Red Stapler

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About Red Stapler

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  • Location 33.62 x 117.75
  • Interests All things Jeb

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  1. Red Stapler

    Pretty Good Test Thread

    Begin test for no reason.... The Forum God help us! ...end test for no reason.
  2. Red Stapler

    Error 1020

    LOL...thanks to all for keeping us entertained in this thread during the downage. Also a thank you to all the Bothans.
  3. It's very clearly stated on the 1st post in this thread by blowfish under "Installment Instructions". Please take a moment to read through before you ask any more questions. Tnx.
  4. Updated TS last night and all good (so far)! Also @Lisias, I created a config for Near Future Aeronautics last night (latest v1.04), here it is in case you want to add in future like you did for Stock Alike Station Parts... I compared vs several of the other configs in TS patches so hopefully the code is correct for engines, nacelles/intakes and RSC parts. If any issues, let me know so I can correct and learn. I'll be testing it further tonight as well. Thanks, RS
  5. I just wanted to come in here and shout out a huge thank you to Lisias for all your work, attention to detail and entertaining grammar. This thread is like reading a technical novella...rewarding and entertaining!! Also a big thank you to the army of testers helping identify issues and keep TS as 'fresh' as possible...some of the recent gremlins you guys are dealing with are very convoluted to say the least. If I run across anything 'newish' I'll report back I just read thru the last 10 or so pages as I'm gonna update TS tonight and hope it plays well with my plethora (said in 'The Three Amigos' movie way) of mods. Also gonna create a config for Nertea's NF Aeronautics as I didn't see those engines in the current configs included. Anyhow, no new bugs or complaints, just a pile of thank yous! Ok, back to the VAB with me.... Cheers!
  6. Major update for all you music lovers! v2.0 has lots of goodies... Please see step #3 of the Installation notes regarding use of 'RSSpecial playlists.cfg' if you want the 3 extra playlists to work correctly in game. v2.0 (2019-3-12) New: 42 Music, 37 Ambient and 5 Special tracks 8 New Playlists Added Space Center Ambience Morning playlist Added Space Center Ambience Evening playlist Added Pre-Launch Morning playlist Added Pre-Launch Evening playlist Added Splashed playlist Added DeadDay playlist (RSSpecial playlist.cfg only) Added DayDeadLate playlist (RSSpecial playlist.cfg only) Added DeadNight playlist (RSSpecial playlist.cfg only) Cleaned up the Not Used folder Removed 3 files from v1.1 Added 2 new sample files Changed 'anthousai-roosters' to 'day-roosters' and placed in Ambient folder Created a Special folder (mostly for organizing RSSpecial playlists.cfg tracks) Updated a few playlists for better scene/situation alignment As mentioned before, all feedback welcome directly in this thread, via Github or feel free to PM me. I would love to hear back from those using this mod regarding: Any issues Music tracks or ambients you do not like Music tracks or ambients you would like to see included in the future Ideas for new playlists Are the frogs overkill? Crickets...really? Wait, was that thunder? Do you like the Spitfire/helicopters/etc flying around? Owls, coyotes seagulls and songbirds...again, really? KSC is technically a spaceport located at the equator so I figured it would be a bit airporty and swampy. Thanks and enjoy, RS
  7. Red Stapler

    [1.6.1] Soundtrack Editor 4.6 (2019-01-28)

    Issue found, final update... Upon further testing, 'vesselSituation' should be 'vesselState' for Inactive/Active/Dead states in the playlist. Once I made this change in the playlist, the states did not change back to 'Any' in the in game editor as long as I did not make any changes in the editor and save them for that game session (if you save, it reverts back to 'vesselSituation' in the playlist which causes STE to default back to 'Any' in game the next time you load KSP up). To get around the vessel state going back to 'any' in the game, once I finalized my playlist I made it read only so STE can't change 'vesselState = dead' to 'vesselSituation = dead' in the playlist and everything works in game as expected betweeen sessions. Just reporting back in case anyone is interested/ran into this minor issue (updated in Github for pizza's perusal as well).
  8. Red Stapler

    [1.6.1] Soundtrack Editor 4.6 (2019-01-28)

