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Everything posted by scottadges
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Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
scottadges replied to Paul Kingtiger's topic in KSP1 Mod Releases
Maybe people have asked about this (I can't seem to search properly for this "string" on the US2 thread) but can someone shed light on the significance of the Morse code included in the CFG files for US2? I can't be the only person who noticed this??- 1,532 replies
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Disney World (Orlando, USA) and Disneyland (Los Angeles, USA) are both now planned to be closed starting Monday, March 16th. (Which sucks for my family... we were going to Disney World next week on the 18th... oh well, better safe than sorry)
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Bringing this back from like 3 years ago in this meme thread.... But this is me every time I need to dock anything in KSP:
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My first couple Career games, I tried to be meticulous with fuel calculations and dV to make sure I could complete whatever mission I was doing and yet have enough to get back safely. My current career... after completing various milestones, I creatively employ "refueling missions" (aka Hyperedit > Misc Tools > REFILL SLIDERS). Again, first few games I was diligent about making maneuver nodes to get encounters, adjust transfers, plan rendezvous maneuvers. Now, I've been using MJ Rendezvous and Maneuver Planner to the point where... I'm not sure I could actually do a proper Hohman transfer anymore. I've never been to Moho. Or Dres. And only once to Eve. I have around 2000 hours in this game, folks. (Note: I'm going to both Dres & Moho in my current Career.) My most closely-guarded secret: I was a KSP console player before I actually owned a PC capable of playing KSP. (The horror!) Proof, my first post on the KSP forums: Actually, I only learned about KSP when I saw it launched on XBox in 2016 and then watched YouTube videos about it. I played maybe 2 short games on XBox. Then I bought a PC.
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My History of Spaceflight (KSP 1.2 - 1.7 Heavily Modded)
scottadges replied to scottadges's topic in KSP1 Mission Reports
5. Really, Let's Do It This Time (Game Nine: KSP 1.7.x) [TEXT HERE] -
$DO || ! $DO ; try try: command not found
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That's funny, I do this as well. I've had the same piece of paper sitting on a corner of my for the past three years! 1. Main Engine Toggle (or SSTO Engine Mode Switch) 2. Lights 3. Solar Panels 4. Docking Ports / Landing Legs 5. Radiators 6. Electronics (Antennas, Science Equipment) 7. Decorative (Wings, Flaps, Non-essential Equipment) 8. Mechanical (Ladders, Cargo Bays) 9. RCS (Toggling on/off, so I don't accidentally hit a button or knock myself off-orbit) 0. Emergency Items (or anything craft-specific to prevent catastrophe)
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Wow, that is literally my KSP experience. Easily HALF of my 1800 hours on Steam is from sitting in the VAB/SPH and building, tweaking, pulling apart, re-building, re-tweaking everything I could every possibly tweak, and then it's like "Sheesh, now I gotta go fly this mission" and I'm exhausted with the game. LOL I've also been pretty strict about screenshots for every little thing. Then I realized that I hardly ever went back and did anything with them. But it IS a really useful habit when you're wanting to post something to 'What did you do today in KSP' and you have dozens of screenshots.
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SimpleConstruction! (SCON) Stock rocket building
scottadges replied to zer0Kerbal's topic in KSP1 Mod Releases
Thank you so much for the excellent explanation. It seems like you've really got it under control here and looking forward to any other updates you make. I'm still working on a 1.7.3 Career Game, but I'm itching to upgrade to 1.8.1 with ReStock, Kopernicus, Scatterer, etc. all getting updated. Of course, 1.9 mods are mostly getting updated as well. Anyway, I'll let you know if I have any suggestions! Again, awesome work and really appreciate it.- 409 replies
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I'll start it off again at zero, I guess. -1
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SimpleConstruction! (SCON) Stock rocket building
scottadges replied to zer0Kerbal's topic in KSP1 Mod Releases
Hey @zer0Kerbal thanks for picking up this mod - it's my favorite and I've been bandaid-ing it since the 1.4.5 version to work in 1.6.x and 1.7.x Can you let me know, what version of EL are you running this with? I've just updated my local version of SimpleConstruction v3.4.6 using EL 6.6.2, but I believe EL is actually up to 6.7.0 for KSP 1.8.1. Anyway, just curious what updates you've made an are planning? Also, since I don't use the full Extraplanetary Launchpads, can you explain what the KS-OSCR Control Reference is? and what is +PART for that matter? Thank you!- 409 replies
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[1.12.3] Restock - Revamping KSP's art (Feb 25)
scottadges replied to Nertea's topic in KSP1 Mod Releases
I know, I see YouTubers doing this and wonder "Why?!?" Unless you are legit running 100% stock and believe mods are antithetical to your entire gaming experience. Otherwise, dude... get ReStock!