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Everything posted by scottadges
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Confusi-ban for underdeveloped google skills Maybe-ban for... Germa... Nederlan... Afrikaans??
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Banned for wholly unauthorized usage of non-sensicalicious wordageness.
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[1.12.x] KSP Alternate Resource Panel v2.11.0.0 (April 10)
scottadges replied to TriggerAu's topic in KSP1 Mod Releases
Hi @TriggerAu, any input on this EXCEPTION that I've been seeing in my logs for a while? It's gotten to the point where I think ARP is causing instability in my game, so unfortunately I have to remove this from my mod list. Hopefully this will get updated for KSP 1.6.1 or this kind of issue might otherwise get resolved, if you have any insight into what's going on there. Thanks! -
soft-deprecate all the NFS monoprop tanks From Nertea's thread about the Near Future updates he wants to do. I was wondering what he meant by "soft-deprecate".
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[Most 1.12.x] Near Future Technologies (August 26)
scottadges replied to Nertea's topic in KSP1 Mod Releases
You should play the game more then along the way! Is soft-deprecating like they're still in the game but hidden? Just wondering, what that would look like? -
[Most 1.12.x] Near Future Technologies (August 26)
scottadges replied to Nertea's topic in KSP1 Mod Releases
So cool, it's good to see you have a holistic view of these mods. You may not necessarily be thinking this, but I can envision a sort of "mega-mod" with NF / SSPRx / RS+ as a foundation that makes KSP look amazing and really expands functionality beyond the base game. Truly must-have mods (which they already basically are!). Anyway, just glad to see NF getting some updates and aligning with RS/RS+. I'm confident you'll pull this all together and spend the time to get it right. -
[1.12.3] Restock - Revamping KSP's art (Feb 25)
scottadges replied to Nertea's topic in KSP1 Mod Releases
I fully respect and indeed agree with that POV. In fact, I've come to appreciate the level of detail you're talking about with SSPXr and your NF mods, so I rarely need/want to Tweak 'em. (Just asking the question for the thread) -
[1.12.3] Restock - Revamping KSP's art (Feb 25)
scottadges replied to Nertea's topic in KSP1 Mod Releases
I'm just wondering if Tweakscale is *officially* supported with ReStock/ReStock+? IIRC other mods like SSPRx and NF mods don't support change the sizes? (or maybe I'm wrong) -
Just pointing out that when downloading ShipManifest.dll, I got an anti-virus alert (Norton, for me) saying this is an untrusted file and it was quarantined. I know I can whitelist it, of course, but should I? My Norton error code says it's basically unknown to the Norton systems, so it's considered a risk. Further research on the code shows that it comes up when people share things like system files that aren't part of an installer, etc. I guess if you trust people on the Internet, go ahead and use the file?
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I'd love to see some close-up shots of your lander. It looks really compact and functional.
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Hi all, hopefully someone can help me troubleshoot. I'm getting pretty frequent "crashes" where KSP will stop responding and then Windows tells me to Close or Wait for the Program. Over the past couple years of playing KSP, occasionally I'll get these, but now it seems a lot more frequently. I have a suspicion it's related to completing contracts in my Career Game, at least I'm getting semi-consistent crashes when I've completed my last 2-3 contracts. Of course, here's my latest log file: KSP 030719 Time 2159.log Here's my mod list (yes, there's a lot): I'll probably just end up going through the usual weeding through mods to get this more stable. But I'm hoping that someone can shed some light on what actually might be going on with my log and contributing to these crashes?
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totm march 2020 So what song is stuck in your head today?
scottadges replied to SmileyTRex's topic in The Lounge
Prepare... for 10 hours of glorious YouTube ear invasion: -
I do use RealPlume, although reading on the ReStock thread, it looks like it needs some compatibility patching. They mentioned they're working on that for the next release.
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Since downloading the new ReStock mod, I've been working with a stock install (plus some quality of life / functional mods) and completed a Moonshot! Everybody loves a good 'ole fashioned Apollo-style mission, so that's what we've got here. This was a lot of fun to build and the parts look amazing. Here's the full mission album: Did I mention... I'm a super-fan of this mod? (and not affiliated with the developers)
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I woke up this morning, and as usual in the past few days, I checked the ReStock WIP thread to see if.... today... was our.... lucky day!?! (It was indeed!) Somewhat shameless plug / promotion / extra hype for ReStock from @Nertea & a whole team of folks who brought this awesome mod to fruition. (Note: I'm not affiliated, just a super-fan) If you've never heard of it and enjoy finely-crafted, lovingly-detailed, and downright-awesome parts for KSP... you need to stop what you're doing and check it out.
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Banned because you're following me (honestly thanks, btw) but darnit you made me click on this and now I'm hooked. Banned, I tell you!
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[1.12.3] Restock - Revamping KSP's art (Feb 25)
scottadges replied to Nertea's topic in KSP1 Mod Releases
Started a new stock install just to see all the parts. Looking great! Thanks for all your hard work to the whole ReStock team! -
Sorry... 0/10 Don't think I've seen you 'round these parts.
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Hi all, please excuse if this is a dumb/un-informed question... Since I've been using RealPlume forever and just now noticed many engines didn't seem to have proper plumes (very slow-going Career game right now), I thought I should download/install the GitHub version of this rather than continue using the CKAN version (which still says 1.4.5 max KSP version in CKAN). With the GitHub download, am I missing anything as far as files? The OP mentions the GitHub download includes RealPlume & Smokescreen, so I'm just making sure that I've got everything I need? Thanks in advance for any confirmations or other suggestions! EDIT: I'm just checking version numbers, and thinking... maybe I have/had the most-updated versions via CKAN anyway? RealPlume is version 11.1.0 (max KSP 1.4.5) and RealPlume Stock Configs is v1.3.1 (max KSP 1.6.9). That's everything, right?
- 1,294 replies
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- tweakscale
- realplume
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[KSP V1.4.5] TAC Fuel Balancer v2.20
scottadges replied to Z-Key Aerospace's topic in KSP1 Mod Releases
So far I've been using it in 1.6.1 and haven't seen any problems. Admittedly, I'm not using it constantly, but when I've needed it (transfering fuel, dumping, etc.) it has worked. I noticed a comment above about localization strings not working, but I'm playing in English so I haven't seen any problems. Would be great if someone could recompile this for 1.6.1 or something. It does throw an AVC warning, but I think you can just change the version numbering in the config file. -
[WIP] Restock: KSP Part Art Revamp (Released March 06)
scottadges replied to Nertea's topic in KSP1 Mod Development
* furiously checking watch & calendar * (no pressure, just excited!) For those of us who are super-excited for Restock but also like certain parts of Ven's, is it appropriate to start a discussion here about how to swap this around manually? (Obviously, don't want to hijack this thread talking about another mod) Or maybe some awesomely talented & motivated community member can come up with the MM config or something code-wise (sadly, I have no skillz there) that could prioritize Restock for all its sexy textures & stuff, but then leave anything that Restock *doesn't* touch to stay as Ven's? Does that make sense? -
Very possibly. It's been a while since I've played KSP and now getting back into it the past few weeks. So I don't need that then?
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- life support
- total conversion
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