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LoSBoL

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Everything posted by LoSBoL

  1. It's Texas sharpshooting of cherry picking. Picking one argument and stating it differently then was communicated and leaving out every other nuancing which has been made. That is misrepresenting, either by not reading, reading what you want to read, or just deliberately changing what has been said to suit your argument. And what 'most people' want can be read in the outcome of the pole in this thread, you want to misrepresent that as well?
  2. There you have it, thanks for confirming the misrepresentation.
  3. Do, please do hunt down his take on wobbly rockets, which had been acknowledged plenty of times that they are working on it and its not where it is supposed to be at, you'll find you are misrepresenting his arguments. Let me just share what has been said, by Nate, within the AMA; ' In regards to the decision to leave wobbly rockets within the game. Are there plans to make this feature more detrimental to rocket design and progression? Or is this simply an early implementation of something that'll become more elaborate and significant?' Nate; This is a really good example of how having something in Early Access helps us iterate and develop features forward. This is definitely a hot topic, so here's my two cents: If a rocket is skinny and made of many stacked parts, it should wobble. Larger scales, no. We're working on it, it will get better. And yes, it will be discussed till the end of times when one keeps misrepresenting what's been communicated.
  4. Absolutely, KSP¹ for me gave me the great experience of figuring out everything myself, at the time I started playing there was no TWR reading, no burn time indicator, no transfer window planner, no guidance on how to get to other planets, nothing. That was awesome, for me, because it matches my contemplation that 'space is hard'. So I loved the learing experience of needing to investigate to master. So now KSP² is being developed, and with that a vastly better onboarding for new players, it saddens me somewhat that what I experienced, new players experience in a lesser form. But that's me and my experience, and not everyone is waiting for that particulair experience, so I can understand as to why KSP2 is being developed with a mindset to help players better than KSP1. So I have a choice, argument that I want that experience back for KSP2, or just not at all.
  5. I didn't talk about most people's position, what most people want can be found in the outcome of the poll when concerning wobbly rockets.
  6. Funny thing is that all arguments for full rigidity all come down to fear of missing out. Fear of not being able to launch or construct what you are able to in KSP1, based on no confidence in the development team being able to sort it out. I can understand that fear, and wanting the bandage called full rigidity. I am however certain the devs do have an understanding that facilitating players in wanting to play in KSP2 what can be done in KSP1 and they'll come up with a solution.
  7. The middle mouse button works in the VAB to focus, unfortunately it doesn't work in flight like was possible in KSP1, I do hope it gets implemented in flight as well and we are able to choose where the focus lays instead of just being stuck only on the COM for focus.
  8. Really? Take a look at the outcome of the pole in this thread.
  9. I'm not attacking anyone, if you feel attacked, that's you. I can't help it that when I share my opinion, you read something else with bad faith in mind of the one sharing that opinion and feel ridiculed. As said by someone else before, lower your guns.
  10. I don't think SRB's in real life are just fitted to their decoupler only, I bet they are strutted as well considering the enormous torque they create. True, if you indeed see it as a problem that it's mentioned nowhere. But since you are reacting on this, how did you learn to play KSP¹ without the onboarding guidance we are seeing in KSP2? No they are not 'those arguments', I've explained my position on this quite a few times and you tend to keep projecting I have another position then what I actually wrote and written and then react according on those feelings.
  11. Sorry that this sounds to me as argumenting in absurdom, how have you learned playing KSP? I learned to play by failing, reverting, reworking and by that, gaining experience. It sounds like you play restraining yourself by wanting to do everyting right in the first go and don't want to revert as an added challenge. Which off course is fine, different players, different ways of playing. Also autostrut was hidden behind 'advanced tweakables' in KSP¹'s settings, I expect you found it. And I'm sure that when the excessive wobbling has been fixed an absurd amount of struts won't be necessary. Most players are resortfull, heck, many played and mastered playing KSP¹ which just about didn't do anything to help you play the game.
  12. And in that light I did ask the question. In my eyes even for new players a wobbly rocket would suggest that you need to build a bit better and a suggestion would not be needed in a lego like rocket building game. On a sidenote KSP2 is doing great for onboarding new players, the tutorials we have so far are a great guide as are the tooltips handed out by the new player experience. A very sharp contrast to KSP¹ in which you need to find out everything yourself by trail and error, and even mostly get your knowledge from outside of the game. (Which actually was the best part of KSP¹ for me personally, I loved the figure everything! out yourself if you want to do space). I really should have posted below note one post earlier, current wobbling is way to much and needs to be fixed. The wobble is the warning. I'll repeat what I posted in the other thread, I have no issues in there being a selectable autostrut for players who would like to build ridiculous contraptions, but leave some wobble as the standard to warn when building unstable builds. The current amount of wobble as shown in the video however is off course ridiculous as well.
  13. I guess thats a no? Didn't mean to offend you, it was merely a question. I know I'm not the only one playing this game, it just seems rather logic to me that when a rocket wobbles, somethings wrong in the build. *note; current wobbling is exaggerated, above is considering most of the exaggerated wobbling will be fixed later.
  14. Like 'do not put your cat in the microwave' ? Doesn't a wobbly rocket spell out 'try and ride it out or re-engineer your rocket'? Besides tooltips, manuals or even tutorials aren't read or seen thoroughly by many. How many times I see people asking questions that the tooltips or 'the first start experience' handled competently, heck, I've even experienced it my self in a couple of cases in KSP2 that the info was shared but just skipped.
  15. Kerbals are as competent as the Kerbal between chair and keyboard. Matt's video gives me barn vibes and off course he can have his take seeing the world like he is (a competent Kerbal construction engineer, and therefore Kerbals are competent construction engineers and should be seen as such) and not like the world actually is. I don't mind an optional autostrut to be able to build ridiculous contraptions, but otherwise, just fix the current wobbling a bit and just leave wobbleness as a sign of bad engineering.
  16. What do I gain by knowing? Nothing, it brings me nothing. It doesn't help the state of the game. It's not me that can learn from made mistakes, it's PD and IG that may learn. We're not going to know 'what happened', I don't feel happy or unhappy about it. It's just the way it is. I try to only get frustrated about things I can personally have an influence on, getting frustrated about stuff I don't have an influence on is a waste of time.
  17. Watch Scott Manley's video of the ESA Early Access KSP2 Lauch event organised by Intercept/Private Division themselves. Note how critical he was even before release.
  18. Well, many do appreciate that they don't go silent. So there is a solution at hand. Just surface a year later while they put their heads down and fix this mess.
  19. They can all stay, it does reflect the current state of the game, however buying an Early Access title and then complain about being it an Early Access title is a bit moot don't you think? No need, I can point you to the release notes and launch communication, where it was stated its not going to be in yet. I'm sorry, but that's another 'didn't read' Price may set expectations, they do not set a precedent, if you buy anything based on price expectations without doing any further investigation in what exactly you are buying, you'll get bitten often in life. The valid review tells mostly that no due diligence has been done. There were massive red flags, even before release, plenty to see and have read upon. And I didn't say should be removed, but could be removed because of them being complaining about it being Early Access.
  20. Glancing though the negative reviews half of them can be removed as well; 'It has bugs' -> Welcome to Early Access. 'I'm missing content' -> didn't read roadmap, welcome to Early Access. 'It's to expensive, I expected more' -> didn't read anything, bought it anyway, welcome to Early Access. Like you said, plenty of red flags from the very beginning, plenty have bought it anyway and left a negative review. Most playing the blame game without looking in the mirror.
  21. Great processor for workloads which can be spread over multiple threads, unfortunately games and especially KSP1/2 doesn't profit from 32 threads at all. With so many cores the boost clock and single core performance is low, even compared to Intel core 3 processors, which will probably outperform the treadripper when it concerns gaming.
  22. Candidate build 11507907 uploaded 3 days ago, uploaded to 'Staging' 10 hours ago, no turning back now. Cold ones in the fridge, check. Guacamole and Dorito's stand by Leaving work 2 hours early this evening. All my systems go for launch, let the countdown begin.
  23. That is probably more hearsay than reality, you can definitely say that KSP2 is underperforming and is badly optimized, but high end rigs aren't struggling to run the base game.
  24. Full agreement, LEGO please, fix a bit of wobleness but let unstable builds be unstable builds. And than when your rockets woble it's the kraken whispering in your ear 'learn to become a better engineer'
  25. Same, it's Friday evening, not gonna wait, fired up the BBQ and have a few cold ones, after that, I'll probably have to read the update again tomorrow.
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