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LoSBoL

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Posts posted by LoSBoL

  1. 25 minutes ago, kdaviper said:

    I must be some kind of super human then because I've done plenty interplanetary missions without it.  Not saying a manual editor wouldn't be helpful though.

    Honestly, I haven't played in weeks because KSP2 does not grant you the possibility to create maneuvers beyond it's current orbit.  I know I can use mods to achieve it, just don't want to, because this needs to be fixed in an orbital mechanics game. It really is my biggest gripe and I need it to be gone.

  2. 1 hour ago, Mikki said:

    I would not make such general remarks about a software that outclasses 99% of all the available videogames in terms of educational value and freedom to play the game as the user wishes.

    The amount of violence, crime and social bias in KSP2 sure narrows the target client base, just let those clients decide for themself how to play the game.

    There is sandbox mode.  And there is PUB* aswell for multiplayer stress relieve.

    You're right, many people do enjoy and are having fun and in many different play styles since For Science, that's why I put 'damaged' between hooks. I'm pretty sure  the rest of the milestones will have more depth also for seasoned players to have new challenges/new experiences.

    I personally am still on the fence about how Science is implemented. I liked that in KSP1 I needed to follow some sort of 'procedure' to get all the science but can understand why people found it tedious.

    The 'one button, get all science' leaves me a bit unsatisfied and uninformed. I really liked the X Science mod, which does about the same, but for every experiment available there was a button to do so, and you were kept informed.

    At the moment I'm not using the Science button itself, but started right clicking again to actually see what I'm doing. It's just a low number of types of experiments that are available. I'd personally would like to see more or give some more of a procedure you need to follow. What is happening is that the missions to get science are to actually need to leave the Kerbin System, Its what was said to achieve that, and I'm liking that part.

  3. 11 hours ago, Royalswissarmyknife said:

    Its already done its damage.

    Guess we will have to wait 10 years for something separate from the Kerbal franchise to make a semi-realistic space exploration game that isn't built for the sole purpose of filling your brain with as much dopamine as possible.

    I guess you'll keep setting yourself up for disappointment 10 years from now. Because you are right, the 'damage' has been done, and it's been done since KSP 1.0, more then 8 years ago. And it's been going that route since, up till it got noticed by Take Two, which causes even more 'damage' selling it to the masses. KSP went from 'figure everything out yourself', to 'here are some tools which you may need to go to space' since Take Two took over. To ' We are going to guide you to get into space' in KSP2. That's the reality, the highway it's on and one can keep trying get it to take an offramp, but it's been a setup for disappointment for a very long time.

    I don't think you will ever get Take Two to get the Kerbal franchise to become what you want it to be, fortunately KSP did show there is a demand for 'Space Program' games, and alternatives are in active development.

    Challenges like land 200 ton on Minmus is a learning experience, it by itself challenges you to build and learn, and to be creative, it's just another tool to learn the game. It might not get the seasoned players to run warm for this, for many (newer) players it does create the dopamine in succeeding. Orbital mechanics haven't been dumbed down either, so enough challenges, if you haven't done it all before in KSP.

  4. 22 minutes ago, PDCWolf said:

    How do you think the release outrage would've gone if the game was $10? That's all the answers you need about price setting expectations. I don't know why this forum turns its face around so hard in front of such a basic truth. 

    Thank you for your reply, I'll see it as a confirmation that price did not set your expectations, and you not speaking on behalf of yourself when you bring up the subject of price setting expectations.

    24 minutes ago, PDCWolf said:

    Yeah, I mastered and outgrew KSP1, why is KSP2 more of what's been mastered and outgrown by so many? It clearly didn't attract that many new players despite catering to them, selling less than 20% of the original.

    I wasn't talking about many, I was talking about you outgrowing, you do not have to use a royal we in your arguments to try to make them bigger.

    40 minutes ago, PDCWolf said:

    Also, you're confusing me with somebody else. I've played RSS and versioned some of my mods for it, but never wrote or publicized anything about 1000 parts to Mars.

    Really? My mistake, I sincerely thought that yaw dropping video I saw was by yours creation.

     

    43 minutes ago, PDCWolf said:

    Finally, something very basic this discussion is bearing out: The game shouldn't be a random challenge generator. It shouldn't be "can you land 200 tons on Duna?"

    I don't know, I fully expected nonsensical missions in KSP2 being a successor to KSP,  where I was asked to bring the biggest 'We were to busy with if we could, we never asked if we should’ Rover Wheel into orbit to be tested in space.

    That experience did set expectations for me for what it would be.

  5. 20 hours ago, PDCWolf said:

    That's clearly not the case. Price sets expectations. You ask for $50, and everyone but 10 people in this forum are gonna expect a $50 dollar game's worth of effort.

