UranianBlue

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About UranianBlue

  • Rank
    The Duna Hater / The Dissenter

Contact Methods

  • Skype just use my email: uranianblue039@gmail.com

Profile Information

  • Location Calling out reporters over Ross 128's variability.
  • Interests Physics, Astronomy, Ship Building, Kopernicus, Developing mods, Searching for Exoplanets, Politics, Trolling Creationists, and being a smart-ass. I'm also and amateur astronomer (currently going for my astronomy major) and a former member of the national space society.

    Also, Ross 128b is not "earthlike."

Recent Profile Visitors

1381 profile views
  1. [1.3.1] Kerbal Star Systems [v0.7.3] 11 Dec 2017

    Finally, somebody listens to my ideas.
  2. [WIP] [1.3.1] DoubleDouble (DD) (v1.1)

    Do you need any extra science defs, or work done on your wiki?
  3. [WIP] [1.3.1] DoubleDouble (DD) (v1.1)

    what do you need me to do?
  4. [WIP] [1.3.1] DoubleDouble (DD) (v1.1)

    same as my forum username: UranianBlue.
  5. [WIP] [1.3.1] DoubleDouble (DD) (v1.1)

    I don't use GitHub; I only use Curse.
  6. [WIP] [1.3.1] DoubleDouble (DD) (v1.1)

    SamBelanger is trying to enslave you, run for your lives! "accept" might be a little soft for what you truly have planned.
  7. [WIP] [1.3.1] DoubleDouble (DD) (v1.1)

    Yeah, that hasn't helped me very much. I take forever to get anything made. I just learned that you can hire slave writers who will write science defs for you. I hope you're sarcastic, because @SamBelanger is working on a pretty big mod.
  8. Hello everybody!

    I've been working on a few things lately, and I just learned that I can speed things up if I enslave get some users to help me finish and manage my mods. Partial ownership of the mod will be given, as well as some inside knowledge on future updates and influence on the mods. In particular, I'm looking for people to help manage Cavran Planet Pack and Dwarf Planets Plus. You will be paid about 0$ during the career (welcome to being a KSP modder; if you want money, look at games like Minecraft :) ).

    If you want the job, you must be able to do the following:

    #1: Use Module Manager .cfg notation.

    #2: Have (at least) basic understanding of Kopernicus.

    #3: Have experience in GIMP or Photoshop.

    #4: Possess good writing skills.

    #5: Know how to write science defs.

    Those who want to apply to the job, send me a PM and let me know you're interested.

    If you get the job*, expect to:

               #0: be enslaved and worked to death under pressure.  (naw, just kidding!!)

               #1: Write alot of science-defs.

               #2: Paint up creative and accurate biome-maps in Gimp and/or Photoshop (depending on which you use)

               #3: Help write e.v.e configs to enable clouds.

               #4: Contribute to the ideas for potential new planets in future updates.

    * Only 2 people will be chosen.

  9. [1.3.1] Kerbal Star Systems [v0.7.3] 11 Dec 2017

    Hmmmm.... As a pragmatist, I will immediately put this philosophy to good use... Who wants a job?!
  10. [1.3.1] Kerbal Star Systems [v0.7.3] 11 Dec 2017

    Considering that there is somewhere around 100 bodies in KSS, it looks like there must be at least another 60+ bodies that need science-defs. I need to do this with mods I make. Never though about enslaving the community. If only I could get the community to write Science Defs and draw biome maps for me . . .
  11. [1.3.1] Kerbal Star Systems [v0.7.3] 11 Dec 2017

    You are lucky that the player "Hypercosmic" hasn't been to this thread... Some say that he will troll your thread if your system isn't stable. Still others say that you can summon him if you say his name three times... @Hypercosmic @Hypercosmic @Hypercosmic good luck dealing with the pessimism
  12. [1.3.1] Kerbal Star Systems [v0.7.3] 11 Dec 2017

    timed situation could be bad though. If a big release of KSS, say part two, is supposed to have all the new science defs, and I haven't finished them yet, I have a feeling that KSS players are going to show up at my doorstep with pitchforks and torches. I noticed your configs have weird indentation; do you use a text editor other than Notepad++?
  13. [1.3.1] Kerbal Star Systems [v0.7.3] 11 Dec 2017

    yes... but in order to make a complete science def config, which takes forever to write because I've done it before, it would take maybe two hours to get all the required science defs for just one planet. Now, multiply those two hours by the ~100 objects in KSS and you understand this term: Crippling Depression I'm applying for the job because I only want to do a fraction of the science defs, and I don't want to do them in a timed situation.
  14. [1.3.1] Kerbal Star Systems [v0.7.3] 11 Dec 2017

    Oh boy... everybody! run from this forum as fast as you can! The GPP thread isn't looking to enslave you. This is going to be fun. How many people do you think saw this and ran as far away from this forum, then promptly took a job at the DMV to avoid being a slave writer?
  15. this is why monitoring UV Ceti stars and discovering them is important!!