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CalmLlama

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Everything posted by CalmLlama

  1. Ok... Both mechjeb and eng use a part. What info mods do you use that don't use a part?
  2. Thanks for the invite!!! This is super cool. Are we using version 1.3.1? Are any mods being used? The only way i know how to build it would be to break the save files into database tables via queries, then create a new query to combine all the wanted data, then use a script to turn the new data table into a save file. I know there are better solutions with both Java and C++, but i'm still a novice with both; i think i know the logic though. This would take me a large chunk of time to accomplish, but i believe it could be done... I'm not as confident it would be worth the time though. Would there be more than a couple people using this?
  3. How is the current save file handled? It seems like we could write a simple program to combine multiple save files into a single one, key it to an upload. Automatic backups. Some sort of cloud storage.
  4. Is this project still alive? I have some planes that can help out
  5. Its not the best price, maybe my math is wrong, but i'm at 589 per head. 36 seats to minmus and back. -20 for ssto and -15 for landing near an easter egg. 554 total for the Minmus category. Craft file: https://kerbalx.com/CalmLlama/Ham-Bam
  6. Thanks for the update Rath. This is a great challenge.
  7. I don't see my plane on the score board either
  8. So a 1400m/s vertical dive means i am going 1400 horizontal meters every second too? If you really want to get your math on, check out https://en.wikipedia.org/wiki/Vector_sum For those of us who don't want to find the real time upward and downward movement of our aircraft, i think we should use the F3 window. Even if its not 100% accurate, we will all be using the same scale.
  9. 351m/s is air speed, not ground speed. Besides, several people have already used the f3 screen to calculate distance traveled for this challenge. If you feel the F3 screen puts you at a disadvantage then go download an autopilot mod and leave your plane going overnight. If you do a lot better with the F3 numbers you should re-post results. Plus, you have a cool looking plane, i don't think any of us would mind seeing more screenshots
  10. I grabbed an old plane of mine and swapped the 2xWhiplash with 2xWheesley. The damn thing went 73,939km. I set it up on autopilot before i went to bed and it was still going when i woke up. It crashed sometime while i was at work, so i'm going to assume 73,939km is the max range. About my KSP install: I'm using FAR, MechJeb, Autopilot I'm running KSP 1.1.3 The plane itself is stock 351+(73939/10)+(2*5)+((20+10+20+20+10+10+20)-10) = 7854.9 Your plane does not need SAS to fly stably (20 points) Your plane does not need trim adjustment to fly straight and level. This only stacks with the non SAS points. (10 points) Your plane can fly on 50% of its engines (20 points) Your plane can belly land with all crew and passengers surviving (20 points) Your plane has airbrakes (10 points) Your plane can ditch in the water with all crew surviving (10 points) Your plane can ditch in the water with no damage (20 points) Malus Your plane solely relies on alternators on the main engines for power (-10 points)
  11. According to CKAN i have version 2.7.5 of Module manager, for max ksp version 1.2.99, and release 1.2.2-2 of kopernicus for max ksp version 1.2.2
  12. I've been trying to get RSS and the Texture pack to work for a couple days now and its just not working. I usually don't use mods, but even so i started from a clean install with its own folder, and i am only trying to use RSS and the RSS-Textures. I can see it loading files on the splash screen but the mod doesn't actually do anything. When i load the game its simply stock KSP. I couldn't find a good download link so i've been using CKAN, but that program is total garbage and i've never had it work right. Does this sound familiar to anyone? I'm not really sure where to go from here.
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