Jump to content

scottadges

Members
  • Posts

    754
  • Joined

  • Last visited

Posts posted by scottadges

  1. On 11/7/2019 at 4:12 PM, paul23 said:

    I'm using 1.7.3.. And I manually changed the contracts to have the agencies set.. The same thing still happens.

    Ah, sorry... I just saw you made this comment (missed it in my first read of this post). But hopefully the patch will still help. It might be causing problems for any new contracts that you've created after you fixed the other ones manually.

  2. Related the to the "Agent is Null" logspam issue, take a look over here. This might/could/hopefully will help you.

    I'm running KSP 1.7.3 using ContractConfigurator and several contract packs. I was getting a ton of the "Null Agent" logspam and the issue has to do with a change made back several KSP versions ago where everything needs an 'Agency' name, but the code for most of these contract packs doesn't always match that need.

    From the thread:

    On 6/16/2019 at 3:18 PM, phoenix2004uk said:

    I just returned to the game having not played since 1.5 and noticed the same exception spam

    According to some info from the Contract Configurator git hub issues (https://github.com/jrossignol/ContractConfigurator/issues/672) it is caused by some AGENT definitions not having a title attribute which was introduced in KSP 1.2 for localization.

    I fixed the exception spamming in my game with these 2 steps:
    1) Manually editing and fixing the persistant.sfs save file for all current and completed contracts
    2) Adding a small ModuleManager config to fix the AGENT definitions that cause the exceptions

    The Details
    1) Find all instance in the save file with a null agent string. Using an editor like Notepad++ I searched for "agent = [\r\n]" as a regular expression, this will find all instances of the null agent within all the CONTRACT nodes. You should find there is an agentName attribute that is set correctly, so I copied the agentName value as the agent value.
    Basically changing this:

    
    			seed = 1927166245
    			state = Offered
    			viewed = Seen
    			agent = 
    			agentName = Field Research Team
    			deadlineType = None

    Into this:

    
    			seed = 1927166245
    			state = Offered
    			viewed = Seen
    			agent = Field Research Team
    			agentName = Field Research Team
    			deadlineType = None

    For every found instance. Might be a good idea to backup your save file before doing this, just to be safe. If you are far into a career game, you might have lots of entries to fix.

    2) Save the following ModuleManager config in your GameData folder somewhere, and it will fix all the AGENT definitions that are missing the title attribute

    
    @AGENT:HAS[~title[]]:FINAL
    {
    	title = #$name$
    }

    Short and simple, find all AGENT nodes that have no title, add a title and set it's value the same as the AGENT name.

     

    Reload your newly edited save file, and the exception spam should be gone. At least, it was in my case.

     

    The suggestion above provides a quick MM patch (the @AGENT: part) that you can create and add to your GameData that should/may/hopefully will address this. You can also open the 'persistent.sfs' (which is your default save file for a specific game) and just add the names of the contracts to fix this manually, then the patch should/probably/most likely will catch any future contracts that would generate logspam.

    Not sure about the blinking (per OP) but it *might* have something to do with the way contracts assess certain conditions. So, if you have those conditions met, then the contract appears. But if something changes while you're looking at the contract, it can disappear. I've had that happen to me. Again... not sure this is exactly your issue, but I've seen something similar.

    Anyway, hope this helps with at least one of your issues! :)

     

  3. So same process applies to putting a satellite in orbit as landing on a moon.

    1. Launch, then circularize at Apopapsis (AP) in Kerbin orbit

    2. Create Maneuver Node to transfer to moon at Periapsis (PE) and adjust prograde/normal/radial until you get the encounter

    3. Burn prograde to get AP out to moon orbit, then wait until orbit intersects

    4. Once in the Sphere of Influence (SOI) of the moon, circularize your orbit at PE

    4A. If you want to change your inclination plane (different angles) then create a maneuver node and adjust to the angle you want.

    4B. Burn at the node and adjust as needed (Remember: burning to change inclination can be very "expensive", i.e. cost a lot of fuel, to make a big change in inclination angle)

     

    If you're doing all those things to land on the moon, you can do the same to put a satellite in orbit. It's exactly the same thing. As for fuel amounts, it's always better to go with more fuel than less. Don't try to get it to an exact amount. Just add more fuel. :)

     

    If you're on PC, it's worth downloading the mod Kerbal Engineer Redux. The latest versions of KSP have some of these tools, but it's useful to see the Thrust-to-Weight (TWR) ratio in KER based on different bodies in the Kerbol system.

    You probably know this, but here's a good video (a little old) about orbits:

     

  4. On 10/21/2019 at 3:42 PM, Nertea said:

    1.8 update will be some more time. 

    screenshot9.png

    Just curious, which maybe you've already answered this, will the new skins be for the 1.7.3-compatible version? Or those are planned for inclusion in the 1.8 version (which you said would be a while).

    I'm asking, since I haven't upgraded to 1.8 yet (and don't plan to for a while) but always love keeping NF & SSPR updated.

    Awesome work!

