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KSPNoob

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Everything posted by KSPNoob

  1. Anyone know how bad 1.11.2 broke mods? Anymore I dont even trust the small updates not to decimate my molded game.
  2. Yeah I'm using stock, ill try shifting whatever fuel I have to the rear. Is RCS absolutely required? I also increased the authority of the flaps/ailerons and rear controls and it helped alittle. Great work on the mod regardless of my issues its def one of my favorites.
  3. I'm having issues getting the nose to come up during reentry.
  4. TY for reviving this mod, I was thinking about this mod the other day and was sad to see it was more or less dead till you.
  5. Is there a trick to landing the Starship? For me either it nose dives or when I retract the front fins it spirals out of control. Do I need to have the control surfaces set a certain way? IE pitch yaw roll?
  6. I'm not running real plume, at least I don't see it in my folder. Only engine effect mod I have is Smokescreen and Nerteas Waterfall mod.
  7. Im having a weird bug while running the Cryo Engine Restock extra. The Skiff (not sure if others are affected) seems to be producing the blue exhaust effect even when the engine has no throttle and not even activated. I am on KSP 1.11
  8. I copied my KSP folder to another location in order to make a Beyond Home install and was wondering if I can use CKAN to keep that install up to date? All the mods in that instance show up as AD, is there a way or adding them to CKAN without having to remove them manually and install via CKAN? NVM seems like copying the CKAN folder from my normal KSP instance into the Beyond Home instance solved it and now the mods can be updated via CKAN. Just out of curiosity is there a way of making an manually installed mod that shows as AD and set it to be updated via CKAN?
  9. Getting the white ground bug. Running: KSP 1.11.0 Beyond Home 1.5.2 Parallax 1.0.1 Kopernicus BE 1.11.0 Release 69 NVM found I had accidentally installed the Stock Textures.
  10. Which folders would I need to add only the FTL stuff?
  11. Im confused, is the latest version just for Stock? Or is it for both Stock and Beyond Home?
  12. Sorry to ask again but it is possible to upgrade the Lua base? If there is a setting or button I'm not seeing it. And love the mod, def top 10 kerbal mod
  13. Whenever I enter the VAB or SPH the advanced mode is always open by default. This is the first time it's done this, is there a setting I may have enabled to cause this?
  14. For the mod to work which folders do I have to have? I just want the advanced engines and reactor stuff
  15. Seems reinstalling one of my mods, not sure which one fixed the issue. I do have another question, is there a way to upgrade the lua base so I can launch heavier rockets from there?
  16. Thank's that solved it. Love the mod glad you are keeping it alive.
  17. Why are some of the jet engines like the ramjets using LH2 and how can I get them back to normal liquid fuel?
  18. I'm not sure if this is from Beyond Mod but sometimes when I I go to launch my rocket KSP crashes. I'm on 1.8.1 and have everything that can be updated up to date. Not sure what I should look for in the log folder
  19. I seem to have this part and don't know where it came from. It's been a while since I played kerbal but cant ever remember this part in any of the mods Im using. I tried search the folder but cant find it, anyone know what this is part of?
  20. Other then having Kerbal Konstructs installed do you need the "Allow Other Launchsites" option turned on in the difficulty settings in other to use/unlock them?
  21. Haven't played in a while, updated some mods and for some reason now when i try and load my saved game I get the error I am missing the following parts cryoengine-25-1 Solarpanel-curved-25 battery-375 solarpanel-deploying-1x3-2 edit: just looked at change log. I assume these are the parts removed?
  22. Yeah Same here, 1.8 really broke a lot of mods because of the engine update.
  23. What's causing this? I cant see any surface detail unless I'm in a very low orbit.
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