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Voyageur

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    Micro-Satellite Engineer

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  1. 1. Yes please. However, as with most difficulty-increasing features, add an option to disable the requirements for life support. Just like the comm-net requirements in stock right now. 2. Yes as well. An option set to accompany this feature would be good though, to reduce intensity for better FPS to keep low-end PC owners in the game. 3. Planets yes, galaxies no. The only feasible thing I could see happening is probe missions if a life support feature was incorporated alongside. The amount of time it would take would mean alot of sci-fi features being added, not so much space simulator as @Magzimum mentioned. 4. Yes yes yes. I want there to be a reason for me to set up abort staging. I'm comfortable enough with my designs to launch with no abort feature or revert/quicksave options. The idea of random malfunctions and breakdowns is something I would enjoy. As with the other features suggested though, add an option to disable it at players' choosing.
  2. https://www.nasa.gov/feature/new-horizons-refines-course-for-next-flyby In case you can't open the link, the New Horizons probe just performed an adjustment burn in order to intercept MU69, a KBU (Kuiper Belt Object). "After the burn the spacecraft transitioned out of a so-called “three-axis stabilized mode,” the operating mode that allowed New Horizons to make new telescopic observations of six KBOs over the past week. These science observations will reveal new information on the shapes, surface properties and satellite systems of these objects, in ways that can’t be done from Earth. Images from these studies will be transmitted to Earth in the coming weeks." Edit: I shouldn't say JUST performed a burn, the article was published on 2Feb2017, but this is the first time I've heard about it.
  3. Just crafted a simple 3-stage rocket that gets my comm-sat payloads to Duna, and I've still got a whole bunch of leftover Delta-V. So if I was feeling really frugal, I could probably strip some of the fuel tanks I've got on the upper stage but I like having the extra margin for error. It's all about efficient flying my man.
  4. I like to use it for 1) the science you can gain, especially early game when you first unlock it and for 2) the aesthetics and idea behind it. I like the idea of setting up an outpost on a different moon/planet that is occupied by a few Kerbals for research purposes. It pleases my roleplay desires. Especially with any kind of life support addon, I like sending ressuply missions to said outposts.
  5. When the whole time you're building it, you wonder if @Whackjob would approve or simply laugh at it in mockery.
  6. I met the jury-rig of all jury-rigs not too long ago. Dude put out the "I just got done making moonshine in the Smokey Mountains" vibe, and that's exactly what was portrayed by his cooling setup. He custom-made a cooling system comprised of a car radiator, PVC pipe fittings, and a few square fans you would buy from WalMart as a last resort during an unexpectedly hot summer week. He lived in Alaska and I met him where I'm currently at, and he said that when it's extra cold out he can really crank up the cooling power by sticking the radiator outside on his porch with the fans blowing on it. The pictures were insane.
  7. This. I was mechanically inclined before I joined, therefore my list of desired jobs were all mechanically-oriented. Just so happened that I was assigned to hydraulic systems on aircraft. But you do have some say for the most part, and as far as the Air Force goes, if you don't choose or you absolutely don't want any of the careers that have openings, you'll be assigned "Open General/Maintenance/etc, which usually puts you in some excrements job handing out basketballs at the base gym, or working the chow hall.
  8. I can't recall a time I've ever gone further than Duna, manned or unmanned. I attempted a manned landing/return Duna trip, but my lander experienced a Rapid Unplanned Disassembly on the surface of Duna, and that was the last time I sent a Kerbal to it's iron infused soils. My last major attempt was an actual station comprised of a science lab, hab module, life support module, and tug module. My 4 nuke engines couldn't propel the station and I lost motivation after the heartbreak it produced. The only two planets outside of Kerbin I've been to are Eve and Duna.
  9. This is something I can definitely do. Just might try this tonight with my very reliable mothership/drone method. Video coming soon™!
  10. Read this as TRDS at first glance. Thought for a second you might have designed a Tardis and got really excited. That would be a sight to see in KSP, a fully functional Tardis whizzing through space, taking in the sights of Jool's moons and slingshotting around to spend the day at Eeloo.
  11. 99% of the military is comprised of people who enter a field they have no prior background in. Learn as you go and qualify when necessary. It's hard to come by an 18-21 year old with a background in aircraft mechanics, or intel analysis, or nuclear design. But yeah in my case, the job itself isn't hard at all and as I mentioned before, any gorilla could do it but it just so happens that the learning curve for me is nonexistant and I can just jump right into fixing things.
  12. I add a decoupler on to the rover itself, usually a very small one, and set it at the lowest separation force. I believe you have to add the decoupler to the rover on the desired connecting side, because if you add a decoupler into the cargo bay and try to merge the rover into the assembled rocket it won't connect. Usually a .625 decoupler will do the trick and a separation force of 1 will ensure your rover doesn't slam into the bottom of the cargo bay and destroy itself. Driving it out of the cargo bay itself can be a little tricky and usually takes a few mess ups to achieve. Hope this helped!
  13. I'm a sucker for micro-probes and micro-satellites, so if I'm doing a rover I prefer the round cargo bays with the rover neatly tucked inside and a skycrane built on the top of the cargo bay/storage container. It's usually a pretty straight forward and cookie cutter design, but it pleases me aesthetically. I like to take the realistic looking approach with my rockets and payloads though, that's just my personal preference.
  14. Nothing professional, I've just been using a computer seriously since I was about 13. I made due with a retired Dell laptop from my step-grandma's accounting company. Where I work doesn't know that though, they just saw my rank and how long I'm gonna be at the location I'm at, and that the guy who was doing my job before needed a replacement. It was more a stroke of luck for everybody else that I've got the knowledge I do, because most of the problems can be fixed in-house and don't have to be escalated, resulting in more time taken for simple fixes.
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