  5. Hey there, I got another one for ya :)

    Not sure if it's exactly the same as before, but it looks pretty close. It also didn't seem to do anything noticeable to the UI. I saw it flash on screen (I've got debug exception logging on now) so I jumped over to my log and found this:

    [EXC 21:14:14.597] ArgumentException: GUILayout: Mismatched LayoutGroup.MouseDrag
    	UnityEngine.GUILayoutUtility.BeginLayoutGroup (UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options, System.Type layoutType)
    	UnityEngine.GUILayout.BeginHorizontal (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options)
    	UnityEngine.GUILayout.BeginHorizontal (UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options)
    	KatLib.DryUIBase.section (KatLib.ContentNoArgs content)
    	CraftManager.CMBrowser.draw_right_hand_section_single_select (Single scroll_width)
    	CraftManager.CMBrowser.<draw_right_hand_section>m__15 (Single scroll_width)
    	KatLib.DryUIBase.scroll (Vector2 scroll_pos, UnityEngine.GUIStyle scroll_style, Single scroll_width, Single scroll_height, KatLib.Content content)
    	CraftManager.CMBrowser.<draw_right_hand_section>m__5 (Single inner_width)
    	KatLib.DryUIBase.v_section (Single section_width, KatLib.Content content)
    	CraftManager.CMBrowser.draw_right_hand_section (Single section_width)
    	CraftManager.CMBrowser.<WindowContent>m__10 (Single inner_width)
    	KatLib.DryUIBase.section (Single section_width, KatLib.Content content)
    	CraftManager.CMBrowser.<WindowContent>m__0 ()
    	KatLib.DryUIBase.v_section (KatLib.ContentNoArgs content)
    	CraftManager.CMBrowser.WindowContent (Int32 win_id)
    	CraftManager.CMUI.DrawWindow (Int32 window_id)
    	UnityEngine.GUILayout+LayoutedWindow.DoWindow (Int32 windowID)
    	UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, Int32 instanceID, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style)

    Specifically, I had just clicked on the sorting to "Updated" and left it at "Down" then scrolled to the bottom of the list. Then I clicked on a couple of the oldest craft (bottom) and moused over the slider bar to go up a little. That's when I noticed this Exception pop in.

    Hopefully this gives some context. Let me know if I can answer any other question!

  6. Just to wrap this one up, I think the cause of this was in fact leftover "Ex" effect naming rather than using "EL" in the 'ExperienceTraits.cfg' file of the SimpleConstruction configs. Once that was fixed in what was provided by SC, the logspam seems to have gone away. Woohoo!

    Also posted this to the SC thread for future generations of SC enthusiasts:

     

     

  7. Today I worked on finishing off leftover science biomes on Minmus with my Mk2 Science Lander (KSCL-002). One of the hardest to get has been 'Minmus Slopes'. Not only are they somewhat rare, but apparently can be incredibly steep (as I soon found out).

    After going EVA, collecting science experiments, and then attempting to complete one last experiment, Johnger Kerman fell... and began a long, fast slide down the aforementioned steep slope.

    hmRG07H.jpg

    yB2lvoA.jpg

    When you're alone on a distant moon, you've just slid down a mountain at ~15m/s, and ended up over 5.7km away from your lander... which is up a slope too steep to climb.

    Worth it.

     

  8. Hi there, @Grigetio I thought I'd post a friendly FYI type of thing regarding a log error I've seen on my 1.7.3 KSP install running v. 0.8.3.1.1 of CollisionFXUpdated.

    Understanding of course that 1.7.3 isn't officially supported or compiled against, etc. for this version of the mod. But anyway here it is. :)

    [ERR 22:26:47.521] Module CollisionFX threw during OnStart: System.NullReferenceException: Object reference not set to an instance of an object
      at CollisionFXUpdated.CollisionFX.OnStart (StartState state) [0x00000] in <filename unknown>:0 
      at Part.ModulesOnStart () [0x00000] in <filename unknown>:0 

    I've been using CollisionFX since back-in-the-day, then saw the Updated version on CKAN (been back at KSP for about a month) so have been running with this for a while. I honestly wasn't looking at my logs that closely, until whilst researching other errors, I saw this one as well.

    Any idea what this might be all about? Not asking for a compatibility upgrade or anything, just wondering out loud and hoping to clean up my install. TIA!

  9. I wanted to post here something I noticed after getting considerable spam related to "ExSurveySkill" and "ExConstructionSkill"

    A while back, ExtraplanetaryLaunchpads changed from using the 'Ex' preface to using 'EL' in its DLL. But the SC configs in many places were referencing 'Ex'. This was later changed.

    But it looks like the 'ExperienceTraits.cfg' is still referencing "ExSurveySkill" and "ExConstructionSkill".

    It's located in: GameData/SimpleConstruction/Patches/EL/ExperienceTraits.cfg

    After changing 'Ex' to 'EL' in the relevant effects, it should look like this: 

    @EXPERIENCE_TRAIT[Pilot] {
        EFFECT {
            name = ELSurveySkill
        }
    }
    
    @EXPERIENCE_TRAIT[Engineer] {
        EFFECT {
            name = ELConstructionSkill
        }
    }

    I'm going to test it now to see if I'm still getting this logspam.

    I've got a support question thread here:

    UPDATE: So far so good! I'm not seeing the logspam from the initial load or when loading craft in flight. Fingers crossed it still holds, but looks like that's resolved!

  10. 6 minutes ago, taniwha said:

    Ex->EL for the skill name. Whatever configs you are using are old.

    Thanks again for looking at this. I was actually going through the SimpleConstruction mod's CFG files, and sure enough: there's ExSurveySkill and ExConstructionSkill as traits. All the other CFG files were updated to us "EL" but just not the experience stuff. Anyway, I won't clutter the EL thread with SC stuff, but hopefully anyone having this problem in the future will find this! Appreciate your help.

  11. 1 minute ago, taniwha said:

    EL moved to use ELConstructionSkill

    Thanks so much for your response. I do remember about that and believed this was properly updated (at least, with using SimpleConstruction).

    I'm wondering, how might I track down where those config values are being introduced and therefore showing up in the log when they're not present?

  12. 2 hours ago, clusta said:

    So what do you expect?

    Sorry, I don't follow. I was pointing out the Exceptions I'm seeing in my game, providing error log code, and a KSP log to see if there are any resolutions and/or help inform others if they are having this problem.

    Yes, I'm running KS3P v6.1 which is the latest version on CKAN.

  13. Hi there, I'm not sure if this has been addressed before. There are a couple of these Exceptions as I continue through a typical session. It happens pretty consistently, it seems to happen mostly during Flight.

    The first Exception is this one (line 1068):

    [EXC 13:59:06.719] IndexOutOfRangeException: Array index is out of range.
    	KSP_PostProcessing.KS3PUtil.GetBounds (UnityEngine.AnimationCurve curve)
    	KSP_PostProcessing.Parsers.Parser`1[T].ParseCurve (.ConfigNode node)
    	KSP_PostProcessing.Parsers.Parser`1[T].TryParseCurve (.ConfigNode node, KSP_PostProcessing.ColorGradingCurve& curve)
    	KSP_PostProcessing.Parsers.ColorGradingParser.ParseCurves (.ConfigNode node)
    	KSP_PostProcessing.Parsers.ColorGradingParser.Parse (.ConfigNode node)
    	KSP_PostProcessing.Profile..ctor (.ConfigNode node)
    	KSP_PostProcessing.Profile.op_Implicit (.ConfigNode node)
    	KSP_PostProcessing.KS3P.Start ()

    This appears to be what was referenced back in August 2019 (a few pages back): 

    On 8/25/2019 at 4:30 AM, The White Guardian said:

    This is exactly what I was looking for: KS3P has an uncaught exception. Consequently KS3P's setup routine cannot finish execution and thus disables itself, hence why the GUI is unresponsive. I'll look into this immediately.

    Which seems like it was addressed in a previous build? @The White Guardian can you confirm, should I still be seeing this Exception? Or maybe, I don't have something set up properly? Maybe also @clusta, you have some insight into what this is?

    So then after that Exception, I get these (quite numerous) Exceptions in my log:

    [EXC 14:53:44.486] ArgumentOutOfRangeException: Argument is out of range.
    Parameter name: index
    	System.Collections.Generic.List`1[KSP_PostProcessing.Profile].get_Item (Int32 index)
    	KSP_PostProcessing.KS3P.Register (KSP_PostProcessing.PostProcessingBehaviour target, Scene targetScene)
    	KSP_PostProcessing.Operators.PostProcessingOperator.Patch (Boolean scaled, Scene target)
    	KSP_PostProcessing.Operators.MainMenuOperator.Start ()

    Some context:

    • Seems like I've been using KS3P forever, but only I'm only back at KSP in the last month or so ... I never noticed this before on my 1.7.0 install
    • Now I'm running on a 1.7.3 clean install with all relevant updated mods also freshly installed, then I brought in my previous Career game, and have progressed considerably

    Here's the most recent log with this issue: KSP Log 102919 T1454

    And finally, here's my mod list for reference:

    Spoiler

    Flight Manager for Reusable Stages (FMRS) Continued (FMRSContinued 1.2.8.1)
    [x] Science! Continued (xScienceContinued 5.22)
    Action Groups Extended (AGExt 1:2.3.5)
    Airplane Plus (AirplanePlus 26.1)
    Astronomer's Visual Pack (AstronomersVisualPack 2:3.8.3.0)
    Astronomer's Visual Pack-4k Textures (AVP-4kTextures v1.9)
    Automated Screenshots & Saves (AutomatedScreenshots 0.8.4.4)
    B9 Part Switch (B9PartSwitch v2.11.1)
    BetterCrewAssignment (BetterCrewAssignment 1.3.2)
    BetterTimeWarpContinued (BetterTimeWarpCont 2.3.11.4)
    ClickThrough Blocker (ClickThroughBlocker 0.1.7.2)
    CollisionFX-Updated (CollisionFXUpdated 0.8.3.1.1)
    CommNet Constellation (CommNetConstellation 1.4)
    Community Category Kit (CommunityCategoryKit 4.3.0.0)
    Community Resource Pack (CommunityResourcePack 1.2.0.0)
    Community Tech Tree (CommunityTechTree 1:3.3.7)
    Community Terrain Texture Pack (CommunityTerrainTexturePack 1:1.0.4)
    Community Trait Icons (CommunityTraitIcons v1.1.1)
    Contract Configurator (ContractConfigurator 1.27.1)
    Contract Pack: Bases and Stations Reborn (ContractConfigurator-KerbinSpaceStation 2:3.7.1.5)
    Contract Pack: Kerbal Academy (ContractConfigurator-KerbalAcademy 1.1.10)
    Contract Pack: Tourism Plus (ContractConfigurator-Tourism 1.5.2)
    Contract Parser (ContractParser 8.0)
    Contracts Window + (ContractsWindowPlus 9.3)
    Craft Manager (CraftManager 1.1.5)
    Cryo Tanks (CryoTanks 1.3.0)
    Cryo Tanks Core (CryoTanks-Core 1.3.0)
    Custom Barn Kit (CustomBarnKit 1.1.19.0)
    Decoupler Shroud (DecouplerShroud 0.7.1)
    Deflatable Heat Shield (DeflatableHeatShield 0.0.3)
    Deployable Engines Plugin (DeployableEngines 1.1.0)
    Distant Object Enhancement (DistantObject v1.9.1.1)
    Distant Object Enhancement default config (DistantObject-default v1.9.1.1)
    DMagic Orbital Science (DMagicOrbitalScience 1.4.2)
    Docking Port Alignment Indicator (DockingPortAlignmentIndicator 6.8.3)
    Draggable Altimeter (DraggableAltimeter v1.0.1)
    Draggable Navball (DraggableNavball v1.0.1)
    Dynamic Battery Storage (DynamicBatteryStorage 2:2.0.6.0)
    Easy Vessel Switch (EVS) (EasyVesselSwitch 1.11)
    Editor Extensions Redux (EditorExtensionsRedux 3.3.22)
    Engine Lighting (EngineLighting 1.5.1)
    Environmental Visual Enhancements (EnvironmentalVisualEnhancements 2:EVE-1.7.3-0)
    Feline Utility Rovers (FelineUtilityRovers 1.2.10)
    Firespitter Core (FirespitterCore v7.13.0)
    Firespitter Resources config (FirespitterResourcesConfig v7.13.0)
    Hangar Extender (HangerExtenderExtended 3.5.5)
    Heat Control (HeatControl 0.4.12)
    Hide Empty Tech Tree Nodes (HideEmptyTechNodes 1.1.1)
    HyperEdit (HyperEdit 1.5.8.0)
    Interstellar Fuel Switch (InterstellarFuelSwitch 3.11.0.4)
    Interstellar Fuel Switch Core (InterstellarFuelSwitch-Core 3.11.0.4)
    Keep It Straight (KeepItStraight 1.0.7)
    Kerbal Alarm Clock (KerbalAlarmClock v3.11.0.0)
    Kerbal Atomics (KerbalAtomics 1:1.0.5)
    Kerbal Engineer Redux (KerbalEngineerRedux 1.1.6.0)
    Kerbal Improved Save System (KerbalImprovedSaveSystem v2.4.0)
    Kerbal Joint Reinforcement Continued (KerbalJointReinforcementContinued v3.5.0)
    Kerbal Planetary Base Systems (KerbalPlanetaryBaseSystems v1.6.9)
    Konstruction (Konstruction 1.2.0.0)
    Kopernicus Planetary System Modifier (Kopernicus 2:release-1.7.3-2)
    KS3P (KS3P V6.1)
    KSP AVC (KSP-AVC 1.3.1)
    KXAPI (KXAPI 1.1.0)
    MagiCore (MagiCore 1.3.1.7)
    Making Less History (MakingLessHistory 1.0)
    MechJeb 2 (MechJeb2 2.8.4.0)
    MechJeb and Engineer for all! (MechJebForAll 1.3.0.6)
    MemGraph (MemGraph 1:1.1.3)
    Mini Airbrakes (MiniAirbrakes 1.1)
    Mk2 Stockalike Expansion (Mk2Expansion 2:1.8.6)
    Mk3 Stockalike Expansion (Mk3Expansion 1.4.8)
    ModularFlightIntegrator (ModularFlightIntegrator 1.2.6.0)
    Module Manager (ModuleManager 4.0.3)
    MSP-3000 Material Science Pod (MSP3000 v1.1)
    NavHud (NavHudRenewed 1.3.7)
    Near Future Construction (NearFutureConstruction 1.1.4)
    Near Future Electrical (NearFutureElectrical 1.0.3)
    Near Future Electrical Core (NearFutureElectrical-Core 1.0.3)
    Near Future IVA Props (NearFutureProps 1:0.5.1)
    Near Future Launch Vehicles (NearFutureLaunchVehicles 1.2.3)
    Near Future Propulsion (NearFuturePropulsion 1.1.1)
    Near Future Solar (NearFutureSolar 1.0.5)
    Near Future Solar Core (NearFutureSolar-Core 1.0.5)
    Near Future Spacecraft (NearFutureSpacecraft 1.2.4)
    Outer Planets Mod (OuterPlanetsMod 2:2.2.5)
    Patch Manager (PatchManager 0.0.16.4)
    PersistentRotation (PersistentRotation 1.8.5)
    PlanetShine (PlanetShine 0.2.6.1)
    PlanetShine - Default configuration (PlanetShine-Config-Default 0.2.6.1)
    Portrait Stats (PortraitStats 17.0)
    Precise Node (PreciseNode 1.2.10.3)
    Progress Parser (ProgressParser 10.0)
    RasterPropMonitor (RasterPropMonitor 1:v0.30.6)
    RasterPropMonitor Core (RasterPropMonitor-Core 1:v0.30.6)
    RCS Build Aid Continued (RCSBuildAidCont 1:0.9.8)
    Realistic Atmospheres (RealisticAtmospheres 1.3.1)
    RecoveryController (RecoveryController 0.0.3.8)
    Reentry Particle Effect (ReentryParticleEffect 1.4)
    ReStock (ReStock 0.1.4)
    ReStock+ (ReStockPlus 0.1.4)
    Retractable Lifting Surface Module (RetractableLiftingSurface 0.1.6)
    scatterer (Scatterer 2:v0.0540)
    scatterer - default config (Scatterer-config 2:v0.0540)
    scatterer - sunflare (Scatterer-sunflare 2:v0.0540)
    SimpleConstruction (SimpleConstruction 1:3.4.6)
    SpaceY Expanded (SpaceY-Expanded 1.4)
    SpaceY Heavy Lifters (SpaceY-Lifters 1.17.2)
    Stockalike Mining Extension (StockalikeMiningExtension 0.99.3)
    Stockalike Station Parts Expansion Redux (StationPartsExpansionRedux 1.2.1)
    SXTContinued (SXTContinued 1:0.3.28.2)
    TAC Fuel Balancer (TacFuelBalancer v2.21.4.1)
    TextureReplacer (TextureReplacer v3.7)
    The Janitor's Closet (JanitorsCloset 0.3.6.1)
    Toolbar (Toolbar 1:1.7.22.2)
    Toolbar Controller (ToolbarController 1:0.1.8.2)
    Tracking Station Evolved (TrackingStationEvolved 4.1)
    Trajectories (Trajectories v2.2.3)
    Transfer Window Planner (TransferWindowPlanner v1.7.2.0)
    TriggerAu Flags (TriggerAu-Flags v2.9.3.0)
    TRP-Hire (TRPHire 0.6.9.4)
    TweakScale - Rescale Everything! (TweakScale v2.4.3.7)
    Universal Storage II (UniversalStorage2 1.7.0.10)
    USI Tools (USITools 1.2.0.0)
    WorldStabilizer (WorldStabilizer 0.9.5)

     

  14. Today in KSP, in addition to running some tourist missions and making a long-awaited plane change for my mission to Moho....

    I've been really trying to figure out this pesky logspam that keeps running at various points in my session. Not sure if it's actually slowing down my game... but it sure is annoying and I'd like to get this resolved...

    (Insert shameless promotion of my support question here)

    Anyone run into this? Please kindly reply at the thread above. TIA!

    [LOG 14:08:04.626] [ExperienceSystem]: Found 0 trait types
    [LOG 14:08:04.631] [ExperienceSystem]: Found 31 effect types
    [ERR 14:08:04.647] ExperienceTrait: Cannot add effect 'ExSurveySkill' as it does not exist.
    [ERR 14:08:04.652] ExperienceTrait: Cannot add effect 'ExSurveySkill' as it does not exist.
    [ERR 14:08:04.652] ExperienceTrait: Cannot add effect 'SurveySkill' as it does not exist.
    [ERR 14:08:04.652] ExperienceTrait: Cannot add effect 'ExConstructionSkill' as it does not exist.
    [ERR 14:08:04.653] ExperienceTrait: Cannot add effect 'ConstructionSkill' as it does not exist.
    [ERR 14:08:04.654] ExperienceTrait: Cannot add effect 'ConstructionSkill' as it does not exist.
    [ERR 14:08:04.654] ExperienceTrait: Cannot add effect 'ExConstructionSkill' as it does not exist.
    [ERR 14:08:04.655] ExperienceTrait: Cannot add effect 'SurveySkill' as it does not exist.
    [ERR 14:08:04.656] ExperienceTrait: Cannot add effect 'ExSurveySkill' as it does not exist.
    [ERR 14:08:04.656] ExperienceTrait: Cannot add effect 'ExSurveySkill' as it does not exist.
    [ERR 14:08:04.656] ExperienceTrait: Cannot add effect 'ExSurveySkill' as it does not exist.
    [ERR 14:08:04.657] ExperienceTrait: Cannot add effect 'SurveySkill' as it does not exist.
    [ERR 14:08:04.657] ExperienceTrait: Cannot add effect 'ExConstructionSkill' as it does not exist.
    [...much more...]

     

  15. Hi there, apologies for spamming you @taniwha but I thought I'd post a reference to this error logspam I'm getting which may (or may not) be related to ExtraplanetaryLaunchpads?

    Are you familiar with this? Is this even related to EL?

