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Non-Newtonian

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Posts posted by Non-Newtonian

  1. 17 hours ago, steedcrugeon said:

    Hmm, was there any RCS block in the way which might have impeded the docking clamps, do you have a picture of the setup in question? When you say the magnet pulls in does the ring and the clamps make contact?

    Sorry, I'm unable to post screenshots at the moment, but the setup I've used as a test is quite standard.

    Im just using the docking ring, docking clamps and the OTAV vehicle with two RCS thruster at the rear.

     

    First I cheat the craft into orbit and click the docking rings decouple node menu option. I then allow the docking ring and the OTAV with the docking clamps still attached to gain a fair bit of distance between them before i begin to perform the docking manuever. 

    I can see the docking rings magnetic force pull the OTAV towards it. The clamps and the docking ring make what looks like perfect contact but the clamps never locks into the ring and the craft just sits there held slightly by what seems like a magnetic force

  2. On 13 February 2017 at 2:46 PM, Quiznos323 said:

    Here is the Blend file for anyone who want to try and monkey with it. I'll warn you, I took a quick look at it and it's really messy and unorganized, but if someone wants to put in the time that I don't have, by all means:

    K-35B.blend

    That was a fun craft to build :)

    I must say that it is of superb quality.

    Thank you for creating this content for us all to enjoy. 

  3. 12 hours ago, Drew Kerman said:

    Oh they definitely worked. This was a setting I used for every image I took because it allowed me to expand the width of the edges, which allowed me to better define parts in my blueprints and even let me color them differently like this:

    Sounding Rocket MkIII (11/27/15)

    In addition to the colored stages, the close-up of the payload in the upper-right the image is enhanced by thicker than normal black lines outlining the part details, which I get by setting the Edge Detect Normal Power to 1.28

    Maybe @blackrack or @Waz could provide some help with the shaders. Would very much like to see this back in for v1.2.2

    I use KVV in combination with Gimp to achieve the same result.

    Also by doing it this way I believe you're able to achieve more than KVV currently offers. I know it's not a one stop shop deal, but I think the results are more than satisfactory. 

    Still kudos to linuxgurugamer for maintaining this mod among the plethora of other mods under his maintenance.

    Respect,

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