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MiffedStarfish

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Everything posted by MiffedStarfish

  1. By uncertified I meant that I wouldn't normally use it in a battle, not that it shouldn't ever be used in battle. @dragonaether I would say between 3 and 6 ships for a normal battle. As for weaponary, we all have our own different styles and types of weapons, for example, shadow goat uses lots of moderate damage overwhelming missiles, while I use less missiles, but with a focus on presicion hits and high speeds.
  2. But biggest dosent always translate to strongest, evidently. I'm sorry, that was mean. Here, have some money rep. @Spartwo I'm not sure whether the fight between the Hyperion and the death would count on the leaderboard. On one hand, we fully complied with the rules, making it eligible, but on the other hand, it lasted two turns between two ships. What do you think?
  3. There is a tonnage limit of 15 tons max for each fighter, but no limit on the number of fighters. But keep in mind that most battles have a fleet tonnage limit of max 300 tons, and a ship is useless if it's too heavy to use.
  4. @ShadowGoat I've already won! You posted the persist, your turn is over, sorry. @dragonaether I would recommend reading through the rules fully, it prevents lot of little easily avoidable mistakes. Do you have pictures of your ships? They sound interesting. As you don't want to use structual panels for aesthetic reasons, I would just cover the panels with wing plates, they are slightly larger than panels, so no seams, and they look a lot better than bare metal.
  5. <sigh> fine... F-5E Tiger II I have a working MiG-25, but no pictures right now. The F-14 will take me awhile, I better get working on my stock hinges.
  6. Even better! the thing that threw me was the lack of visible VTOL engines. If I'm right, just past the cockpit there is a Aerospike in a shroud. What does it do?
  7. Maybe, I don't think the armour is the problem, more the structual layout. But send it, I'll try to help.
  8. @ShadowGoat The SC Death is, ironically, dead. Also ironically, the SC Shade, the capital-ship-that-must-not-be-named, actually fared better than the SC Death against the bane of SC vessels, the EX-7 Hyperion. After assessing the damage, Jeb declared the Hyperion fit for combat. The outer hull hadf suffered some damage, but nothing to major. The engines and all but one fuel tank are intact, and the only thing completely destroyed was the left I-Beam pod. Closing to optimum range, Jeb launched a G3 Torpedo to test the waters. (armour) It impacted the Death in the front, and took out the entire section. Though being given a VERY bloodly nose, (literally) It was not destroyed. To rectify this, Jeb launched a G4H torpedo. It flew right in the hole left by the G3, and gutted the internals, while also knocking off the front "cluster nukes" at the same time. With it's generators and control destroyed, and no fragments capable of fufilling any of the three survival criteria, the SC Death is nothing more than a floating hulk. GG, I still think you should work on smaller ships like the breakthrough. I checked the mass in map view in the main battle, and I was impressed that you had crammed THAT many I-Beams onto a fully armoured 25 ton ship, I bet it would be a match for a EX-8 Selene. Smaller ships are easier to work with, and the 3 way battle in which you have twice as many turns and over 100 tons more mass proves that they can be just as effective. @AlexanderTeaH Are you still up for fighting the winner? @Spartwo I like that screenshot. I like it alot. Are those SSTO fighters?
  9. Yeah, the damage is minimal. nothing important destroyed.
  10. Blowing up and crashing, make sense, but cutscenes? Do you have a video?
  11. I highly doubt its crippled. Theres just about nothing important in that section, and it wobbled before the missile hit it. Edit: I just did some math, and your cluster nukes must weigh at least 8 tons each. <slowly shakes head> I feel very, very small...
  12. They are guided in manually, lining up the prograde vector with the target symbol on the navball. They are like mini planes, with fins and control, and a hit on the fuselage at a decent speed will destroy just about any plane. So more explosions.
  13. Ok, MiG-21 MK2: Thoughts? In other news, Air to Air missiles are my new favorite thing.
  14. I kinda threw it together with one glance at a picture from a weird angle, but now I see the resemblence. Give me a minute, I am working on a refined one right now.
  15. You don't see a lot of stock warships except in the naval battle club, and I like it, I like it a lot. The interior looks really good, it's hard blending detailed interiors and functional ships, and it looks like you pulled it off. I'll have to test it later against some of mine, great looking ship.
  16. Nice! I have done the same thing with four ion engines in an intake, but that looks great with junos, well done. The shape of the jet looks spot on.
  17. How about something like "Kerbal Architect Program" wherein you have to build a stationary building with no way of moving, then add it to the space centre by using some system to tranport it to the complex somehow? (I.E. detachable rover wheels.)
  18. ok @ShadowGoat, here is the perist for the battle of the titans. sorry for the delay. https://www.dropbox.com/s/esunw550e3to8fl/persistent.sfs?dl=0
  19. Uptdated the download. https://www.dropbox.com/s/r8a64yfwrxeet1d/F-Tech Fish-4 Phantom.craft?dl=0
  20. I couldn't think of any other way to differentiate the name between the actual F-4 Phantom, and fishes!
  21. The video is private, and I REALLY want to watch it!
  22. you can transfer saves and crafts by copying everything from your old save folder into the new save folder.
  23. Haha, poseidons don't go down that easily. <knowingly taps nose>
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