    Again, here's the logspam I'm getting:

    [LOG 14:08:04.626] [ExperienceSystem]: Found 0 trait types
    [LOG 14:08:04.631] [ExperienceSystem]: Found 31 effect types
    [ERR 14:08:04.647] ExperienceTrait: Cannot add effect 'ExSurveySkill' as it does not exist.
    [ERR 14:08:04.652] ExperienceTrait: Cannot add effect 'ExSurveySkill' as it does not exist.
    [ERR 14:08:04.652] ExperienceTrait: Cannot add effect 'SurveySkill' as it does not exist.
    [ERR 14:08:04.652] ExperienceTrait: Cannot add effect 'ExConstructionSkill' as it does not exist.
    [ERR 14:08:04.653] ExperienceTrait: Cannot add effect 'ConstructionSkill' as it does not exist.
    [ERR 14:08:04.654] ExperienceTrait: Cannot add effect 'ConstructionSkill' as it does not exist.
    [ERR 14:08:04.654] ExperienceTrait: Cannot add effect 'ExConstructionSkill' as it does not exist.
    [ERR 14:08:04.655] ExperienceTrait: Cannot add effect 'SurveySkill' as it does not exist.
    [ERR 14:08:04.656] ExperienceTrait: Cannot add effect 'ExSurveySkill' as it does not exist.
    [ERR 14:08:04.656] ExperienceTrait: Cannot add effect 'ExSurveySkill' as it does not exist.
    [ERR 14:08:04.656] ExperienceTrait: Cannot add effect 'ExSurveySkill' as it does not exist.
    [ERR 14:08:04.657] ExperienceTrait: Cannot add effect 'SurveySkill' as it does not exist.
    [ERR 14:08:04.657] ExperienceTrait: Cannot add effect 'ExConstructionSkill' as it does not exist.

    Any thoughts? Of course, I can provide a more full log if necessary.

     

  16. Hi all, I've been seeing a significant amount of spam to my logs based on errors starting with an "ExperienceSystem" log entry and then a huge mess (>21K entries when loading into Space Center) for "ExperienceTrait: Cannot add effect..." Currently running KSP 1.7.3. Thanks for anyone who can help?? :confused:

    Overall, my game has been fine until only recently I'm getting these errors:

    [LOG 14:08:04.626] [ExperienceSystem]: Found 0 trait types
    [LOG 14:08:04.631] [ExperienceSystem]: Found 31 effect types
    [ERR 14:08:04.647] ExperienceTrait: Cannot add effect 'ExSurveySkill' as it does not exist.
    [ERR 14:08:04.652] ExperienceTrait: Cannot add effect 'ExSurveySkill' as it does not exist.
    [ERR 14:08:04.652] ExperienceTrait: Cannot add effect 'SurveySkill' as it does not exist.
    [ERR 14:08:04.652] ExperienceTrait: Cannot add effect 'ExConstructionSkill' as it does not exist.
    [ERR 14:08:04.653] ExperienceTrait: Cannot add effect 'ConstructionSkill' as it does not exist.
    [ERR 14:08:04.654] ExperienceTrait: Cannot add effect 'ConstructionSkill' as it does not exist.
    [ERR 14:08:04.654] ExperienceTrait: Cannot add effect 'ExConstructionSkill' as it does not exist.
    [ERR 14:08:04.655] ExperienceTrait: Cannot add effect 'SurveySkill' as it does not exist.
    [ERR 14:08:04.656] ExperienceTrait: Cannot add effect 'ExSurveySkill' as it does not exist.
    [ERR 14:08:04.656] ExperienceTrait: Cannot add effect 'ExSurveySkill' as it does not exist.
    [ERR 14:08:04.656] ExperienceTrait: Cannot add effect 'ExSurveySkill' as it does not exist.
    [ERR 14:08:04.657] ExperienceTrait: Cannot add effect 'SurveySkill' as it does not exist.
    [ERR 14:08:04.657] ExperienceTrait: Cannot add effect 'ExConstructionSkill' as it does not exist.
    [...much more...]

    In trying to nail this down myself, there seems to be references to Extraplanetary Launchpads (but this back in 2016):

    On 2/5/2016 at 11:07 AM, MatterBeam said:

    Opened my KSP.txt file and found this error a couple hundred times:

    
    [ERR 14:15:36.892] ExperienceTrait: Cannot add effect 'ExWorkshopSkill' as it does not exist.
    
    [ERR 14:15:36.896] ExperienceTrait: Cannot add effect 'ExWorkshopSkill' as it does not exist.
    
    [ERR 14:15:36.897] ExperienceTrait: Cannot add effect 'ExWorkshopSkill' as it does not exist.

     

    Tagging @taniwha and @Ericwi

    But also in the older SimpleConstruction thread related to USI Tools:

    On 4/22/2017 at 2:03 AM, Blackline said:

    Do you also use the "untouched" EPL together with SC? Would it work? I am asking because i think i just figured out, that there is a bug somewhere relating to ConstructionSkill stuff. And the only place i found that was at @taniwha's sourcefiles.

    13Wjwrj.png

    https://github.com/taniwha/Extraplanetary-Launchpads/blob/a38adaf4131ccc97d192403f5303e937b967e821/Source/Workshop/ConstructionSkill.cs

    And then a response:

    On 4/23/2017 at 5:51 AM, Blackline said:

    I think i figured it out (again): @RoverDude's USI_Tools is assigning stuff in his TraitsAndEffects.cfg. But all that usually doesn't exist if MKS is not installed (i guess). So i think it had nothing to do with you @taniwha

    https://github.com/UmbraSpaceIndustries/MKS/blob/22b3157794c77e9baf5d10f16140a91f75a4db83/FOR_RELEASE/GameData/000_USITools/TraitsAndEffects.cfg#L24

    Note that I'm not using the full version of EL, but a version base around the SimpleConstruction mod (https://forum.kerbalspaceprogram.com/index.php?/topic/173609-ksp-144-simpleconstruction-new-thread-stock-rocket-building-version-401-2018-06-24/ ... yes, it still works in 1.7.3 using the latest updated EL).

