-
Posts
434 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
Everything posted by Krakatoa
-
Feels very weird bumping a thread from 2 years ago, but I'm assuming this is still stable for 1.12.5. I'm including ERS in my install, and this is a dependent. In the zip, it has "RPM Bundles" with a few assetbundle files. I have the current version of RPM, and I'm seeing a pair of similar files, "rasterpropmonitor-font.assetbundle" and "rasterpropmonitor-shaders.assetbundle" in the RasterPropMonitor file. The bundles from this download are that first one, and then bundles for each of the main operating systems. Do I need to bring over the Windows one, or do I skip this file since I have RPM?
-
[1.8 - 1.12] KSPCommunityFixes - Bugfixes and QoL tweaks
Krakatoa replied to Gotmachine's topic in KSP1 Mod Releases
On further poking, I think it may be a deeper issue that KSPCF just made more visual. The numbers for consumption, thrust, and ISP were right for the WBI Fulcrum, Corvette, and Hemi Cuda, but actually attempting to attach one to the craft started throwing NRE's and warnings, and that was without KSPCF. I'll need to work on a minimum problem install. I just tend not to find problems till I'm a bit further along since I play career and some things don't show up in Sandbox. Sorry for the goose chase. -
[1.8 - 1.12] KSPCommunityFixes - Bugfixes and QoL tweaks
Krakatoa replied to Gotmachine's topic in KSP1 Mod Releases
I'm having the same issue. It's definitely tied to the upgrade system that WBI takes advantage of. It's like the new key array is being multiplied on the old instead of replacing it. It affected all the engines with upgrade ability, and I have a feeling it messed with the MOLE and other upgrades, too. I deleted just KSPCF and now all the numbers look correct. -
By all means, make it what you want it to be. The point is that Moho is very close to the star, so the light side of the planet physically ablates and is blasted away by the heat and radiation, so the effect is realizing that.
- 1,878 replies
-
- 2
-
-
- astronomers visual pack
- visual enhancement
-
(and 3 more)
Tagged with:
-
[1.12] GingerCorp Stock-alike Station Hubs v1.4.1
Krakatoa replied to Starwaster's topic in KSP1 Mod Releases
Looks like Curse has changed their urls a couple times in the last 6 years, the link at the top of the page doesn't go there, either, but here everyone goes that's looking for it. GingerCorp on CurseForge -
Idea for a mod, but not sure how possible it is.
Krakatoa replied to LadyAthena's topic in KSP1 Mods Discussions
@LadyAthenaI don't know if it has everything you are looking for, but Kerbal Flying Saucers by Angel-125 has most of what you want. -
Pretty sure this is a setting on a slider you can adjust in stock. Check your difficulty settings for your save, there's something about body occlusion for signal on there.
- 3 replies
-
- plugins
- remotetech
-
(and 3 more)
Tagged with:
-
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Krakatoa replied to Galileo's topic in KSP1 Mod Releases
It works in 1.10.x. There might not be new stuff, but it works just fine. -
It's all modded fairings. The node name changed in stock, so anything designed around the old way doesn't work. There's gonna be a 1.10.1 where it's fixed.
-
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Krakatoa replied to Gameslinx's topic in KSP1 Mod Releases
These are all just from CRP. If planets don't have specific values set, then it's all RNG. You may have just had an unfortunate roll.- 1,599 replies
-
- 1
-
-
- kopernicus
- beyond home
-
(and 2 more)
Tagged with:
-
[1.3.1 - 1.12.x] Outer Planets Mod [v2.2.10] [3rd Jan 2022]
Krakatoa replied to Poodmund's topic in KSP1 Mod Releases
As a general rule, SCANsat works with all planet packs. The maps and such aren't coded into the mod. -
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Krakatoa replied to Gameslinx's topic in KSP1 Mod Releases
No, just ore. Standard stock ore.- 1,599 replies
-
- kopernicus
- beyond home
-
(and 2 more)
Tagged with:
-
You can use both, but I suggest going through the files and making sure not to have overlap with modifications to the interiors.
- 940 replies
-
- mas
- rasterpropmonitor
-
(and 1 more)
Tagged with:
-
[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Krakatoa replied to Angelo Kerman's topic in KSP1 Mod Releases
You installed incorrectly. Please follow normal troubleshooting steps for more in depth help, and check the OP to see how things are supposed to be placed in GameData.- 3,465 replies
-
- pathfinder
- colonization
-
(and 1 more)
Tagged with:
-
(SOLVED) Blue Hole Bug
Krakatoa replied to Misguided Kerbal's question in KSP1 Technical Support (PC, modded installs)
You have some version mismatch going. Something is using a depth mask on those engines, but that ability wasn't available until I think the 1.8.x realm, so it won't work properly on 1.7.0. Downgrade all your mods to the 1.7.0 version of that mod and you should be better off. -
The problem is that the released version of the mod has the wrong module names for the Extraplanetary Launchpads integration, so those references in the .cfg have to be fixed. I did so a year or so ago and sent a PR, but of course the original modmaker has moved on from KSP, so they never got integrated with a release.
-
[1.8.x] Kerbal Foundries -- Continued - Tracks, Wheels, and Gear
Krakatoa replied to Shadowmage's topic in KSP1 Mod Releases
You have put something to this effect in multiple threads, so you obviously don't know what is hanging you up and are blaming mods almost at random. Post your logs like the basic troubleshooting instructions say to do so someone might have a chance of helping you and you don't send mod makers on a wild goose chase. -
Right on, I love this addition to EL. It's been a while already since I did the adjustments to fix the EL module references, so sorry if something doesn't work right. I also see you picked up the mod I had been working on a while back. It was never finished and is just a couple very rough parts, so feel free to ditch it! I doubt the textures are even saved properly for the current incarnation of KSP.
-
Launch clamp - alike base mounts question
Krakatoa replied to Hohmannson's topic in KSP1 Mods Discussions
Extraplanetary Launchpads has non-stageable clamps that work similarly to the stock ones. Of course, they can't be sent on a lander, but you can build your base in situ and they will keep things lofted and still. -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Krakatoa replied to Galileo's topic in KSP1 Mod Releases
Thread title says 1.6.1 and Galileo said just a few posts up that it hasn't been updated and there's been some discussions on what that means with how it currently works, so I'mma say "no." -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
Krakatoa replied to cybutek's topic in KSP1 Mod Releases
They said they were playing on JNSQ. -
[1.12.X] Tantares - Stockalike Soyuz and MIR [15.0][8.7.2022][Tsyklon]
Krakatoa replied to Beale's topic in KSP1 Mod Releases
No they aren't. Attention to detail, my lad. Check the panel lines on the bottom. Color is slightly different, too.- 21,483 replies
-
- 1
-
-
- totm march 2020
- mod
-
(and 2 more)
Tagged with: