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Solar Ranger

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Everything posted by Solar Ranger

  1. Just to clarify. To work it out i would do r to the power of negative 4? @Sigma88
  2. Try increasing Olu'ums flightGlobalsIndex value. Thats worked for me in the past
  3. I understand that but surely since it will look like a red atmosphere from space but a blue one when your landed it would be a Kopernicus bug
  4. Ive added 0.2 Dev Build 2 to the download it: - Added Raden - Added Botos - Added EVE Clouds to Reda and Duna All required folders are now bundled with the download so you don't need to do any extra work to get all the dependencies
  5. @Thomas P. I was just wondering if a fix is on the way for the lightColor bug where it shows a completely different color above the atmosphere to what is selected in the config?
  6. Today i've been working on EVE clouds and I finally got it to work with Reda: Thanks to @Gameslinx for all his help getting this to work!
  7. Hello, I was wondering if there was a timeline to update this to KSP 1.3? Scroll to the bottom of ScaledVersion and click Update textures Sorry it seems to be working in 1.3 now strange it wasn't eariler
  8. Please note that this mod will not work with the new KSP update until kopernicus updates and i have released a 1.3 compatible version Thank you for your patience
  9. I have added the first dev build which added a new planet named Reda (Pronounced Reyda)
  10. Little progress update on the mod. I have almost completed a whole new planet named Reda (Pronounced Rayda). Thanks to a special request for a red planet from my younger brother!! Sneak Peak: This planet has a custom atmosphere and a red ocean! This will be available to download to download tomorrow on the development testing thread
  11. This is the development thread where you can post ideas for future updates and download development builds between updates. Development Build Download: https://www.dropbox.com/s/vc96xua9k5buawg/RIO_V0.2_DEV.zip?dl=0 Main thread: The latest version is: 0.1.5 Plan for next version (0.2): Please suggest ideas below!
  12. Yh i mean to do that but the biome update today was meant to be the final update before 0.2 but i had to release a hot fix since Furmal wasnt working. Ive been ill the last 2 days so i was working on it more and the science def guy was having difficulties downloading the dev file so i released them as public updates. But there will be more time between this one and the next one!!
  13. Been testing research bodies compatibility and im pleased to say it works fine! But it is a bit OP atm first body i found was Ica so i will nerf the tracking distance of the telescopes for next update.
  14. Hotfix update incoming to fix Furmal bug. Miswrote the biome map directory just testing to see if its fixed. Hotfix will also include complete ResearchBodies compatibility V0.1.5 Hotfix Released Changelog - Fixed a bug where Furmal doesn't appear - Added ResearchBodies Compatibility
  15. V0.1.4 Released! Changelog: - Added Icat - Added Custom Biome Maps to all bodies (Except Purl) Enjoy the Update!!! View of Ica from Icat:
  16. V0.1.3 has been released!!! Changelog: - Changed texture and normal maps for Loko and Ica - Changed Ica's ring texture. Please note Verna is currently the only body with a custom biome map but I am working on the other biome maps Landed on Ica:
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