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SG Aero

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Everything posted by SG Aero

  1. As title describes. I'm wondering how I can make it so that whenever a craft would save the location of it's parts, as in breaking ground, it does something else instead before saving. I'm hoping to try and counter robotics drift by just turning off gravity and physics so that the parts destress before saving, but I'm not sure how to do this and I can't figure it out with the documentation.
  2. I had a somewhat simplistic but kinda plausible idea for fixing the robotics drift, but I'm very inexperienced with mods so some help/someone telling me if this is even possible would be useful. Pretty much, my thinking is since the robotics drifting barely occurs in orbit due to the lack of external forces, the "fix" for the issue should just be to reset all forces on a craft every time it saves part positions. Like, save the position/motion data of the root part for reloading the craft in the correct location, but then set gravity/acceleration/rotational force to zero for the craft, give a few seconds for the craft to settle, and then save part positions. I believe this could be accomplished with the "OnSave" method and editing vehiclephysics.gravity but I don't know enough about this to have any clue if this is viable. Any assistance?
  3. Every time I restart this game, the UI goes back to the 120% size it was set to initially before I got resolution set up. The problem is, it keeps the size slider in the same spot. I'm at 80% ui scale and the ui is so big it's taking up almost my whole screen. Is there any way to fix this?
  4. I mean, take 2 said they want microtransactions in all their IP's, so...
  5. 1: Hope there are no microtransactions like t2 wants to do in all their games 2: hope there's at least a slight discount for veteran players, just to throw a small bone to the veterans
  6. With that tonnage I might as well just make a huge ball of played with an engine and a few essentials inside. I think his tournament is being put on by someone who has no understanding of how this works.
  7. Okay no those rules aren’t going to fly. 800000 tons is still way too much. Also no limit on the number of ships is completely absurd.
  8. yeah that seems a tad absurd. I could put so many of my indestructible 50 ton snake looking things and just sit there and wait.
  9. I’m mainly complaining about the surface features being dlc only
  10. Smash ultimate, assassins creed odyssey, call of duty, destiny 2 (which had dlc issues but that’s besides the point), Diablo 3, dishonored 2, the division, dota 2, Elder scrolls online, final fantasy 15, Minecraft, etc. it’s not uncommon to get free updates. And again, there’s a difference between adding content and changing existing features. You guys keep ignoring that point.
  11. @klgraham1013 don’t get me wrong I’m fine with dlc I just don’t like when they overhaul and change features then sell it as dlc so that the game with dlc operates pretty differently when compared to the normal game. Also I’m not wrong with the free updates. Saying it’s a sad sad world doesn’t make it any less true.
  12. For the people saying this is just an expansion, that’s wrong. This is more than an expansion. It’s changing multiple features in the base game. Having more science and parts and things to do on the surface is one thing. Adding inventories and overhauling surface features entirely is a completely different problem. They’re changing base features. Dlc is new content, not editing existing gameplay. It’s like a game has a story but then releases dlc that has some new story elements, but also edits all of the existing story, as well as changing every map in the game to be better. That’s absurd. Also get that trash about how we shouldn’t expect free updates out of here. Free pc updates once you buy the game has been standard for years on pc games.
  13. There's a difference between adding gameplay mechanics and completely changing existing ones. The latter is closer to this expansion in many way. If it was new mechanics, it wouldn't be so bad to have that in dlc. But the change in terrain, kerbal inventory, etc just seems like a bit too much.
  14. I am still of the opinion that all planet and surface features should be stock, with robotics and new parts being dlc. It's coming way too close to adding essential features to paid dlc if you starting changing the planets and require people to pay to do that. Also, this DLC really seems like it shouldn't be released as a paid dlc. This really seems like a massive overhaul of several aspects of the game, which has me concerned that you can only get it through dlc.
  15. I’m very irritated that this is DLC. The robotic parts are fine as dlc. Why in hell are the surface features dlc? That’s doesn’t make any god damn sense.
  16. Too bad this is more dead than my social life. Are you still around, @SkunkTwerks?
  17. Seats 12 victims. Completely stock. Can be landed if you try really hard. I would recommend not using vtol engines to land in the water, as it weighs 400 tons and has a very heavy keel, which means it flies like ass. Only moderate ass though. For a pirate ship it's surprisingly agile.
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