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woeller

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Everything posted by woeller

  1. It's not that kerbals have occupied the entire planet, but they've definitely done something ... Oh... and it is now available on Ckan.
  2. You are right. RPS has configs for Vens. It lacks a configuration for the new poodle. See PR on GitHub, this will fix it. In addition, I have also revised some MH engines and corrected their plumes. Here is an example: Before(above) and after (below) (see all tweaks) Again: A pull request is open on GitHub, if anybody wants these changes before a new releas (if these changes are implemented) you can download them here: https://github.com/woeller/RealPlume-StockConfigs
  3. RemoteTech - StockConfigs What is this? RemoteTech - StockConfigs will add several ground stations on Kerbin that are compatible with RemoteTech. They are placed in the original places of the stock dishes and named after them. What you will get: Six additional groundstations as shown in the picture below. These are: Baikerbanur with an Omni Range of 1Mm Crater Rim with an Omni Range of 30Mm Harvester Massif with an Omni Range of 30Mm Mesa South with an Omni Range of 30Mm North Station One with an Omni Range of 30Mm Nye Island with an Omni Range of 75Mm It also provides short-range communication for all 3 launch sites added with 1.4 / Making History: Dessert Airfield with an Omni Range of 1Mm Island Airfield with an Omni Range of 1Mm Woomerang with an Omni Range of 1Mm Dependencies: RemoteTech - StockCongfigs depends on RemoteTech and ModuleManager FAQ: Q: I can't see any new Groundstations in an existing Game! A: Open your existing save game. In KSC overview, click the Remote Tech button at the bottom right. Select "presets" and click on "reload" Remote Tech Starting settings. Download: You can download RemoteTech - StockConfigs via Spaceock, GitHub and Ckan Licence: RemoteTech-StockConfigs is licensed under MIT Changelog Credits: @TaxiService & @Peppie23 for RemoteTech @sarbian & @blowfish for ModuleManager
  4. I've created a pull Request on Github that would add the Plumes for the new Poodle, Spark and Terrier. If you want, you can also download the changes here: https://github.com/woeller/RealPlume-StockConfigs
  5. @donoya delete ModuleManager config cache in your Gamadata folder and try it again.
  6. The shadows are fine. The shadow movement isn't. This mod will fix it.
  7. Even with solid rocket motors you have control of thrust. You can a) set the amount of fuel and b) limit the thrust in the VAB. With some tweaking you will be able to deorbit safely. Maybe you could use seperation motors. What do you think about how the early space missions were planned? Engineers had to create unprecedented new ideas to complete missions. Be creative
  8. You still can hotstage your Rocketmotors and then seperate the stage.
  9. 1.5.x only! I've added VSR as a texture variant to the new FL-T Series: For everyone who is interested, find and open ...\Kerbal Space Program\GameData\VenStockRevamp\Squad\Data\FuelTanks.cfg with an editor and replace the code with the following: @PART[fuelTank3-2]{ !mesh = DELETE !MODEL {} MODEL{ model = VenStockRevamp/Squad/Parts/Propulsion/X200-64 } %rescaleFactor = 1 @description = #fuelTank3-2_Part_description // The largest tank available from Rockomax, the Jumbo-64 holds a vast amount of fuel in a large metal tube. After deciding that the tank was too light, Rockomax decided to paint the Jumbo-64, bringing its appearance in-line with the rest of its fuel tanks. } @PART[xenonTankRadial]{ !mesh = DELETE !MODEL {} MODEL{ model = VenStockRevamp/Squad/Parts/Propulsion/RadialXenon scale = 0.9,0.9,0.9 } %rescaleFactor = 1 } @PART[xenonTank]{ !mesh = DELETE !MODEL {} MODEL{ model = VenStockRevamp/Squad/Parts/Propulsion/InlineXenon } %rescaleFactor = 1 } @PART[xenonTankLarge]{ !mesh = DELETE !MODEL {} MODEL{ model = VenStockRevamp/Squad/Parts/Propulsion/LargeXenonTank scale = 1.0,1.1,1.0 } %rescaleFactor = 1 } @PART[fuelTank_long]{ !mesh = DELETE !MODEL {} MODEL{ model = Squad/Parts/FuelTank/Size1_Tanks/Size1Tank_04 } rescaleFactor = 1.0 MODEL{ model = VenStockRevamp/Squad/Parts/Propulsion/T800Tank scale = 1.26,1.26,1.26 } @MODULE[ModulePartVariants] { !primaryColor = #4c4f47 !secondaryColor = #4c4f47 !baseDisplayName = #autoLOC_8007117 !baseThemeName = Dark baseVariant = VSRGrayAndBlack VARIANT { name = Dark displayName = #autoLOC_8007117 themeName = Dark primaryColor = #4c4f47 secondaryColor = #4c4f47 TEXTURE { mainTextureURL = Squad/Parts/FuelTank/Size1_Tanks/125Tanks_D shader = KSP/Specular } GAMEOBJECTS { Squad/Parts/FuelTank/Size1_Tanks/Size1Tank_04(Clone) = true VenStockRevamp/Squad/Parts/Propulsion/T800Tank(Clone) = false } } @VARIANT[BlackAndWhite] { GAMEOBJECTS { Squad/Parts/FuelTank/Size1_Tanks/Size1Tank_04(Clone) = true VenStockRevamp/Squad/Parts/Propulsion/T800Tank(Clone) = false } } @VARIANT[White] { GAMEOBJECTS { Squad/Parts/FuelTank/Size1_Tanks/Size1Tank_04(Clone) = true VenStockRevamp/Squad/Parts/Propulsion/T800Tank(Clone) = false } } @VARIANT[GrayAndOrange] { GAMEOBJECTS { Squad/Parts/FuelTank/Size1_Tanks/Size1Tank_04(Clone) = true VenStockRevamp/Squad/Parts/Propulsion/T800Tank(Clone) = false } } VARIANT { name = VSRGrayAndBlack displayName = #VSR_theme_name // = Ven's Gray and Black themeName = VSRGrayAndBlack primaryColor = #999999 secondaryColor = #000000 TEXTURE { mainTextureURL = VenStockRevamp/Squad/Parts/Propulsion/TanksJeb_CLR _BumpMap = VenStockRevamp/Squad/Parts/Propulsion/TanksJeb_NRM } GAMEOBJECTS { Squad/Parts/FuelTank/Size1_Tanks/Size1Tank_04(Clone) = false