    On GitHub there's also some discussion around this issue (within a big thread of another issue) from several years ago: https://github.com/taniwha/Extraplanetary-Launchpads/issues/117

    JimmyDurandWesolowski commented on Jul 25, 2016
    @SarahLJP You got the same issue:
    
    ExperienceTrait: Cannot add effect 'ExSurveySkill' as it does not exist.
    ExperienceTrait: Cannot add effect 'ExConstructionSkill' as it does not exist.
    Can you also check for the DLL?

    But this was one of the few places online that I can even see this reported. Is anyone familiar with this spam?

    Finally, here's my current mod list (via CKAN) which may provide some context.

    Spoiler

    Flight Manager for Reusable Stages (FMRS) Continued (FMRSContinued 1.2.8.1)
    [x] Science! Continued (xScienceContinued 5.22)
    Action Groups Extended (AGExt 1:2.3.5)
    Airplane Plus (AirplanePlus 26.1)
    Astronomer's Visual Pack (AstronomersVisualPack 2:3.8.3.0)
    Astronomer's Visual Pack-4k Textures (AVP-4kTextures v1.9)
    Automated Screenshots & Saves (AutomatedScreenshots 0.8.4.4)
    B9 Part Switch (B9PartSwitch v2.11.1)
    BetterCrewAssignment (BetterCrewAssignment 1.3.2)
    BetterTimeWarpContinued (BetterTimeWarpCont 2.3.11.4)
    ClickThrough Blocker (ClickThroughBlocker 0.1.7.2)
    CollisionFX-Updated (CollisionFXUpdated 0.8.3.1.1)
    CommNet Constellation (CommNetConstellation 1.4)
    Community Category Kit (CommunityCategoryKit 4.3.0.0)
    Community Resource Pack (CommunityResourcePack 1.2.0.0)
    Community Tech Tree (CommunityTechTree 1:3.3.7)
    Community Terrain Texture Pack (CommunityTerrainTexturePack 1:1.0.4)
    Community Trait Icons (CommunityTraitIcons v1.1.1)
    Contract Configurator (ContractConfigurator 1.27.1)
    Contract Pack: Bases and Stations Reborn (ContractConfigurator-KerbinSpaceStation 2:3.7.1.5)
    Contract Pack: Kerbal Academy (ContractConfigurator-KerbalAcademy 1.1.10)
    Contract Pack: Tourism Plus (ContractConfigurator-Tourism 1.5.2)
    Contract Parser (ContractParser 8.0)
    Contracts Window + (ContractsWindowPlus 9.3)
    Craft Manager (CraftManager 1.1.5)
    Cryo Tanks (CryoTanks 1.3.0)
    Cryo Tanks Core (CryoTanks-Core 1.3.0)
    Custom Barn Kit (CustomBarnKit 1.1.19.0)
    Decoupler Shroud (DecouplerShroud 0.7.1)
    Deflatable Heat Shield (DeflatableHeatShield 0.0.3)
    Deployable Engines Plugin (DeployableEngines 1.1.0)
    Distant Object Enhancement (DistantObject v1.9.1.1)
    Distant Object Enhancement default config (DistantObject-default v1.9.1.1)
    DMagic Orbital Science (DMagicOrbitalScience 1.4.2)
    Docking Port Alignment Indicator (DockingPortAlignmentIndicator 6.8.3)
    Draggable Altimeter (DraggableAltimeter v1.0.1)
    Draggable Navball (DraggableNavball v1.0.1)
    Dynamic Battery Storage (DynamicBatteryStorage 2:2.0.6.0)
    Easy Vessel Switch (EVS) (EasyVesselSwitch 1.11)
    Editor Extensions Redux (EditorExtensionsRedux 3.3.22)
    Engine Lighting (EngineLighting 1.5.1)
    Environmental Visual Enhancements (EnvironmentalVisualEnhancements 2:EVE-1.7.3-0)
    Feline Utility Rovers (FelineUtilityRovers 1.2.10)
    Firespitter Core (FirespitterCore v7.13.0)
    Firespitter Resources config (FirespitterResourcesConfig v7.13.0)
    Hangar Extender (HangerExtenderExtended 3.5.5)
    Heat Control (HeatControl 0.4.12)
    Hide Empty Tech Tree Nodes (HideEmptyTechNodes 1.1.1)
    HyperEdit (HyperEdit 1.5.8.0)
    Interstellar Fuel Switch (InterstellarFuelSwitch 3.11.0.4)
    Interstellar Fuel Switch Core (InterstellarFuelSwitch-Core 3.11.0.4)
    Keep It Straight (KeepItStraight 1.0.7)
    Kerbal Alarm Clock (KerbalAlarmClock v3.11.0.0)
    Kerbal Atomics (KerbalAtomics 1:1.0.5)
    Kerbal Engineer Redux (KerbalEngineerRedux 1.1.6.0)
    Kerbal Improved Save System (KerbalImprovedSaveSystem v2.4.0)
