bunjatec

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About bunjatec

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  1. bunjatec

    [1.6.1] Extraplanetary Launchpads v6.5.1

    Thanks for the reply Re: exploding stakes.. Maybe this is a KSP bug I've just got to work around.. I may try building a launchpad instead and just shift everything off it.. Perhaps this is a worthy part to add (or for me to find), a build target that's cheap but big and flat.. and doesn't explode.. Edit: I may actually look at using kerbal konstructs to see if I can use that as a place to put stakes... and see if they keep exploding.
  2. bunjatec

    [1.5+] Kerbal Attachment System (KAS) v1.1

    EPL is up to date (As far as I know) but I've asked the question on the EPL forum and see were it goes.. Thanks.
  3. bunjatec

    [1.6.1] Extraplanetary Launchpads v6.5.1

    Hi, not sure If this is in the right place, but I have an issue with exploding stakes! I'm running 1.6.1 have the latest EL build (6.4.0) and the latest KIS (1.18) on entering timewarp (non physics) I can almost always explode the 2 stakes I had previously placed. the only place that they survive is on minmus when placed on the flats.. Any ideas? or is this a KIS issue?
  4. bunjatec

    [1.5+] Kerbal Attachment System (KAS) v1.1

    I don't know if this is a common occurrence, but almost every time I go into timewarp (non physics) the Survey stakes (from extraplanetary launchpads) attached to a planet's surface explode, the only place this doesn't regularly occur is on minmus's flats. I haven't got logs for this right now as I'm just wanting to see if it's only me first. BTW I'm loving the revamped KAS connectors and hose parts/mechanics (oh the KPBS corridors)
  5. bunjatec

    [1.5.1+] FTL Drive Continued

    Hi, Anyone here tried running the current version on 1.6? (I just want to save time if it's known not to work) If not I may give it a go. Thanks!
  6. The stock ISRU has a buggy behaviour at high warp rates, occasionally coming out of warp at 6000K the EL code seems to not do this.. (so I personally think it may be better)
  7. I think I found a bug with the thermal management of the smelter.. it wasn't getting up to temperature so I stole some the .cfg code from the EL smelter and tweaked it in.. The ELCoreHeat needs to be there as otherwise it won't work.. (it's almost always at 0% efficiency) btw, I'm running on KPBS1.6.6 and KSP 1.6.0.2395 and I've not encountered any other problems yet.. keep up the good work .
  8. bunjatec

    [WIP] Ground Effect

    just a thought, does this have any effect for VTOL aircraft as the lift engines should be assisted by ground effect too.?
  9. bunjatec

    [1.6.1] Extraplanetary Launchpads v6.5.1

    I'm playing it on 1.4.5 (although slightly hacked to use with NSSC ) and I've not had it crash yet..
  10. @PiezPiedPy cheers, I made a custom config to fix it for me, and while I was here (as I use Extraplanetary launchpads) I edited it to produce Metal as well, may be a useful thing for EL to put in a Patch or to detect EL and implement here (I don't know which would be best) I also created a Carbonate baking process that would be similar to a lime kiln, heat ore (limestone) to release CO2 and produce quicklime (to use as concrete for shielding)
  11. Hi, I've just noticed that the ISRU functions don't allow the production of Carbon (CO2) without an atmospehric resource.. in the docs there's this line in resources under the ISRU converters section. Molten regolith electrolysis EC, Ore [Regolith] Oxygen, CO2, Shielding but in the VAB when building the MRE option doesn't produce CO2 (or it doesn't state it) only oxygen and shielding. Is this a bug?
  12. bunjatec

    [1.6.1] Extraplanetary Launchpads v6.5.1

    I must admit I was a big user of "not so simple construction"/"simple construction" being able to pull the functionality of these mods into EL would be great.. (I appreciate this is time permitting) I loved the re-use of stock components too.. I certainly think that the option to use EC rather than liquid fuel for smelting later down the tech tree, and the ability to switch between Ore/metal Ore as a game option would be good. Look forward to 1.4.5 version btw, I've just started a 1.4.5 save with kerbalism, and building rockets off world is a big part of my game plan! Thanks for your hard work
  13. bunjatec

    Issues with HOTAS controls setup

    I found TARGET almost unusable, as it messed up the axis mapping when used with KSP. I managed to get my thrustmaster 16000 working in the end, by not using the trustmaster software and using the axes 'vanilla' just using the basic driver. I then mapped the buttons using JoyToKey which interprets the joystick buttons and allows them to be assigned to key-presses. While it's not as good as the potential for customisation that TARGET allows, it is at least a usable workaround.
  14. I managed to get my thrustmaster 16000 working in the end, by not using the trustmaster software and using the axes 'vanilla' just using the basic driver. I then mapped the buttons using JoyToKey which interprets the joystick buttons and allows them to be assigned to key-presses. While it's not as good as the potential for customisation that TARGET allows, it is at least a usable workaround.
  15. bunjatec

    [Airships in 1.3] HooliganLabs Mods

    found it, for anyone else asking this (admittedly rather dumb) question, there is a buoyancy control window to open and adjust buoyancy. word of warning, if your airship can go v. high (15-20km in my case) then going to max buoyancy and waiting to see what happens results in a rather rapid upward rise.... looked rather interesting here..