VenStockRevamp/Squad/Parts/Propulsion/T800Tank(Clone) = true } } } } @PART[toroidalFuelTank]{ !mesh = DELETE !MODEL {} MODEL{ model = VenStockRevamp/Squad/Parts/Propulsion/ToroidalTank } %rescaleFactor = 1 } @PART[fuelTank1-2]{ !mesh = DELETE !MODEL {} MODEL{ model = VenStockRevamp/Squad/Parts/Propulsion/X200-32 } %rescaleFactor = 1 } @PART[fuelTank4-2]{ !mesh = DELETE %scale = 1 %rescaleFactor = 1 MODEL{ model = VenStockRevamp/Squad/Parts/Propulsion/X200-8 } %rescaleFactor = 1 } @PART[RCSTank1-2]{ !mesh = delete MODEL{ model = Squad/Parts/FuelTank/RCSFuelTankR1/RCSFuelTankR1_01 } MODEL{ model = VenStockRevamp/Squad/Parts/Propulsion/RCSTankR1 scale = 1.02,1.06,1.02 } @MODULE[ModulePartVariants] { @baseVariant = VSRGrayAndBlack @VARIANT[GrayAndWhite] { GAMEOBJECTS { Squad/Parts/FuelTank/RCSFuelTankR1/RCSFuelTankR1_01(Clone) = true VenStockRevamp/Squad/Parts/Propulsion/RCSTankR1(Clone) = false } } @VARIANT[YellowAndWhite] { GAMEOBJECTS { Squad/Parts/FuelTank/RCSFuelTankR1/RCSFuelTankR1_01(Clone) = true VenStockRevamp/Squad/Parts/Propulsion/RCSTankR1(Clone) = false } } VARIANT { name = VSRGrayAndBlack displayName = #VSR_theme_name // = Ven's Gray and Black themeName = VSRGrayAndBlack primaryColor = #999999 secondaryColor = #000000 TEXTURE { mainTextureURL = VenStockRevamp/Squad/Parts/Propulsion/RCSTanks_CLR _BumpMap = VenStockRevamp/Squad/Parts/Propulsion/RCSTanks_NRM } GAMEOBJECTS { Squad/Parts/FuelTank/RCSFuelTankR1/RCSFuelTankR1_01(Clone) = false VenStockRevamp/Squad/Parts/Propulsion/RCSTankR1(Clone) = true } } } } @PART[RCSFuelTank]{ !mesh = DELETE !MODEL {} MODEL{ model = VenStockRevamp/Squad/Parts/Propulsion/RCSFuelTankR25 scale = 1.03,1.03,1.03 } %rescaleFactor = 1 } @PART[miniFuelTank]{ !mesh = DELETE !MODEL {} MODEL{ model = VenStockRevamp/Squad/Parts/Propulsion/fuelTankOscarB } %node_attach = 0.3, 0.0, 0.0, 1.0, 0.0, 0.0, 1 @attachRules = 1,1,1,1,0 %rescaleFactor = 1 } @PART[fuelTank2-2]{ !mesh = DELETE %scale = 1 %rescaleFactor = 1 MODEL{ model = VenStockRevamp/Squad/Parts/Propulsion/X200-16 } } @PART[fuelTankSmallFlat]{ !mesh = DELETE !MODEL {} MODEL{ model = Squad/Parts/FuelTank/Size1_Tanks/Size1Tank_01 } rescaleFactor = 1.0 MODEL{ model = VenStockRevamp/Squad/Parts/Propulsion/T100Tank scale = 1.01,1.01,1.01 } @MODULE[ModulePartVariants] { !primaryColor = #4c4f47 !secondaryColor = #4c4f47 !baseDisplayName = #autoLOC_8007117 !baseThemeName = Dark baseVariant = VSRGrayAndBlack VARIANT { name = Dark displayName = #autoLOC_8007117 themeName = Dark primaryColor = #4c4f47 secondaryColor = #4c4f47 TEXTURE { mainTextureURL = Squad/Parts/FuelTank/Size1_Tanks/125Tanks_D shader = KSP/Specular } GAMEOBJECTS { Squad/Parts/FuelTank/Size1_Tanks/Size1Tank_01(Clone) = true VenStockRevamp/Squad/Parts/Propulsion/T100Tank(Clone) = false } } @VARIANT[BlackAndWhite] { GAMEOBJECTS { Squad/Parts/FuelTank/Size1_Tanks/Size1Tank_01(Clone) = true