    Update to above: After further testing, the issue seems to be that STE does not retain or reload the values (Active, Inactive, Dead) for vesselSituation (which is displayed as 'state' in the editor) between game sessions. Repro Steps: Open up the Playlist Editor in STE Change 'state' to 'Active, Inactive' for the Space playlist (from the default of 'Any') Save your changes (close the playlist and re-open just to confirm the Space state values still show 'Active, Inactive') Close KSP and re-launch the game...go back into the Space playlist in the editor and notice that state is set to 'Any' again The other interesting part is if you open up the playlist.cfg file in the playlists folder, it still shows the correct values you entered ('Active, Inactive' as per the example above) so it seems the Playlist Editor in STE is saving those values to the config file but is not picking them up or is defaulting back to 'Any' when back in the game. Above can be reproduced on any existing or new playlist that uses the 'state' field. Noticed this issue when I was trying to set up music to play when a vessel state = dead (it would work for that game session, but not the next one). Adding the issue to: https://github.com/pizzaoverhead/SoundtrackEditor/issues in the hope it is a worthy bug to fix and (for selfish reasons) so I can add vesselSituation = dead music to my upcoming mod release. Tnx!
  9. Red Stapler

    [1.6.1] Soundtrack Editor 4.6 (2019-01-28)

    Hey all & @pizzaoverhead, See updated post below this post for latest info in this issue... I'm working on finalizing v2.0 of my music mod but ran into a problem and was wondering if anyone else has had this issue and/or a possible fix re: vesselSituation = Dead. I searched thru the pages of this thread and did not see any solutions. When I 1st create my playlist in the editor, all seems to work fine and the music plays when my vessel has crashed/is dead and seems to be fine for that game session. But when I reload KSP and try to launch a plane from the runway again, the music for 'dead' plays as soon as my active vessel leaves (looses contact) with the runway and does not play again when crashed/dead as it should. Or the 'dead' music will play right after I 'Revert to Launch' when back on the runway but will not play on 'dead' state unless I do it manually via the STE player. Here is my playlist for 'DeadNight', one of the 3 dead conditions I have created so far: I have tried changing/removing the preloadTime, changing pauseOnGamePause = True as well as removing the timeOfDay conditions with no luck. FYI, the 'Silence-5s' track is in there to allow all explosive explosions to die down before the 'dead' track plays. Any thoughts guys? I really want to include music for 'dead' vessel situations in my next mod update but cant get it to work as intended at this time. All else is ready to go on the mod (tons of new tracks and ambients, some new situations). Thanks for any feedback, RS
  10. Thank you for the feedback! I had a lot of fun putting this mod together. I’ll be pushing out another update in a week or 2...in the process of getting more tracks,etc so stay tuned! Cheers!
  11. Updated to v1.1 and now also hosted on SpaceDock... v1.1 (2019-02-11) Updated Readme_Instructions.txt (added mod thread url) Updated playlist.cfg for better scene/situation alignment Removed 3 tracks from Research Center Removed 2 tracks from Mission Control Removed 1 track from VAB/SPH Added 1/removed 1 track from Space Would you guys like to see it on Curseforge as well? Let me know. All feedback welcome! Tnx!
  12. Red Stapler

    [1.6.1] Soundtrack Editor 4.6 (2019-01-28)

