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Voyageur

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Posts posted by Voyageur

  1. 1. Yes please. However, as with most difficulty-increasing features, add an option to disable the requirements for life support. Just like the comm-net requirements in stock right now.

    2. Yes as well. An option set to accompany this feature would be good though, to reduce intensity for better FPS to keep low-end PC owners in the game.

    3. Planets yes, galaxies no. The only feasible thing I could see happening is probe missions if a life support feature was incorporated alongside. The amount of time it would take would mean alot of sci-fi features being added, not so much space simulator as @Magzimum mentioned.

    4. Yes yes yes. I want there to be a reason for me to set up abort staging. I'm comfortable enough with my designs to launch with no abort feature or revert/quicksave options. The idea of random malfunctions and breakdowns is something I would enjoy. As with the other features suggested though, add an option to disable it at players' choosing.

  2. https://www.nasa.gov/feature/new-horizons-refines-course-for-next-flyby

    In case you can't open the link, the New Horizons probe just performed an adjustment burn in order to intercept MU69, a KBU (Kuiper Belt Object). 

    "After the burn the spacecraft transitioned out of a so-called “three-axis stabilized mode,” the operating mode that allowed New Horizons to make new telescopic observations of six KBOs over the past week. These science observations will reveal new information on the shapes, surface properties and satellite systems of these objects, in ways that can’t be done from Earth. Images from these studies will be transmitted to Earth in the coming weeks."

    Edit: I shouldn't say JUST performed a burn, the article was published on 2Feb2017, but this is the first time I've heard about it.

  3. I like to use it for 1) the science you can gain, especially early game when you first unlock it and for 2) the aesthetics and idea behind it. I like the idea of setting up an outpost on a different moon/planet that is occupied by a few Kerbals for research purposes. It pleases my roleplay desires. Especially with any kind of life support addon, I like sending ressuply missions to said outposts.

  4. 49 minutes ago, Rath said:

    Wow.  My friends cousin did it with a garden hose and some little hydraulic pipes.  He had to run the hose through the mailbox to attach it to the outdoor hose when he was evicted cause he spent all his money on a PC crashed at my friends house.  A random homeless guy came and cut it to steal as much of it as possible.  He repaired it by buying some of those metal bendy pipes under your sink in the uncut version and now has a 50m armored cooling system.

    Lost it at "armored cooling system" lmao. Steel braid hose?

  5. 1 hour ago, Rath said:

    KSP doesn't do that much with the graphics card.  It might be another issue.  Or you could jury-rig some cooling. 

    I met the jury-rig of all jury-rigs not too long ago. Dude put out the "I just got done making moonshine in the Smokey Mountains" vibe, and that's exactly what was portrayed by his cooling setup. He custom-made a cooling system comprised of a car radiator, PVC pipe fittings, and a few square fans you would buy from WalMart as a last resort during an unexpectedly hot summer week. He lived in Alaska and I met him where I'm currently at, and he said that when it's extra cold out he can really crank up the cooling power by sticking the radiator outside on his porch with the fans blowing on it. The pictures were insane. 

  6. 9 hours ago, TheSaint said:

    They should be signed up for an MOS/A-School before they ever get on the bus, at least if they were smart about it. So if they get assigned to a skill that they don't like or aren't any good at, it's usually their own fault.

    This. I was mechanically inclined before I joined, therefore my list of desired jobs were all mechanically-oriented. Just so happened that I was assigned to hydraulic systems on aircraft. But you do have some say for the most part, and as far as the Air Force goes, if you don't choose or you absolutely don't want any of the careers that have openings, you'll be assigned "Open General/Maintenance/etc, which usually puts you in some excrements job handing out basketballs at the base gym, or working the chow hall.

  7. I can't recall a time I've ever gone further than Duna, manned or unmanned. I attempted a manned landing/return Duna trip, but my lander experienced a Rapid Unplanned Disassembly on the surface of Duna, and that was the last time I sent a Kerbal to it's iron infused soils. My last major attempt was an actual station comprised of a science lab, hab module, life support module, and tug module. My 4 nuke engines couldn't propel the station and I lost motivation after the heartbreak it produced. The only two planets outside of Kerbin I've been to are Eve and Duna. 