VenStockRevamp/Squad/Parts/Propulsion/T100Tank(Clone) = false } } @VARIANT[White] { GAMEOBJECTS { Squad/Parts/FuelTank/Size1_Tanks/Size1Tank_01(Clone) = true VenStockRevamp/Squad/Parts/Propulsion/T100Tank(Clone) = false } } @VARIANT[GrayAndOrange] { GAMEOBJECTS { Squad/Parts/FuelTank/Size1_Tanks/Size1Tank_01(Clone) = true VenStockRevamp/Squad/Parts/Propulsion/T100Tank(Clone) = false } } VARIANT { name = VSRGrayAndBlack displayName = #VSR_theme_name // = Ven's Gray and Black themeName = VSRGrayAndBlack primaryColor = #999999 secondaryColor = #000000 TEXTURE { mainTextureURL = VenStockRevamp/Squad/Parts/Propulsion/TanksJeb_CLR _BumpMap = VenStockRevamp/Squad/Parts/Propulsion/TanksJeb_NRM } GAMEOBJECTS { Squad/Parts/FuelTank/Size1_Tanks/Size1Tank_01(Clone) = false VenStockRevamp/Squad/Parts/Propulsion/T100Tank(Clone) = true } } } } @PART[fuelTankSmall]{ !mesh = DELETE !MODEL {} MODEL{ model = Squad/Parts/FuelTank/Size1_Tanks/Size1Tank_02 } rescaleFactor = 1.0 MODEL{ model = VenStockRevamp/Squad/Parts/Propulsion/T200Tank scale = 1.26,1.26,1.26 } @MODULE[ModulePartVariants] { !primaryColor = #4c4f47 !secondaryColor = #4c4f47 !baseDisplayName = #autoLOC_8007117 !baseThemeName = Dark baseVariant = VSRGrayAndBlack VARIANT { name = Dark displayName = #autoLOC_8007117 themeName = Dark primaryColor = #4c4f47 secondaryColor = #4c4f47 TEXTURE { mainTextureURL = Squad/Parts/FuelTank/Size1_Tanks/125Tanks_D shader = KSP/Specular } GAMEOBJECTS { Squad/Parts/FuelTank/Size1_Tanks/Size1Tank_02(Clone) = true VenStockRevamp/Squad/Parts/Propulsion/T200Tank(Clone) = false } } @VARIANT[BlackAndWhite] { GAMEOBJECTS { Squad/Parts/FuelTank/Size1_Tanks/Size1Tank_02(Clone) = true VenStockRevamp/Squad/Parts/Propulsion/T200Tank(Clone) = false } } @VARIANT[White] { GAMEOBJECTS { Squad/Parts/FuelTank/Size1_Tanks/Size1Tank_02(Clone) = true VenStockRevamp/Squad/Parts/Propulsion/T200Tank(Clone) = false } } @VARIANT[GrayAndOrange] { GAMEOBJECTS { Squad/Parts/FuelTank/Size1_Tanks/Size1Tank_02(Clone) = true VenStockRevamp/Squad/Parts/Propulsion/T200Tank(Clone) = false } } VARIANT { name = VSRGrayAndBlack displayName = #VSR_theme_name // = Ven's Gray and Black themeName = VSRGrayAndBlack primaryColor = #999999 secondaryColor = #000000 TEXTURE { mainTextureURL = VenStockRevamp/Squad/Parts/Propulsion/TanksJeb_CLR _BumpMap = VenStockRevamp/Squad/Parts/Propulsion/TanksJeb_NRM } GAMEOBJECTS { Squad/Parts/FuelTank/Size1_Tanks/Size1Tank_02(Clone) = false VenStockRevamp/Squad/Parts/Propulsion/T200Tank(Clone) = true } } } } @PART[fuelTank]{ !mesh = DELETE !MODEL {} MODEL{ model = Squad/Parts/FuelTank/Size1_Tanks/Size1Tank_03 } rescaleFactor = 1.0 MODEL{ model = VenStockRevamp/Squad/Parts/Propulsion/T400Tank scale = 1.26,1.26,1.26 } @MODULE[ModulePartVariants] { !primaryColor = #4c4f47 !secondaryColor = #4c4f47 !baseDisplayName = #autoLOC_8007117 !baseThemeName = Dark baseVariant = VSRGrayAndBlack VARIANT { name = Dark displayName = #autoLOC_8007117 themeName = Dark primaryColor = #4c4f47 secondaryColor = #4c4f47 TEXTURE { mainTextureURL = Squad/Parts/FuelTank/Size1_Tanks/125Tanks_D shader = KSP/Specular } GAMEOBJECTS { Squad/Parts/FuelTank/Size1_Tanks/Size1Tank_03(Clone) = true VenStockRevamp/Squad/Parts/Propulsion/T400Tank(Clone) = false } } @VARIANT[BlackAndWhite] { GAMEOBJECTS { Squad/Parts/FuelTank/Size1_Tanks/Size1Tank_03(Clone) = true VenStockRevamp/Squad/Parts/Propulsion/T400Tank(Clone) = false } } @VARIANT[White] { GAMEOBJECTS { Squad/Parts/FuelTank/Size1_Tanks/Size1Tank_03(Clone) = true VenStockRevamp/Squad/Parts/Propulsion/T400Tank(Clone) = false } } @VARIANT[GrayAndOrange] { GAMEOBJECTS { Squad/Parts/FuelTank/Size1_Tanks/Size1Tank_03(Clone) = true VenStockRevamp/Squad/Parts/Propulsion/T400Tank(Clone) = false } } VARIANT { name = VSRGrayAndBlack displayName = #VSR_theme_name // = Ven's Gray and Black themeName = VSRGrayAndBlack primaryColor = #999999 secondaryColor = #000000 TEXTURE { mainTextureURL = VenStockRevamp/Squad/Parts/Propulsion/TanksJeb_CLR _BumpMap = VenStockRevamp/Squad/Parts/Propulsion/TanksJeb_NRM } GAMEOBJECTS { Squad/Parts/FuelTank/Size1_Tanks/Size1Tank_03(Clone) = false VenStockRevamp/Squad/Parts/Propulsion/T400Tank(Clone) = true } } } } @PART[rcsTankMini]{ !mesh = DELETE %rescaleFactor = 1 MODEL{ model = VenStockRevamp/Squad/Parts/Propulsion/RCSFuelTankR10 scale = 1.03,1.03,1.03 } } @PART[radialRCSTank]{ !mesh = DELETE %scale = 1 %rescaleFactor = 1 MODEL{ model = VenStockRevamp/Squad/Parts/Propulsion/RCSTankRadial } } @PART[rcsTankRadialLong]{ !mesh = DELETE %scale = 1 %rescaleFactor = 1 MODEL{ model = VenStockRevamp/Squad/Parts/Propulsion/RCStankRadialLong } } @PART[Size3LargeTank]{ !mesh = DELETE %scale = 1 %rescaleFactor = 1 !MODEL{} MODEL{ model = VenStockRevamp/Squad/Parts/Propulsion/S3Tank2 } } @PART[Size3MediumTank]{ !mesh = DELETE %scale = 1 %rescaleFactor = 1 !MODEL{} MODEL{ model = VenStockRevamp/Squad/Parts/Propulsion/S3Tank1 } } @PART[Size3SmallTank]{ !mesh = DELETE %scale = 1 %rescaleFactor = 1 !MODEL{} MODEL{ model = VenStockRevamp/Squad/Parts/Propulsion/S3Tank1_2 } } @PART[Size3to2Adapter]{ !mesh = DELETE %scale = 1 %rescaleFactor = 1 !MODEL{} MODEL { model = VenStockRevamp/Squad/Parts/Propulsion/S3TankAdapter } } @PART[Rockomax8BW]{ MODEL{ model = VenStockRevamp/Squad/Parts/Propulsion/X200-8 scale = 1, 0.97067, 1 } @MODULE[ModulePartVariants] { !primaryColor = #ffffff !secondaryColor = #000000 !baseDisplayName = #autoLOC_8007122 !baseThemeName = BlackAndWhite baseVariant = VSRGrayAndBlack VARIANT { name = White displayName = #autoLOC_8007122 themeName = BlackAndWhite primaryColor = #ffffff secondaryColor = #000000 TEXTURE { mainTextureURL = Squad/Parts/FuelTank/RockomaxTanks/rockomax_16 [AlbedoM] BW _BumpMap = Squad/Parts/FuelTank/RockomaxTanks/rockomax_16 [Normal] BW } GAMEOBJECTS { Squad/Parts/FuelTank/RockomaxTanks/Rockomax8(Clone) = true VenStockRevamp/Squad/Parts/Propulsion/X200-8(Clone) = false } } @VARIANT[Orange] { GAMEOBJECTS { Squad/Parts/FuelTank/RockomaxTanks/Rockomax8(Clone) = true VenStockRevamp/Squad/Parts/Propulsion/X200-8(Clone) = false } } VARIANT { name = VSRGrayAndBlack displayName = #VSR_theme_name // = Ven's Gray and Black themeName = VSRGrayAndBlack primaryColor = #999999 secondaryColor = #000000 TEXTURE { mainTextureURL = VenStockRevamp/Squad/Parts/Propulsion/tanksRockoMax_CLR _BumpMap = VenStockRevamp/Squad/Parts/Propulsion/tanksRockoMax_NRM } GAMEOBJECTS { Squad/Parts/FuelTank/RockomaxTanks/Rockomax8(Clone) = false VenStockRevamp/Squad/Parts/Propulsion/X200-8(Clone) = true } } } } @PART[Rockomax16_BW]{ MODEL{ model = VenStockRevamp/Squad/Parts/Propulsion/X200-16 scale = 1, 0.98133, 1 } @MODULE[ModulePartVariants] { !primaryColor = #ffffff !secondaryColor = #000000 !baseDisplayName = #autoLOC_8007122 !baseThemeName = BlackAndWhite baseVariant = VSRGrayAndBlack VARIANT { name = White displayName = #autoLOC_8007122 themeName = BlackAndWhite primaryColor = #ffffff secondaryColor = #000000 TEXTURE { mainTextureURL = Squad/Parts/FuelTank/RockomaxTanks/rockomax_16 [AlbedoM] BW _BumpMap = Squad/Parts/FuelTank/RockomaxTanks/rockomax_16 [Normal] BW } GAMEOBJECTS { Squad/Parts/FuelTank/RockomaxTanks/Rockomax16(Clone) = true VenStockRevamp/Squad/Parts/Propulsion/X200-16(Clone) = false } } @VARIANT[Orange] { GAMEOBJECTS { Squad/Parts/FuelTank/RockomaxTanks/Rockomax16(Clone) = true VenStockRevamp/Squad/Parts/Propulsion/X200-16(Clone) = false } } VARIANT { name = VSRGrayAndBlack displayName = #VSR_theme_name // = Ven's Gray and Black themeName = VSRGrayAndBlack primaryColor = #999999 secondaryColor = #000000 TEXTURE { mainTextureURL = VenStockRevamp/Squad/Parts/Propulsion/tanksRockoMax_CLR _BumpMap = VenStockRevamp/Squad/Parts/Propulsion/tanksRockoMax_NRM } GAMEOBJECTS { Squad/Parts/FuelTank/RockomaxTanks/Rockomax16(Clone) = false VenStockRevamp/Squad/Parts/Propulsion/X200-16(Clone) = true } } } } @PART[Rockomax32_BW]{ MODEL{ model = VenStockRevamp/Squad/Parts/Propulsion/X200-32 scale = 1, 0.992, 1 } @MODULE[ModulePartVariants] { !primaryColor = #ffffff !secondaryColor = #000000 !baseDisplayName = #autoLOC_8007122 !baseThemeName = BlackAndWhite baseVariant = VSRGrayAndBlack VARIANT { name = White displayName = #autoLOC_8007122 themeName = BlackAndWhite primaryColor = #ffffff secondaryColor = #000000 TEXTURE { mainTextureURL = Squad/Parts/FuelTank/RockomaxTanks/rockomax_16 [AlbedoM] BW _BumpMap = Squad/Parts/FuelTank/RockomaxTanks/rockomax_16 [Normal] BW } GAMEOBJECTS { Squad/Parts/FuelTank/RockomaxTanks/Rockomax32(Clone) = true