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linecrafter

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Posts posted by linecrafter

  1. I'm making this thread to help others, the problem is solved

    Problem:
    I encountered an issue with the mouse wheel zoom in and zoom out not working specifically in flight and in the map view. The problem drove me nuts for three days. 

    Solution: 
    The solution was to delete the settings.cfg file (booting up the game creates a new one) or to simply reset settings in the game. I believe this worked as steam does not touch settings when verifying files and does not reset settings once you re-install the game.

    What didn't work:
    Clearing input locks in alt+f12
    Verifying game files
    Removing all of the mods
    Re-installing via steam
    Tried checking the settings.cfg for a fix from https://forum.kerbalspaceprogram.com/index.php?/topic/197063-scroll-to-zoom-not-working/ but didn't help as well
    Removing processes in task manager related to input (stuff like input mapper and razer software)
    Tried three mouses, two wireless and one wired
    Tried different game saves 

     

  2. On 7/30/2022 at 8:59 PM, Spaceman.Spiff said:

    Will there be a Mammoth-1? Perhaps a slightly less powerful, less efficient, and more expensive version unlocked earlier in the tech tree. (Representing the original F-1s vs. this which looks like a more modern design with refined components, more cost effective manufacturing, etc)

    F-1 engine is already represented by KE-1 mastodon from making history DLC.  F-1B (Mammoth-II) was considered for SLS and Mammoth engine (Four vectors) is the SLS engine
    KE-1_Bare.png

  3. 19 hours ago, Nate Simpson said:

    Exhaust does adjust dynamically as ambient pressure changes! Yay!

    Alas, this is shown at the resolution at which it was captured. It was shared at a recent internal show and tell and I thought it was cool enough to show to you all. We're going to try to do a better job of keeping in the backs of our minds that any internal show and tell asset is a potential future public show and tell asset! In the meantime, pardon our pixels...

    can you lower your cool threshhold so we could potentially see more development stuff?

  4. 3 hours ago, Snark said:

    He did indeed.  But look, guys, they've got a lot on their plate, and they're human.  It's easy to miss a spot here and there.  For myself, I don't worry about the fact that not everyone is a walking encyclopedia-- I mean, heck, I learned quite a bit just hanging around Scott, and I'm not exactly uninformed myself.  Rather, I'm stoked that they're clearly highly motivated to get it right, and when told something they didn't know, they don't blow it off:  they eagerly ask questions and write stuff down.  They're receptive and motivated.

    I'm just jealous , who wouldn't want a lesson from Scott Manley in person? I guess I should start making KSP 3 to have a chance 

  5. 13 hours ago, Snark said:

    That's kind of a broad question.  Got anything more specific?

    I just wanted to know if there will be jet planes and are there any changes to aerodynamics

    13 hours ago, Snark said:

    Kind of a broad question.  There are certainly going to be user settings for some things, just as KSP 1 allows setting some things.  Did you have something specific in mind?

    I'm referring to UI we've seen in dev story trailer, a lot of people were wondering if you could drag around widgets (like navball, timewarp, SAS/RCS buttons etc)MERqbo6.png

  6. I just watched scott's stream recording and i'm writing out everything they didn't ask or would make sense to know more about

    • IS LANDING GEAR FIXED???
    • Any more info about multiplayer?
    • Binary planets, what is their solution to make it work with patched conics?
    • Underwater Exploration , what can you find?
    • Can you collide with rocks in rings?
    • Any info about life support?
    • Any info on jet engines and airplanes?
    • Action replay?
    • Any info about robotics?
    • What happened to dres? They mentioned they made it interesting
    • What can we expect from part damage?
    • Will there be any structures / cities on Kerbin?
    • Career/Science mode?
    • The guys mentioned a crawler for rockets , how will that work?
    • Can UI be customized?
    • Would it be possible to make automated ships delivering resources from many colonies to one spot?
  7. Info about ksp 2 with timestamps from this video https://youtu.be/vu22bFtZgKg 