  8. 7 hours ago, Mrsupersonic8 said:
    • TDRS - Tracking and Data Relay Satellite

    Read this as TRDS at first glance. Thought for a second you might have designed a Tardis and got really excited. That would be a sight to see in KSP, a fully functional Tardis whizzing through space, taking in the sights of Jool's moons and slingshotting around to spend the day at Eeloo.

  9. On 2/23/2017 at 0:42 AM, Camacha said:

    Is that usual in the military, that people get put on positions they have no background for? It seems everyone caught a lucky break in your case.

     

    99% of the military is comprised of people who enter a field they have no prior background in. Learn as you go and qualify when necessary. It's hard to come by an 18-21 year old with a background in aircraft mechanics, or intel analysis, or nuclear design. 

     

    But yeah in my case, the job itself isn't hard at all and as I mentioned before, any gorilla could do it but it just so happens that the learning curve for me is nonexistant and I can just jump right into fixing things.

  10. On 2/23/2017 at 1:53 AM, Kerbital said:

     

    How do you make your rover stay inside? I tried that with small rovers. They disappear in flight, the bay is empty on arrival.

     

    I add a decoupler on to the rover itself, usually a very small one, and set it at the lowest separation force. I believe you have to add the decoupler to the rover on the desired connecting side, because if you add a decoupler into the cargo bay and try to merge the rover into the assembled rocket it won't connect. Usually a .625 decoupler will do the trick and a separation force of 1 will ensure your rover doesn't slam into the bottom of the cargo bay and destroy itself. Driving it out of the cargo bay itself can be a little tricky and usually takes a few mess ups to achieve. Hope this helped!

  11. I'm a sucker for micro-probes and micro-satellites, so if I'm doing a rover I prefer the round cargo bays with the rover neatly tucked inside and a skycrane built on the top of the cargo bay/storage container. It's usually a pretty straight forward and cookie cutter design, but it pleases me aesthetically. I like to take the realistic looking approach with my rockets and payloads though, that's just my personal preference.

  12. 5 hours ago, Camacha said:

    Do you have a background in computers? It seems a bit random to just assign an aircraft mechanic to computer duty. Generally, people with the right inclination will catch on soon enough, but it certainly is not for everyone and some problems require a bit of background experience or knowledge.

    5 hours ago, kerbiloid said:

    Probably the-guy-who-knows becomes The-guy-who-must.

     

    Nothing professional, I've just been using a computer seriously since I was about 13. I made due with a retired Dell laptop from my step-grandma's accounting company. Where I work doesn't know that though, they just saw my rank and how long I'm gonna be at the location I'm at, and that the guy who was doing my job before needed a replacement. 

    It was more a stroke of luck for everybody else that I've got the knowledge I do, because most of the problems can be fixed in-house and don't have to be escalated, resulting in more time taken for simple fixes.

  13. 1 hour ago, pxi said:

    IT - Inhome (Derp, Voyageur has the right one) Information Technology, a term that came about somewhere around the early 80's when the 8-bit computers were starting to make serious inroads into peoples homes.  Nowadays it's an umbrella term for anything computer related.

     

    On topic, what I personally find worse than the ignorance of some of the users I've had to deal with is their sheer bloody-minded determination not to learn from their mistakes.  With some people, everything 'just happens' as if the malware fairy just came calling (and logfiles etc aren't a thing).  These are generally the people who ring you screaming for a fix like yesterday, but when you've done that, and try to give them simple hints how to not have the same problem again they all but stick their fingers in their ears and go "la-la-la can't hear you".

    This exactly. My situation is a little different, because I still work in the unit I normally would, except I'm in charge of our network assets and not our flying ones. I've come to the conclusion that people don't really know what we do except fix their technology when it doesn't work, but that includes EVERYTHING they don't know anything about, regardless of whether or not we have authority over it.

