ms6107

Members
  • Content Count

    17
  • Joined

  • Last visited

Community Reputation

6 Neutral

1 Follower

About ms6107

  • Rank
    Bottle Rocketeer

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Mirrors can relay without additional antennas or beam producers. And it really good to relay, you have no signal convertion loss. So is better to change from long infrared to short.
  2. This is due to config of Infrared mirror. It can relay only wavelengths from 0.000009 to 0.001. Long infrared is 0.000011 and Short infrared is already 0.0000022 (5 zeros) and out of infrared mirror capability.
  3. Always thought that ore delivery is a stock contract, and stock contracts uses random company as agent.
  4. Got you. Yep, it is my fault, didn't used light mirror and didn't know config files are case sensitive. I will fix it later today. And hope @FreeThinker will include my fix in next release. BTW, Thanks. Will do more testing before commit next time.
  5. Please look at other l's in this file, it's not 1. It's strange font used in your text editor, and l and 1 looks pretty similar in it. Github source https://github.com/sswelm/KSP-Interstellar-Extended/blob/master/GameData/WarpPlugin/Parts/Microwave/PivotedLightMirror/PivotedLightMirror.cfg
  6. @cthulhum, have you updated to 1.12.7? Just checked with official release, my 3 IR mirror relays work fine, spot size near the moon about 2.5, 3 transceivers placed on the ground near KSC, and one on keostacionary orbit.
  7. Hi, @FreeThinker. I have another two questions: 1) Is "Pivoted infrared mirror" min wavelength correct in part.cfg? It different between first page of this thread and config. The table onn first page says that it must opperate in 700 nm - 1mm , but in config is 1mm - 9000nm, so it can relay only long infrared. And it sad :-(. 2) Is there some limitations on beam receivers? I placed 3 transmiters close to launch site (so I can easily recover them in future), launched one to kso, and now I can bring about 250 tons of goods to Mun orbit, just for 110k kerbits, using one Inline thermal Receiver Mk1 and tons of CO2. 30GW from four 8GW transmitters, and I can increase number of transmiters on demand. No, I realy like it! But if it not intended use of beam power. PS: Finally landed and returned from Eve. Magnetized Target Fusion Reactor is OP.
  8. Also I see this error when trying to undock construction docking ports.
  9. Can't deploy MKS Ranger Agricultural Module and MKS Ranger Habitation (at least) after update, NullReferecnceError in console. Checked with no other mods installed in clean sandbox game.
  10. Hyperedited my test ship with atmosphere extractor to Eve orbit. Got yellow clock and error in log, just after enabling it: [LOG 16:02:34.834] [KSPI] - Exception while loading atmospheric resources : System.InvalidOperationException: Operation is not valid due to the current state of the objectat System.Linq.Enumerable.First[AtmosphericResource] (IEnumerable1 source, System.Func2 predicate, Fallback fallback) [0x00000] in :0at System.Linq.Enumerable.First[AtmosphericResource] (IEnumerable1 source, System.Func2 predicate) [0x00000] in :0at FNPlugin.AtmosphericResourceHandler.AddRaresAndIsotopesToAdmosphereComposition (System.Collections.Generic.List`1 bodyAtmosphericComposition, .CelestialBody celestialBody) [0x00000] in :0at FNPlugin.AtmosphericResourceHandler.GetAtmosphericCompositionForBody (Int32 refBody) [0x00000] in :0 Just created pull request wit fix on github.
  11. Hm, i was wrong, this is part of module config. There is example /GameData/WarpPlugin/Parts/Microwave/CircularSolarPhotovoltaicReceiver/CircularPanel.cfg see module MicrowavePowerReceiverDish its almost the same as MicrowavePowerReceiver. So you have to change one of them in your part.cfg.
  12. @Liquid5n0w You had to change it in GameData/WarpPlugin/Parts/Microwave/MicrowaveThermalPowerReceiver/MTER-M.cfg for example for thermal receiver mk1, just add line solarPowerMode = false just after module = Part author = Conti But it will help for new vessels only. But as @FreeThinker said, new release will be soon. And it easier to wait it.
  13. Fixed in code :-). Btw thanks for realy great mod, will wait next releases.
  14. @FreeThinker In your commit https://github.com/sswelm/KSP-Interstellar-Extended/commit/75466992bb0d64775d995bbca7e35e3f93cb2da2#diff-c2a809c45779cd306941ed874bcef382 you changed default value for solarPowerMode, is it was intentional? I can't find other changes to concrete parts to set it to false. Btw I changed it back to false and now my thermal receiver can connect with transmitter, but now my thermal ramjet nozzle show no trust on hydrogen (due to atmothperic pressure I think) or blow up in a second on methane. Edited, after enabling technology updates in sandbox and making bigger transmitter all became fine. PS, My answers are premoderated so it takes longer to see it...