KSPNoob
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[Most 1.12.x] Near Future Technologies (August 26)
KSPNoob replied to Nertea's topic in KSP1 Mod Releases
Anyone know how bad 1.11.2 broke mods? Anymore I dont even trust the small updates not to decimate my molded game. -
[Min KSP 1.11] Mk-33: X-33-inspired parts for KSP!
KSPNoob replied to Angelo Kerman's topic in KSP1 Mod Releases
Yeah I'm using stock, ill try shifting whatever fuel I have to the rear. Is RCS absolutely required? I also increased the authority of the flaps/ailerons and rear controls and it helped alittle. Great work on the mod regardless of my issues its def one of my favorites. -
[Min KSP 1.11] Mk-33: X-33-inspired parts for KSP!
KSPNoob replied to Angelo Kerman's topic in KSP1 Mod Releases
I'm having issues getting the nose to come up during reentry. -
TY for reviving this mod, I was thinking about this mod the other day and was sad to see it was more or less dead till you.
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Is there a trick to landing the Starship? For me either it nose dives or when I retract the front fins it spirals out of control. Do I need to have the control surfaces set a certain way? IE pitch yaw roll?
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I copied my KSP folder to another location in order to make a Beyond Home install and was wondering if I can use CKAN to keep that install up to date? All the mods in that instance show up as AD, is there a way or adding them to CKAN without having to remove them manually and install via CKAN? NVM seems like copying the CKAN folder from my normal KSP instance into the Beyond Home instance solved it and now the mods can be updated via CKAN. Just out of curiosity is there a way of making an manually installed mod that shows as AD and set it to be updated via CKAN?
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
KSPNoob replied to Gameslinx's topic in KSP1 Mod Releases
Getting the white ground bug. Running: KSP 1.11.0 Beyond Home 1.5.2 Parallax 1.0.1 Kopernicus BE 1.11.0 Release 69 NVM found I had accidentally installed the Stock Textures.- 1,615 replies
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- kopernicus
- beyond home
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KSP Interstellar Extended Support Thread
KSPNoob replied to FreeThinker's topic in KSP1 Mods Discussions
Which folders would I need to add only the FTL stuff? -
toty 2022 [1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.2]
KSPNoob replied to Gameslinx's topic in KSP1 Mod Releases
Im confused, is the latest version just for Stock? Or is it for both Stock and Beyond Home?- 2,841 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
KSPNoob replied to Gameslinx's topic in KSP1 Mod Releases
Sorry to ask again but it is possible to upgrade the Lua base? If there is a setting or button I'm not seeing it. And love the mod, def top 10 kerbal mod- 1,615 replies
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- kopernicus
- beyond home
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Whenever I enter the VAB or SPH the advanced mode is always open by default. This is the first time it's done this, is there a setting I may have enabled to cause this?
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KSP Interstellar Extended Support Thread
KSPNoob replied to FreeThinker's topic in KSP1 Mods Discussions
For the mod to work which folders do I have to have? I just want the advanced engines and reactor stuff -
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
KSPNoob replied to Gameslinx's topic in KSP1 Mod Releases
Seems reinstalling one of my mods, not sure which one fixed the issue. I do have another question, is there a way to upgrade the lua base so I can launch heavier rockets from there?- 1,615 replies
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- kopernicus
- beyond home
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[1.9.1+] OPT Legacy 3.1.2 | Reconfig 3.4 [Apr 20, 2021]
KSPNoob replied to JadeOfMaar's topic in KSP1 Mod Releases
Thank's that solved it. Love the mod glad you are keeping it alive. -
[1.9.1+] OPT Legacy 3.1.2 | Reconfig 3.4 [Apr 20, 2021]
KSPNoob replied to JadeOfMaar's topic in KSP1 Mod Releases
Why are some of the jet engines like the ramjets using LH2 and how can I get them back to normal liquid fuel? -
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
KSPNoob replied to Gameslinx's topic in KSP1 Mod Releases
I'm not sure if this is from Beyond Mod but sometimes when I I go to launch my rocket KSP crashes. I'm on 1.8.1 and have everything that can be updated up to date. Not sure what I should look for in the log folder- 1,615 replies
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- kopernicus
- beyond home
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moved to new thread
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
KSPNoob replied to Gameslinx's topic in KSP1 Mod Releases
Other then having Kerbal Konstructs installed do you need the "Allow Other Launchsites" option turned on in the difficulty settings in other to use/unlock them?- 1,615 replies
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- kopernicus
- beyond home
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[Most 1.12.x] Near Future Technologies (August 26)
KSPNoob replied to Nertea's topic in KSP1 Mod Releases
Haven't played in a while, updated some mods and for some reason now when i try and load my saved game I get the error I am missing the following parts cryoengine-25-1 Solarpanel-curved-25 battery-375 solarpanel-deploying-1x3-2 edit: just looked at change log. I assume these are the parts removed? -
[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
KSPNoob replied to SuicidalInsanity's topic in KSP1 Mod Releases
Yeah Same here, 1.8 really broke a lot of mods because of the engine update.- 1,496 replies
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- mk2
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
KSPNoob replied to Gameslinx's topic in KSP1 Mod Releases
ignore- 1,615 replies
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- kopernicus
- beyond home
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
KSPNoob replied to Gameslinx's topic in KSP1 Mod Releases
What's causing this? I cant see any surface detail unless I'm in a very low orbit.- 1,615 replies
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- kopernicus
- beyond home
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