VenStockRevamp/Squad/Parts/Propulsion/X200-32(Clone) = false } } @VARIANT[Orange] { GAMEOBJECTS { Squad/Parts/FuelTank/RockomaxTanks/Rockomax32(Clone) = true VenStockRevamp/Squad/Parts/Propulsion/X200-32(Clone) = false } } VARIANT { name = VSRGrayAndBlack displayName = #VSR_theme_name // = Ven's Gray and Black themeName = VSRGrayAndBlack primaryColor = #999999 secondaryColor = #000000 TEXTURE { mainTextureURL = VenStockRevamp/Squad/Parts/Propulsion/tanksRockoMax_CLR _BumpMap = VenStockRevamp/Squad/Parts/Propulsion/tanksRockoMax_NRM } GAMEOBJECTS { Squad/Parts/FuelTank/RockomaxTanks/Rockomax32(Clone) = false VenStockRevamp/Squad/Parts/Propulsion/X200-32(Clone) = true } } } } @PART[Rockomax64_BW]{ MODEL{ model = VenStockRevamp/Squad/Parts/Propulsion/X200-64 scale = 1, 0.99467, 1 } @MODULE[ModulePartVariants] { @baseVariant = VSRGrayAndBlack @VARIANT[White] { @GAMEOBJECTS { Squad/Parts/FuelTank/RockomaxTanks/Rockomax64(Clone) = true Squad/Parts/FuelTank/RockomaxTanks/Rockomax64_O(Clone) = true VenStockRevamp/Squad/Parts/Propulsion/X200-64(Clone) = false } } @VARIANT[Orange] { @GAMEOBJECTS { Squad/Parts/FuelTank/RockomaxTanks/Rockomax64(Clone) = true Squad/Parts/FuelTank/RockomaxTanks/Rockomax64_O(Clone) = true VenStockRevamp/Squad/Parts/Propulsion/X200-64(Clone) = false } } VARIANT { name = VSRGrayAndBlack displayName = #VSR_theme_name // = Ven's Gray and Black themeName = VSRGrayAndBlack primaryColor = #999999 secondaryColor = #000000 TEXTURE { mainTextureURL = VenStockRevamp/Squad/Parts/Propulsion/tanksRockoMax_CLR _BumpMap = VenStockRevamp/Squad/Parts/Propulsion/tanksRockoMax_NRM } GAMEOBJECTS { Squad/Parts/FuelTank/RockomaxTanks/Rockomax64(Clone) = false Squad/Parts/FuelTank/RockomaxTanks/Rockomax64_O(Clone) = false VenStockRevamp/Squad/Parts/Propulsion/X200-64(Clone) = true } } } }
  10. It's the MMU that's coming with Cormorant.
  11. US Lab Destiny before docking. I know, still no RMS It was clear that Bill had to try it out... checking the Z1.
  12. Delivered and deployed P6 and the first solar Panel. Unfortunately without RMS:
  13. The best Canyons in the solar system are only available on Dres A first probe arrived at Sarnus. It will do a flyby on all moons. Some flyby shots. A Bonus landing on Hale. Yes! Upside down to privide stability. Unfortunately, Hale eats my probe during timewarp. The Tekto flyby will probably have to take place later. https://imgur.com/a/1AUaOUw
  14. Maybe I will do that when I've finished both MH launch sites. Nothing too special at Woomerang:
  15. Yes you are right, maybe I should rename it. How about Slate IV Heavy? Named after the the biggest moon of Sarnus(OPM).
  16. I call it Titan IV , not after the rocket but after the moon, , but in the style of Delta IV.
  17. Kind of spooky launch of my Titan IV Slate IV Heavy
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