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cantrbe

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    Mohole Miner
  1. Reinstalling is probably the easist fix,and you dont have to lose your saves over it! Just navigate to your KSP directory, open the folder named 'Saves' and just copy your save folder (folder is called whatever your ingame save is) and copy and paste it into your newly downloaded KSP's 'Saves' folder.
  2. That's odd, I would've thought it would have been updated as well. Unity 5 (a newer version of unity is coming out soon, (it should be out by late March), and by then KSP Should be running natively at 64 bit (can't wait, unlimited mods!!!). Anyway, glad to hear it's not crashing, but there's no way to get the update until SQUAD releases it... You could try running 32 bit KSP in OpenGL instead? It helps it run more smoothly and I saved almost a gig of ram by doing It! Check out this link:http://forum.kerbalspaceprogram.com/threads/84203-Less-memory-usage-by-using-OpenGL for more details. Glad I coud help -Cantrbe
  3. Hi, KSP may run better in 64 bit mode, but is generally more unstable. This is because KSP is built on the Unity 4 engine, which, currently, is 32 bit. The warning is simply telling you the game is prone to crashing, regardless of mods - almost clockwork. However, if the lag when running 32 bit is Unbearable, and you're comfortable with the regular crashes, then 64 bit is fine. Also, 64 bit Ksp IS 32 bit KSP, just tweaked a little, so versions should still be up to date. Happy rocketeering!
  4. Don't know if I'm too late for this thread - but the only indication we have for a release date is GDC (March 2-6). That's when it was announced earlier this year and for UT not to have released it by then would not be their proudest moment.
  5. It's beautiful!! I've been wanting to do this for ages, just never had the time. Do you think it would be possible to implement a LCD with a JSI functionality or something to that effect? Maybe somewhere to change/add manoeuvres or calculate transfer windows?
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