Jump to content

gendalf

Members
  • Posts

    173
  • Joined

  • Last visited

Everything posted by gendalf

  1. It's always been a bit ambiguous what is and isn't connected fuel/resource-wise. Would be nice to have a button, that, when active, visualizes which portions feed each other - by coloring all the parts(tanks, structures, engines, etc) same color, and different colors for disconnected groups.
  2. Having it as 0.01/0.01 isn't informative, you just have to wait and see when it runs out. But if it's 70%/100% or per engine currently using it with obvious visual thresholds in the UI - for when it will have run out, then it's more obvious.
  3. politas, Sorting by date won't work, because often there're older mods that weren't updated.
  4. Add an option to clean old version archives of mods from the CKAN\downloads folder
  5. Wyzard, ok it does work, I just forgot about the settings window and it was on low. ps: it's not all caps #blameforumlamemessageeditor
  6. isn't working for me in 1.3, it pops up as incompatible at the start of the game and there's no visual change. installed with CKAN - planetshine+planetshine default configuration, using with other visual mods: EVE+SVE+SVT+Scatterer+Engine Lighting(+Kopernicus(required for SVT))
  7. Trying to slow down under 0.5x bends the rocket and detaches the "launch stability enchancers" I'm getting the old target speed bug, when under 5km distance to the target: when time accelerating - the target gets closer, when not - it gets away no matter the speed changes you make, basically rendezvous are impossible. installed with ckan.
  8. Add mods installation date or even better - a changelog with dates of all mods ever installed/updated
  9. - How to change UI to other visual styles like other types of vanila UI: on screenshots in OP and Djmajic's basic mods , current version doesn't seem to have these options but I think older versions had.. idk - Does it show in-flight burntime that the current stage has? Like if it has 2km/s dv I'd like to see how fast it'll get burnt through at max thrust of the current stage.
  10. - is there an 'add node' button (instead of clicking on orbit)? if not can you add such buttons for: add node to current orbit, add node to resulting orbit after 1 maneuver. - also why is only PE available for the second node and not AP? - how to move the window? - add target intersect/separation data to the window near the target PE.
  11. It seems that it doesn't want to exhaust the Atmosphere Analysis, only using it once and then showing it grayed out, even though the first experiment has been moved to a storage unit. Infrared telescope keeps jumping out of time warp with every biome change but it's a 'global'(one type of science per body) instrument.
  12. in-game "EVE 1.2.2.1 config editor" window in atmosphere, texture and terrain tabs shows "no config", should I also install "eve - stock planet config" files"? (installed via CKAN: stock visual enchancements + stock visual terrain)
  13. Since all the layoffs, are there any feature-updates planned or only the bug fixes?
  14. currently kerbal experience is an obscure system that is only found out about by reading the wiki. add a hover-over information window on every star of experience of a kerbal, that will briefly describe the requirements for said star, but if it is yellow already, it should list the achievement it was given for in the hover-over.
  15. even if the intent was to work around the 32limit, the side effect was increased performance, which made the game more playable on older/slower pcs, that's why saying "just use 64bit to allocate more ram" sounds like buy a new pc. and that's why I've mentioned the Squad Texture Reduction Pack, which was a pure performance boost without side effects like loading time increase.
  16. damerell, it's the same as "buy a new PC" - completely unhelpful and has nothing to do with the question asked Texture Reduction Pack got abandoned, because it was replaced by the Active Texture Management, even though the new mod wasn't reducing folder size and was stressing performance on load, but only the first time after the mod was installed.. Then Dynamic Texture Loader has come out and now there isn't any working performance mods.
  17. is the an alternative? I remember there was a good simple downconverted but still looking alright parts "mod" that reduced ksp folder size by a bit and didn't add any mod loading time, while providing performance - Squad Texture Reduction Pack, is there something like that for 1.1.3?
  18. when using -force-d3d11, 1.1.0 just crashes when trying to start a new game or load a save might be because of scatterer tho
  19. Kerbas_ad_astra, why not make a separate forum topic if you've taken over the mod/can't update OP? Is it still dependent on B.Dynamics mod ?
  20. first time - loaded everything ok, until going into VAB and clicking on a craft, after that only crashes.
  21. why isn't "open folder" showing up on all folders? it's kinda annoying
×
×
  • Create New...