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Has4312

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  1. Found this second to last heading trim is mentioned. This should fix it. . Great advice thanks
  2. Happens with every combination of RCS and SAS however Hapens with every combination of RCS and SAS using SAS usually helps stabalise all the crafts, but if the "imbalance" is big enough it i will only be able to manover one way in a certain axis e.g roll and pitch may be centered but i may only be able to pitch down. As a result i or the SAS have to compensate for this. to my knowlege in the bottom left where the roll, yaw and pitch instriments are the pink arrows represent the natural path of the craft if left unpiloted. The orange ones represent the input of the pilot plus the pink arrow (natural path) Assuming i want to stay in one orientation if the pink arrow is all the way at one end (pitch up) and the i go to correct it by pitching down the net effect is zero.however this means i can only pitch up ACTUALLY monstah told me that pink arrows were the trim. I keep resseting it by pressing L1 amd x at the same time please correct any of this information thanks for the support
  3. Thanks for your replies i could understand reasons behind it being slow to manuver. However if balcanced i wouldnt see why it would veer off to one side. Seen somewhere that reaction wheels placed off the COM can induce rotation but even with the wheels turned off (reaction wheels on the capsual) the craft still veers off to one side. it pitches more to one side when built symetrically id have thought engine gimballing would work
  4. Having problems manouvering in space, especially executing manucer nodes. How do i make rockets that manover well preferably without adding WEIGHTMine currently have no reaction wheels and all parts are mirrired radially (sometimes double & tripple ect on same rocket). On the staging indicator (bottom left). There are the normal orange arrows and the pink ones that are off center. thanks
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