be fair though, somewhere along the line of updates of KSP1 (Unity) there was an update which was significant in spreading the load over more cores and with that offloading the main (physics) thread, which was noticible in performance, but you are right, KSP had and still has a lot of problems due to being poorly written and optimized. We'll have to see how much optimisations KSP2 has made, but I'm not worried about that, they knew exactly what problems needed to be solved to get the performance better then KSP1. KSP1 however does run on potato's, and I'm still confident that KSP2 will run on what we call potato's nowadays. I can fully agree again, I mentioned before that KSP is not a 'gamers'-game and indeed, it will again be single performance bound and we'll have to wait and see to confirm, but I remain confident that you won't need a high tear PC and you should be able to run it on a 5 year old laptop with visuals turned down. Incremental single core performance development however is not because lack of market pressure, but because we've hit the ceiling of what is possible on that front almost a decade ago, we've only been getting small optimisations each generation since. Hence the devolpment to more cores, which did nothing for KSP. Only a few more weeks to go and we can benchmark all we want, I'm exited
  3. Use cases may vary, I think most of the worry is because of KSP 1. It was very easy to get KSP 1.2.2 on its knees 6 years ago with an I5-4440, 8 Gb of Ram and an GTX970. It was just as easy doing it after that with an 'built for KSP' highly optimised and overclocked I7-4790K with 16 Gb of Ram and an GTX970 on mildly modded installs up to 1.12.4 which I ran till a few months ago. And even today with a mildly overclocked I7-12700KF, 32 Gb of Ram and a RTX3080 I can have it in the 20 FPS with modded installs. I think most are looking to much at KSP1's performance and therefore predict that KSP2 will suffer the same issues. Then again, playing Vanilla KSP on my old laptops (with throtelling I7-4600u or I5-5300u and their IGPU's) over the past in planes and on holiday ran playable when you're not to demanding. I don't see a reason as to why it would be different with KSP2 and 8 years of IT development since.
  4. So what are we getting with KSP2? optimization of code and eye candy. Eye candy can and shall be able to be turned down and physics calculations have not gotten any harder over time. Problem which needed to be solved is high part count physics calculation handling, which basically has been promised. This should run on laptops with an 4 core 8 thread cpu and IGPU. Like a 7th generation I5 low voltage cpu with an uhd 620. Will it run 60 FPS? No, but a lot of people will settle for 20 FPS, KSP is not a 'gamers' game, targeted audience is a whole lot broader then that, not just gamers with gaming built machines. CPU performance has come a long way and you would be surprised what non-gaming laptop CPUs with IGPs are capable of. Mentioned low voltage cpu will run games like Cyberpunk and Red Dead Redemption 2 on lowest settings, if you accept average FPS of 25 to 30 at HD ready resolutions. Why wouldn't it run KSP2, physics calculations? I can't imagine they'd be harder then on KSP1, rather the other way around due to the very needed optimisations KSP2 will have. Just my two cents.
  5. We're not in disagree, the processor that runs the fastests is very likely to have the fastest single core performance. That 11% percent however, is not in the slightest the difference between a slideshow and smooth running KSP 1. A recent I3 has plenty of single core performance and fully suited to run KSP 1 without any issues. A recent I3 (lets say from the 8th intel generation) is perfeclty suited to run KSP without comprimising part count. As it is with single core performance, you do get a lot of deminishing returns when the difference is a mere 11% between an I3 and and I7. You're quite underestimating how much single performance you get with an Intel I3. It's core count that destinguishes them from eachother, cores you wont benefit a whole lot from when KSP 1 is concerned.
  6. GHz Indeed doesn't matter, it's single core performance that matters. If you look at the 12 series, an I7-12700k outperforms a I3-12300 with just a mere 11 percent single core performance wise. That's the gain in performance you can expect with KSP 1 by going for an I7 instead of an I3. If that 11% is worth the nearly 3 times the price depends on personal preference and off course budget. That 11% difference is not going to make a world of difference in part count. How KSP 2 is going to profit is yet to be seen. When you are not looking at just KSP 1 to upgrade, I was surprised to see that multicore has been taking a huge flight in games, I've just installed Cyberpunk and was amazed to see that it is using all 20 threads of my I7-12700KF, and not by a little but at least at 80% utilisation.