    You must be speaking on behalf of everyone but those ten people, not on yourself. You were one of the most informed people who knew what they were going to ge for 50 dollars. The 50 dollar price point didn't in the slightest set your expectations, it merely set one of the conditions for you to keep bringing up as an argument because the game development isn't to your personal liking. 

    If you want something new, something more to explore from KSP2 for science Milestone, you're going to be disappointed, you've pretty much mastered KSP and outgrown it, I mean, who can take up the challenge of flying a 1000 part manned mission to Mars in RSS, it might have even been a return mission but I don't remember. I think you need other challenges to be challenged. Next milestones might bring that, but might dissapoint you as well. That's life.

  6. 22 hours ago, Chilkoot said:

    So... I don't want to start a holy war here, but Steam Remote Play is a little more laggy than a couple of other free solutions.  It also has some benefits over other solutions, such as Steam integration and ease of setup which are important as well.

    If you decide to try any twitch-type games like Doom or even Halo, you may want to have a look at Parsec or Moonlight - that's another holy war as to which is better and why, but they can both deliver 100FPS reliably on wired gigabit with ballpark 10ms lag including the encode->network->decode  phases (depending on your video card).  If you want to get more info on either of those, pop over to https://old.reddit.com/r/cloudygamer

    My FPS days are long over, but can absolutely concur, can't put a fast lap in on F1 21 due to the (input)lag on 'Steam Remote Play’. But for games like KSP or single player GTA V it's fine, provided that you have a good (wifi)connection. 

  7. 8 hours ago, StrandedonEarth said:

    but then I’d have to sit in his room…

    I play a lot behind my desktop, but I play a lot on the couch in the living room as well on my thin and light laptop, by streaming it from my desktop through Steam Inhouse streaming. Works flawlessly, I just need to power up and power down the desktop (which you can even automate if you really wanted to) and Steam does the rest.

     

  8. Maneuver Node Planner Tool--The Maneuver planner does not enable you to plan a maneuver beyond your current orbit. Seriously, how do people create efficiënt rendezvous or encounters with other bodies? I'm seriously lost here, is everybody using mods to do so?

  9. In general
    *First off I'd really like to see other then 16 by 9 native resolution support in the settings menu, 21:9 and 32:9 work flawlessly when manually manipulating setting.json and I found no issues at all playing widesceen and superwidescreen appart from the loadingscreen pictures being stretched and cropped, 

    In Flight
    *Please make all Flight UI elements and gauges completely modulair so I can place any element where I'd want to.
    *I would like to be able to select a part of the vessel for the screen to focus on, I think its currently set to COM, for large vessels that is not very handy and frequently need to zoom to far out to my liking.
    *I'd like to be able to select the field of view.
    *Opening the Part Manager covers part of the UI of the Kerbals, very minor, could be neater if it didn't.

    Mapview
    *The 'next orbit'button is missing in the manouver tool, which makes it impossible to plan a manouver beyond your current orbit, this makes it difficult to get a rendevous or encounter. This is the biggest show stopper for me from enjoying the game (How do others do it? Mods???).

    VAB
    *I really like the 'Rotate and Translate' Tool, execpt for it being right above the part which makes it a bit hard to see what I'm designing, I'd like to see that the tool would be a little offseted.
    *New PAW's opening behind ahother, very anoying.

     

    Did I already mention to please make all Flight UI elements modulair? ;)

    421e6bec-1e5a-40fd-87a5-658862cc6b5f.jpg 

  10. Hmmm, I personally liked the homogeneous look of the Kebals in KSP¹ more than the differentiation in KSP2. In KSP¹ they are Ragdolls to me, without a conscious mind or own will, subdue'd by the player.

    The personalization of Kerbals within KSP2 gives the impression they do have their own mind, ow. will and opinion. 

    I'll live with that, they'll have to keep living with me as well.

  11. Didn't think to much about cadet orientation implicating something else, but yeah, reading up to the discussion I can see it raises questions marks. Especially when missing context like in the Topic title.

    Considering the 'First time user experience' is something that probably also needs to trigger 'old players' interest to engage to check the box I'd try to stay away from words like 'tutorial' ’tool tips', ’beginners' or 'guidance'.

    'Onboarding experience' would be something that would trigger me personally.

  12. 10 minutes ago, Scarecrow71 said:

    Today I put a second fuel module and a crew habitat module on Orion Station.

    The more I play, the better I get.  The better I get, the more I want to play.

    Considering your love hate relationship with KSP2, I genuinely admire your perseverance.