    Kerbal Joint Reinforcement Continued (KerbalJointReinforcementContinued v3.5.0)
    Kerbal Planetary Base Systems (KerbalPlanetaryBaseSystems v1.6.9)
    Konstruction (Konstruction 1.2.0.0)
    Kopernicus Planetary System Modifier (Kopernicus 2:release-1.7.3-2)
    KS3P (KS3P V6.1)
    KSP AVC (KSP-AVC 1.3.1)
    KXAPI (KXAPI 1.1.0)
    MagiCore (MagiCore 1.3.1.7)
    Making Less History (MakingLessHistory 1.0)
    MechJeb 2 (MechJeb2 2.8.4.0)
    MechJeb and Engineer for all! (MechJebForAll 1.3.0.6)
    MemGraph (MemGraph 1:1.1.3)
    Mini Airbrakes (MiniAirbrakes 1.1)
    Mk2 Stockalike Expansion (Mk2Expansion 2:1.8.6)
    Mk3 Stockalike Expansion (Mk3Expansion 1.4.8)
    ModularFlightIntegrator (ModularFlightIntegrator 1.2.6.0)
    Module Manager (ModuleManager 4.0.3)
    MSP-3000 Material Science Pod (MSP3000 v1.1)
    NavHud (NavHudRenewed 1.3.7)
    Near Future Construction (NearFutureConstruction 1.1.4)
    Near Future Electrical (NearFutureElectrical 1.0.3)
    Near Future Electrical Core (NearFutureElectrical-Core 1.0.3)
    Near Future IVA Props (NearFutureProps 1:0.5.1)
    Near Future Launch Vehicles (NearFutureLaunchVehicles 1.2.3)
    Near Future Propulsion (NearFuturePropulsion 1.1.1)
    Near Future Solar (NearFutureSolar 1.0.5)
    Near Future Solar Core (NearFutureSolar-Core 1.0.5)
    Near Future Spacecraft (NearFutureSpacecraft 1.2.4)
    Outer Planets Mod (OuterPlanetsMod 2:2.2.5)
    Patch Manager (PatchManager 0.0.16.4)
    PersistentRotation (PersistentRotation 1.8.5)
    PlanetShine (PlanetShine 0.2.6.1)
    PlanetShine - Default configuration (PlanetShine-Config-Default 0.2.6.1)
    Portrait Stats (PortraitStats 17.0)
    Precise Node (PreciseNode 1.2.10.3)
    Progress Parser (ProgressParser 10.0)
    RasterPropMonitor (RasterPropMonitor 1:v0.30.6)
    RasterPropMonitor Core (RasterPropMonitor-Core 1:v0.30.6)
    RCS Build Aid Continued (RCSBuildAidCont 1:0.9.8)
    Realistic Atmospheres (RealisticAtmospheres 1.3.1)
    RecoveryController (RecoveryController 0.0.3.8)
    Reentry Particle Effect (ReentryParticleEffect 1.4)
    ReStock (ReStock 0.1.4)
    ReStock+ (ReStockPlus 0.1.4)
    Retractable Lifting Surface Module (RetractableLiftingSurface 0.1.6)
    scatterer (Scatterer 2:v0.0540)
    scatterer - default config (Scatterer-config 2:v0.0540)
    scatterer - sunflare (Scatterer-sunflare 2:v0.0540)
    SimpleConstruction (SimpleConstruction 1:3.4.6)
    SpaceY Expanded (SpaceY-Expanded 1.4)
    SpaceY Heavy Lifters (SpaceY-Lifters 1.17.2)
    Stockalike Mining Extension (StockalikeMiningExtension 0.99.3)
    Stockalike Station Parts Expansion Redux (StationPartsExpansionRedux 1.2.1)
    SXTContinued (SXTContinued 1:0.3.28.2)
    TAC Fuel Balancer (TacFuelBalancer v2.21.4.1)
    TextureReplacer (TextureReplacer v3.7)
    The Janitor's Closet (JanitorsCloset 0.3.6.1)
    Toolbar (Toolbar 1:1.7.22.2)
    Toolbar Controller (ToolbarController 1:0.1.8.2)
    Tracking Station Evolved (TrackingStationEvolved 4.1)
    Trajectories (Trajectories v2.2.3)
    Transfer Window Planner (TransferWindowPlanner v1.7.2.0)
    TriggerAu Flags (TriggerAu-Flags v2.9.3.0)
    TRP-Hire (TRPHire 0.6.9.4)
    TweakScale - Rescale Everything! (TweakScale v2.4.3.7)
    Universal Storage II (UniversalStorage2 1.7.0.10)
    USI Tools (USITools 1.2.0.0)
    WorldStabilizer (WorldStabilizer 0.9.5)
     

     

  17. 6 minutes ago, katateochi said:

    What happens in game as a consequence of the error, does the Craft Manager UI stop working when that happens?

    So far, Craft Manager hasn't stopped/quit on me or shown other visible functional problems. It did seem to open slower around when I got the error, but front-end functionally seemed fine.

    Also, I haven't seen that error again from my last session log, so I can't say it's reproduced itself. Maybe something random I was doing?

×
×
  • Create New...