  7. It's not the GHz that KSP 1 loves, it's the single core performance that usually is accomplished due to high GHz. And although KSP 1 has become more multicore since it's start, the best processor you can buy for it is the one with the highest single core performance, no need to look at I5, I3, I7, I9, no need to look at the GHz it reaches eather, just need to look at the single core performance. Yes, I5,I7 etcetera will get a higher single core performance than the mentioned I3, but the difference is small. Development of single core performance is slow across the years, development is going multicore due to that. From which KSP1 does not profit. I3's with high single core performance are suited well for KSP1, and won't let you suffer. 4 cores and 8 threads is good enough. Basically the reason I only upgraded my computer just now after 9 years, due to lack of development of single core performance.
  8. The pumpkins are nice, how about publishing this one?
  9. Multi monitor KSP2 would be the bomb! If there is any game that would benefit from multi monitor usage, it would be Kerbal Space program. And to those who think that they wouldn't like it, buy yourself a second hand 24" monitor for 20 bucks and try it, I bet most of you would get hooked.
  10. The next best thing is always around the corner, better to live in the present and enjoy whenever you can instead of postponing
  11. Not to fancy, I dolike that they made it high ress instead of low ress making it blend in with the rest of the planet. That makes a needed art pass for the planets even more visible and in my opinion, viable. I'm pretty confident we'll get that it in the base game one day because Take2 needs to keep selling copies of KSP to new players, and the planets are getting real old, even for todays low end machines.
  12. cAs a small QOL feature I would like to see a 'control point toggle' being added to the Part Action Groups'.
  13. To my recognition there was a pretty big cry from the community to give KSP an art pass, Oil drums and placeholders where terms I've seen come allong quite frequently. I'm a bit puzzled as to why you would think SQUAD has been losing connection with the community considering what people have been asking for (some for years and we gave up upon ever seeing), and what we've gotten in the last 2 years in the base game without costing a dime. A few examples that come to mind; Ambient light adjuster 4K UI support Struts selectable at both ends Part variants Personal parachutes VAB switcher Schmelta V indicator Burn time indicator New skybox Orbital information without needing to switch to map screen Fill command chairs in the VAB Ability to use parachutes while in a command chair Including Astroid Day in the base game AGL meter (unhidden) navball in map view Ability to remove helmets Easier to use maneuveur node editor Multicore support (within their possibilities by giving each vehicle their own Physics thread) Ram leakage fix Landingsite(s) in map view Steam workshop Steam cloud save localization, opening up the game to virtually the whole globe I could argue SQUAD has been more in touch of what the community has been asking then they ever were, maybe we'll see an pass on the current planets in the future, considering stranger things happend which were not expected to ever happen (like a Delta V indicator integration and Steam Workshop)
  14. KSP definitely is different from all of those games, even the feared T2 'takeover' hasn't affected that. We've gotten a burn time indicator, Dv readouts, and new UI elements, for free. I'm happy to spend another 15 dollars to keep development going. And I'm pretty certain SQUAD won't let me walk a Kerbal to some crystals lying around and then would ask me to buy science equipment We indeed have a bit of a different perspective Because I would actually feel I would be getting less than otherwise, and not being given the full game If I would be walking up to some scatter laying around and being confronted with an ad to 'buy more' to get the full Kerbal experience. My guess is we'll just see an ad when we boot KSP like with the introduction of MH which would suffice. I'm perfectly fine to pay for DLC, especially when it comes to KSP due to it still being developed and adding the scatter to the base game sounds good to me to, I'd would just feel a bit like monetization to me if I would be confronted to spend real money during actual gameplay, it just doesn't sound like a Kerbal thing to do.
  15. You are right, it is becomming common business. I don't play a lot of games, but games that use these types of tactics to try and 'tease me' in to microtransactions or paid DLC raise my neck hairs. I consider it an insult of my intelligence and would even stop me from playing the game entirely. To me those tactics are a great way to allienate your otherwise faithfull playerbase. Anyway, my money is already burning in my pocket, I'm on the hypetrain!
  16. I can't blame SQUAD one bit for making the MH expansion contain some parts that could be considered 'stock'. freeloading doesn't pay any bills, and there is only a certain amount of travel that a 'one time investment' can carry.