  13. 46 minutes ago, NH4Cl Enthusiast said:

    But it's curious you're saying it's not the topic of the town in a thread with like 10+ pages (I didn't count) of bickering back and forth about it.

    No it really isn't, the bickering is just a few people, and both does not represent anything. People who are unsatisfied are prone to complain, and like I said, it's not the topic of the town, from which you can definitely draw the conclusion it's just some discussion between a few, instead of it really being an issue for a majority.

     

    Which again, has Intercepts recognition that they are aiming for modularity, so it's it's a discussion in the margin, in the end one can probably place it where one wants it. And in deed you are right, I've already mentioned it earlier, if it's in the middle, most will play it like that, if it's on the side, same.

  14. 1 hour ago, NH4Cl Enthusiast said:

    But the navball getting in your way seems to still be a problem for a very vocal minority

    On the contrary, a very vocal minority wants the Navball back in the middle as standard. If it indeed causes problems for the majority, it would be the topic of the town, which it isn't.

    Anyway, good that Intercept acknowledged the wish for modularity and they have it in their scope.

  15. 18 hours ago, Periple said:

    Plug one device into one input and the other device into the other input, see them side by side. 

    It basically comes down to that indeed. I've had a laptop, set top box and now a Chromecast with Google TV on my third input, haven't had a console for years so not tested but bound to work.
    More business oriented monitors have KVM switches so you share inputdevices over more systems and I also see complete USB-C dockings for laptops are becoming more common as well.

    18 hours ago, The Aziz said:

    Regardless, my two screens are unlikely to die at the same time so it's not like I'm going to throw away a working one just to get rid of the bezel (which honestly doesn't bother me at all).

    Both Nvidia and AMD can merge screens to be seen as one,  start up a game that spans accross both monitors and the bezel will probably be somewhat bothersome. :)
    But you are right, monitors outlive computer upgrades. Whenever there is the opportunity, I sell my old stuff and buy my new stuff secondhand as well.  

  16. 6 hours ago, Bej Kerman said:

    I just did. 2.35 if you're curious. It wasn't bad and it'd work for something like SpaceEngine or Elite Dangerous, things that don't demand vertical space (hell, in Elite Dangerous, it's better since some ships have little vertical leeway but a lot of windows along the sides), but I'd still rather use the top and bottom of my monitor in the case of KSP 2 rather than spend it on black bars.

    Maybe I'll revisit using scope in a more literal sense if I ever wanted to record cinematic footage, but for most intents and purposes I think just sticking to 1.78 and scaling down the UI will yield the desired real estate without leaving unused areas of your monitor.

    Don't apologise for that, I was more concerned about you putting 16:9 down as if it's useless. It's a nice compromise between the academy ratio and scope.

    Black bars is something you definitely don't want, than you indeed loose height. You don't have those bezels if it's your monitors native resolution though, playing 21:9 on a 16:9 screen is something I wouldn't do either. 

    16:9 is far from useless, unless you don't use the additional wide space. I've worked in an office with 400 people, and frequently did some workplace management, I reluctantly replaced 5:4 dual setups for 16:9 dual setups. I was the last one to loose my 5:4 setup, I kept them as long as I could because the added workspace was a nuisance. None of the used applications scaled nicely back then, and the double 16:9 setup was just a waste of deskspace. It became better, because the applications now do mind better that there is space that can be used. And you do see the same thing happening with 21:9 gaming.

    i'll try to be more mindfull in how my writing could be perceived, thanks for the feedback.

    7 hours ago, The Aziz said:

    I mean, I, and probably many others, don't have enough space on their desks to put a wide or ultrawide screen there. I have two monitors right now and changing one to 21/32:9 would be impossible.

    I can see how that would be troublesome, a one meter monitor does take up a lot of space indeed, they are more to replace two monitors, not just one. As I mentioned in the other topics, an 32:9 monitor has multiple inputs and can replace a dual monitor desktop. You just loose the physical bezel while retaining a dual setup configuration with the press of a button.

  17. 7 hours ago, The Aziz said:

    Total resolution-wise, yeah, maybe. But lacks the default flexibility of putting other stuff like a browser or streaming tools or discord or whatever, on the second screen, and the game on main one without resorting to keeping everything in windowed mode. And it gives me twice as many pinning edges/corners so I can fit even more windows seamlessly wherever I like.

    Well, unknown makes somewhat unloved I guess. you actually get more flexibility. A 32:9 monitor has multiple inputs, and with a press of a button it becomes a dual 16:9 setup (or 21:9+11:9 or the other way around) And that's all hardware wise, no software needed. Their is just two cables going into one monitor instead of two, and you loose a physical bezel between the dual monitor setup.

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