    Spoiler

    9:00 ksp 2 runs on latest version of unity

    9:08 PQS is replaced by PQS+

    9:30 binary planets are not likely to be in game

    10:45 there's a separate timewarp mode for continuous acceleration travel

    11:04 no caves (oof)

    11:24 underwater exploration

    11:36 kerbin north pole isn't flat anymore(subject to change)

    12:51 SRB thrust vectoring was requested

    13:15 4 launchpads for multiplayer

    15:35 advanced planetshine

    15:53 rings consist of rocks

    16:52 scatter density is big enough for grass to look like actual grass

    18:25 wheel tracks and foorprints are neither confirmed or denied

    19:08 metallic hydrogen is the only fuel confirmed

    19:29 parts got art passes

    21:09 kerbal animation system is very advanced (and a recreation of animations seen) , 3 levels of kerbal panic

    23:17 no info about life support, no info whether artificial gravity rings have any use

    23:42 no comment about radiation effects from orion or daedalus engines

    23:55 no plans for weather

    24:00 inflatable habitats and colony parts

    24:56 ingame scripting/dev tool? , ingame codebase is highly documented , modding is a priority

    25:57 kerbal system is same scale , all planets got a makeover

    26:45 you can't port old saves

    27:13 ui is still very WIP

    27:49 no info about jet engines

    28:40 lua script might not be in the final game, but it was used to easily create a star ,then a planet , then give it inclination, you can also destroy specific part , give it artificial force

    29:15 action replay was requested

    29:56 ksp 2 has been in works for more than a year

    30:25 currently no robotic parts

    31:05 no info about pre release programs

    31:12 devs liked the idea of giving modders a jump start by giving them ksp 2 before the release

    32:17 singleplayer is drm free

    33:38 textures look very good

    33:43 physx in ksp 2 and an optimised version of it for physics

    36:05 other star systems will be very wacky, "ultra big planets"

    36:40 planes likely early in dev/not in game right now , runway for colonies

    38:05 devs gave two answers about clouds: "clouds are not currently planned" and "the game is in development ask us later"

    38:24 binary planets are likely to not be ingame because of patched conics problem , but devs said they have a solution , scott doubts it

    41:03 confirmed resources so far are metallic hydrogen , cesium, metallic hydrogen with cesium, water

    44:08 they didn't forget dres , and they changed something about it so that it will be interesting

    46:04 scott is doing tutorials for ksp 2 and lots of gameplay videos

    46:28 no info career mode

    47:25 vomiting kerbals confirmed

    48:03 fuel tanks leaks can catch on fire , part damage

    48:37 atmosphere explosions look different from ones in vacuum

    48:50 VFX overhaul

    49:52 no plans for part crumbling/deformation

    50:02 colonies are physically simulated

    50:25 orbital and surface colonies are different

    51:08 no cities or structures on kerbin were shown, KSC looks good, scatter looks awesome , scatter collisions

    51:40 destructible scatters are considered by devs

    51:54 iva they seen is bunch of shuttle displays

    54:03 easter eggs might be there

    54:32 VAB is bigger and prettier

    54:48 you can now put parts down that aren't attched to the ship , you can build the whole rocket in separate parts and stich it together, orthographic projections of rockets that look like blueprints

    55:43 science gameplay is more deep

    56:19 KSC biomes might return

    57:08 achievment talk

    57:27 no planes in trailer , procedural wings MIGHT be ingame

    57:47 coloniy pieces could be connected

    58:13 crawler for rockets , likely not controllable by player 59:06 no info about boil off 59:14 no procedrual solar systems

    59:34 devs liked the idea of being able to lock solar panel/radiator rotation

    1:00:08 vab is twice the size 1:00:24 no info about hweels

    1:00:57 new landing legs , no idea if landing gear is physics

    1:02:00 there will new and old parts

    1:03:56 all parts seen in trailers are game assets

    1:07:14 ksp 2 is mainly about designing and flying rockets , the colony system won't be super complex, devs dont want simcity in space

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