  17. Porkalike has been abandoned. A pretty big sign on the wall was when @SQUAD released the unfinished Porkjet parts to the community in december 2016 to play with. The sentence was added that they 'may' continue its development. In the mean time half a dozen modders did an excellent job in creating a vast number of porkalike parts for everybody to enjoy, and they are even being enjoyed by many today. Other design changes have been made by @SQUAD which basically show that the porkjet design legacy isn't going to being continued by @SQUAD, which shouldn't be a problem because if you want to, the legacy has been covered completely by modders to everybody's liking, except for some who can't accept changes, keep reminiscing the past and souring the weeklies. Maybe @SQUAD should indeed make a statement about not continuing Porkjet style, nobody will be bothered because the alternatives are better then SQUAD would provide, we can have one final topic for the ones who want to keep ranting and then maybe they can get over it and get on with their lives.
  18. Ow wow Jim, what a surprise. I can't think of anyone that could be more suited when it comes to love for and dedication towards KSP. This is great news, for @SQUAD, the community and above all, yourself! @SQUADand the team may consider themselves lucky to have you on board and I wish you happy endeavors in your new working environment.
  19. KSP as a lighthearted space game that does do somewhat serious orbital mechanics will always be a niche game, and although it might be not that hot selling as peak moment, I do think that there will always be a demand for it and keeps attracting new players. Of course you have Orbiter as a full on simulator, but that is pretty hard core. KSP keeps getting attention and attraction if you look at replies in lighthearted space related articles, and KSP does get referred to a lot. It got my attention and I am pretty certain that people who are, or get interested in anything space related are kept being drawn to KSP. I do think Take2 did recognize this and are in it for the long term, like they have with the full GTA series. Either by nurturing KSP or like some others have said, taking it to a new engine with a KSP2. If SQUAD would be involved in a KSP2 would be the big question mark, but it could very well be that another developer could get a change at a go for it. If looking long term, I'm certain a KSP2 will sell, and would keep selling. What I do think is a big certainty, is that Take2 is going to do something with the Kerbal intellectual property, I'm not going to give numbers here, but if you look at what Take2 actually paid for the IP, and what they've put on their balance as 'developed games property'*, they just have to, or even need to do something with it besides what we know now as Kerbal Space Program. Like others have said, I can see a long time future in a newly, from the ground built up KSP2 with a new, more future proof updated engine. I'd buy it, wouldn't you? I either think it will happen one day, or we'll see a Kerbal flight simulator, sail/boat/submarine simulator or car simulator. But there is deep pockets and time I guess, KSP does not feel that old yet, and one off its main selling points is that any computer out today, how low-spec it is even without a graphics card, enables you to play KSP. So if one does get interested in to space and orbital mechanics, everybody with a potato can join the club without needing an initial investment in a 'game playing specification' PC or laptop. *numbers are public information, and can be found in Take2's annual financial reports if you do a little search for it. PS: @Take2 and @SQUAD, what is the hold up on Kerbal franchise merchandise? I want pluchies, figurines, posters, car bumper stickers, T-shirts, baby clothes and mugs!
  20. Look at the first post, @sarbian posted what is sent to Redshell. Take2 or SQUAD determined the dataset of what is collected. The Unique User ID which was used to send off to Redshell is Unity's device ID.
  21. As a temporary workaround you can just change your resolution from 4K to FullHD (1920x1080) when you play KSP, its just a few clicks to do that. (Probably can make a profile for it and use the NVIDIA or ATI icon in the taskbar for it) They have been working on 4K support and eliviated somewhat on it the Weekly; Don't know if they finished work on it for 1.4.4 though.
  22. No big secret, If you want to see the full list of the people that are credited for, and have been working on KSP? Just take a look at readme.txt in your KSP install directory
  23. Awesome, another upfront heads up on an upcoming patch release! Thank you! I'm however sincerely hoping that the release of 1.4.4 is also used to stop further controversy overshadowing KSP at the moment, and we'll see both a farewell from RedShell trackware and see the explicit opt-in for Unity Analytics back in the game. If not, I fear the recent outrage will not only continue, but get worse… And that won't do KSP any good...
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