    Music Mod done/better late than never! Come visit when you guys get a chance: https://forum.kerbalspaceprogram.com/index.php?/topic/182046-16x-red-staplers-music-melomania-mod-v10-2019-02-08/ All feedback welcome!!!!! Cheers, RS Thanks again to @pizzaoverhead for STE! Great stuff!
  13. Red Stapler's Music Melomania Mod (RSMMM) Stock-alike Instrumental & Ambient Tracks for KSP RSMMM is a mod/add-on to Soundtrack Editor that adds 129 stockalike music tracks by Kevin MacLeod (stock KSP music) and 49 ambient sounds in order to further enhance and add a bit of groove to your Kerbal Space Program experience. All tracks are instrumental, some are whimsical, some are loungy...all approved by the Kerbin Instrumental Sound Society (KISS). Reggae/Dub, Funk, Jazz, Disco, World, Classic Guitar, Latin/Brazilian, Blues, Mellow Rock, Loungy Stand up Bass Types, Groovy Space Rock, Futuristic Modern Spacey Stuff, Chilling in Space Ambiances, 1960s Star Trek TV Series sound-alikes, and a splash of Austin Powers-ish cutscene music to keep your Kerbals (or you) from going daft on long missions. - Downloads - Note: Soundtrack Editor installation is required RSMMM (mod): GitHub | SpaceDock RSMMM (source): GitHub Image Gallery (Some late night ‘concert’ screen shots, just for fun) Sample Tracks Bummin on Tremelo Bicycle Secret of Tiki Island Jellyfish in Space Kool Kats Chill Wave Deadly Roulette Sneaky Snitch Eternity Your Call Additional music/ambient tracks can be found at: https://incompetech.com/music - This is Kevin MacLeod’s site - I’ve spent a ton of hours here perusing tracks for this mod. https://freesound.org - Gazillions of ambient sounds, etc. Installation You need to have Soundtrack Editor already installed in your root KSP folder as per the instructions for that awesome mod. Extract the entire contents of this zip to the KSP root folder, merging the Licenses, Music, and Playlists folders with the existing folders. PLEASE NOTE: This music add-on mod will not overwrite anything in the Music folder unless you have installed an earlier version of this mod or the contained music/sound files previously. A listing of all music/sounds included in this mod can be found in Licenses/RSMMM-Licenses.txt. Open the Playlists folder, make a backup/rename your current playlists.cfg file and rename RS playlist.cfg or RSSpecial playlists.cfg* to playlist.cfg. * RSSpecial playlists.cfg (the way RSMMM should be played) is a 'Read Only' file which contains 3 additional playlist scenes for when a vesselState = Dead. There is a minor bug in Soundtrack Editor that changes 'vesselState' to 'vesselSituation' in the playlist when you save changes via the in game editor causing these 3 to not work correctly the next time you load up KSP (the 'Dead' state reverts to 'Any' so music plays at the wrong times). Thus I made RSSpecial playlists.cfg Read Only to get around this issue between game sessions. Feel free to manually edit this file but remember to make it Read Only again when done or you will get musical 'surprises' in the flight scenes. 4. Launch KSP and enjoy the new instrumental and ambient stuff! Other/Helpful Info Opening Soundtrack Editor (per instructions from Soundtrack Editor): Start up KSP and go to the KSC or flight menu. Click on the music speaker icon in the application launcher to open the Soundtrack Editor. Adding custom music files (per instructions from Soundtrack Editor): Drop any new .wav, .ogg or .mp3 files you want to use into the Music folder, next to KSP.exe. These will be available to use in Soundtrack Editor playlists. You can create as many sub folders here as you want to organize the tracks. The ‘Not Used’ Folder (located in Music\RSMusic\Not Used): Contains a few tracks that were interesting but did not make the cut for now. Kept the files since others might find a use for them. Works great with other sounds mods (since it’s instrumental): I have Chatterer installed and both work great together. I just tweaked my sound settings a bit as I like the music lower in the background with sound effects & chatter a bit louder. RSMMM licenced under CC BY 4.0 https://creativecommons.org/licenses/by/4.0 Future Plans Take user recommendations to improve mod Add more tracks Create more music situations Add more ambients Create ‘themed’ release variants (tbd) Change log v2.0 (2019-3-12) New: 42 Music, 37 Ambient and 5 Special tracks 8 New Playlists Added Space Center Ambience Morning playlist Added Space Center Ambience Evening playlist Added Pre-Launch Morning playlist Added Pre-Launch Evening playlist Added Splashed playlist Added DeadDay playlist (RSSpecial playlist.cfg only) Added DayDeadLate playlist (RSSpecial playlist.cfg only) Added DeadNight playlist (RSSpecial playlist.cfg only) Cleaned up the Not Used folder Removed 3 files from v1.1 Added 2 new sample files Changed 'anthousai-roosters' to 'day-roosters' and placed in Ambient folder Created a Special folder (mostly for organizing RSSpecial playlists.cfg tracks) Updated a few playlists for better scene/situation alignment v1.1 (2019-02-11) Updated Readme_Instructions.txt (added mod thread url) Updated playlist.cfg for better scene/situation alignment Removed 3 tracks from Research Center Removed 2 tracks from Mission Control Removed 1 track from VAB/SPH Added 1/removed 1 track from Space v1.0 (2019-02-08) Initial release Music Credits Listing of all music, sounds and licenses can be found in Licenses/RSMMM-Licenses.txt Thank Yous pizzaoverhead for creating Soundtrack Editor and his help/guidance in putting this mod together. All KSP modders, Squad folks and KSP players for supporting this game. All feedback welcome directly in this thread, via Github or feel free to PM me.  If you feel so inclined...
  14. Red Stapler

    [1.6.1] Soundtrack Editor 4.6 (2019-01-28)

    Tnx as always, I did that same search but did not read through the 2nd result (rushing at work). Cheers, RS
  15. Red Stapler

    [1.6.1] Soundtrack Editor 4.6 (2019-01-28)

    Quick Qs if anyone knows... What is a 'pax_global_header' file? I see those in github when people post their source code inside the .tar.gz file. Is that auto generated? I have not uploaded to github yet, so was wondering how to handle/create that. The only 'source code' I have for this mod is the playlist.cfg file (plus my License and Readme stuff). Is the pax file needed in this case? Sorry as this is my 1st mod. I searched the tubes and this forum but did not find anything useful, tnx in advance! FYI - I'm almost there guys! Should be posting the music mod tomorrow in Add ons. Cheers, RS