    People don't know what I do, but they come to me when whatever it is they need is something they know nothing about. They just assume I handle it. People damn near spartan kick through my door, belligerently demanding I fix their computer because it absolutely has to be done yesterday even when it's something as simple as turning the god forsaken monitor on, or cycling power, or unplugging the ethernet and plugging it back in. It's nuts. IT isn't even what I'm experienced in, I'm literally doing basic computer knowledge level stuff. Any gorilla who's ever even seen a computer ever could do the stuff I do. The blatant stupidity and ignorance is unreal.  

  14. Mad kudos to you. I'm normally an aircraft mechanic, and due to recent events I'm working in an IT-esque job for the next 4 months. I'm a month in and some of the stupidity I come across is astounding. I don't know how some of you can deal with it as a full-on career, so to you I give props.

    Rant over. Feel free to share some of your craziest requests/complaints as well. :wink:

  15. 1 hour ago, DerekL1963 said:

    I'm curious how this hinders you...  I've been all over the system and have never once used a gravity slingshot.

    I mean I guess it's not impossible, I just like to make my rockets efficient and a little less kerbal than necessary. If I can use a planet's gravity as free delta-v, then I'll take it. Also because it's satisfying.

  16. Evening everyone!
     

    I'm currently seeking advice on one of the techniques I've never tried in KSP, and has honestly hindered my experience in interplanetary travel past Duna and Eve. I've never attempted a gravity slingshot, or using a planet's SOI to alter my trajection so that I spend less delta-v getting to a planet further out/in in the solar system. 

    I understand the principle of it; make your trajection/intercept either forward or behind your direction to either slow or speed you up, allowing you to alter your course without spending excess delta-v trying to straight Hohmann Transfer your way to somewhere like Eeloo. 

    Anyway, any and all advice is welcome. I'm mostly at a loss as to how you plan and fine-tune your course and know which way you're going to end up when it comes to eccentricity and inclination. I've never tried it so obviously I'm at a loss in that regard.

    Teach me your ways!

  17. Mun fly-by's/orbits/landings/returns vary by difficulty based on skill level, obviously. I've gone to the Mun god knows how many times and I couldn't really comprehend or visualize this. Best advice I could give for a future tutorial you might make is to:

    - Always always always add screenshots

    - Always be specific with numerical values i.e delta-v, weight, seconds, minutes, days, etc.

    - A tutorial doesn't have to be written like a Buzzfeed article and sound cool, most of the time tutorials that are bland and plain-jane are more informative and easier to comprehend. 

  18. 2 minutes ago, KerikBalm said:

    well, the wiki has a give of ike from Duna. Since they are tidally locked to each other, you should see something similar for Duna. It should be prettier with scatterer and EVE of course, but not as pretty as the blue-green marble that is Kerbin

    Ikes_libration.gif

    I agree. As awesome as that is, not much compares to Kerbin with clouds at sunset/sunrise. I do like Dunatian sunrises/sunsets though from space, I think the burnt red has a really appealing look to it. I just might set up a geostationary satellite in Duna orbit purely for aesthetic purposes.

     

    Edit: Only with SVE/EVE clouds though. No visual addons with Duna leaves alot to be desired if you ask me.

  19. 14 hours ago, KerikBalm said:

    What you also may enjoy, is having a kerbal stand on a body tidally locked to another body, and just watch the body from the ground while in time warp.

    These bodies would be Mun (to Kerbin), Duna (To Ike), Ike (to Duna), Tylo/Val/Laythe (to Jool) - similar effect since the camera will just stay pointing at the body, and you can watch it change phases.

    Only Ike has some eccentricity and inclination of the tidally locked bodies, so that observation is a little cooler, since you see libration of duna from ike, or of ike from duna.

    I'll be sure to try that out, AKA I'll probably do that tonight and make a video of it so I can watch over and over and share with the rest of the community.

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