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MiffedStarfish

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Posts posted by MiffedStarfish

  1. 2 hours ago, Jimbodiah said:

    €40 for a hot mess that should never have seen the light of day is still €40 too much. Why were you defending this company at all with what they pulled? €50 AAA pricing for a pre-alpha that wasn't even fit for internal testing and now the customer can do their testing for them? And the kicker is now you complain about it being on sale.

    This thing is DOA and will go on 80% sale by christmas in a last ditch attempt to save them from going belly up.

     

    Squad thanks you for paying them money to test their software for them.

    Not Squad, Intercept Games.

  2. 13 hours ago, Dakota said:

    It's easy to get discouraged, especially with the vitriolic nature of some of the discourse around the game (more on that later) - and so we do our best to keep morale up and show how important KSP as a franchise is to you all. Just this past week, I got to share with the team a note sent to me from a community member about how critical KSP1 is to his relationship with his son who has a learning disability.

    How is something lovely about KSP, (the original game, not KSP2) supposed to stop me being “discouraged” about your studio’s train wreck unaffiliated sequel? It’s pretty funny that there apparently wasn’t a positive thing or example to share about KSP2 for this.

    And why on Earth would it be necessary to “show us” how important KSP - the game made by Squad - is to us? I think we’d already know that since it’s likely the only reason we’re here.

    This hopeless company is well past the point of ever getting my trust back. 

  3. 1 hour ago, Nate Simpson said:

    PQS+ has performance challenges, but it has brought a huge number of new capabilities to KSP2 - namely, unlocking the vision of our creative team so that they could reimagine the Kerbolar System and craft the new star systems that will arrive over the course of Early Access. I think the new planets look stunning, and I think the terrain system almost does itself a disservice by doing so many formerly impossible things so well - for example, highly varied planetary surfaces betraying no tiling or biome transitions at high altitudes, or procedurally mixing different kinds of terrain so seamlessly that you forget how magical it is that nothing ever actually repeats. It provided us with the ability to be ambitious in our vision for KSP2, and I'm very thankful to the many people who worked very hard on the system to get it to where it is today.

    But the planets just don't look good outside of the map view? Like what are you even talking about? I can look at Kerbin and see jagged square tiles of terrain where it intersects the ocean at basically any range, nearby hills appear as perfect triangles because the quality vs distance is worse than KSP. That's not an improvement. I don't care if it apparently never looks like it repeats when the ground looks magnitudes worse overall, the scatter assets seem to be UV unwrapped more incorrectly than not, the mountain ranges have shrunk ridiculously and are completely unimpressive and unexciting now?

    Like usual the game you talk about and the reality of the game in our hands are completely different things.

  4. The artstyle/design direction point is bang on. I'm not ever going to model a single asset for KSP2 when they can't even figure out how many polygons a cylinder should be made out of, and that's literally just the most basic example. I have no idea what they want the game to look and be like (though its certainly not anything like Kerbal Space Program) and I don't think they do either.

  5. This is the best you have after 4 or 5 years? What happened to "Improved User Experience" at launch? You  can't be too confident in that if you literally put a disclaimer saying  "Some UI elements can be challenging to interact with" in the other thread, and that's one of the standout features worth advertising?

    The recommended specs are so absurdly high compared to the rest of the gaming industry that the overwhelming  initial reaction I saw to them was that it had to be a prank.  That might have been understandable if the graphics were in any way impressive. If you showed me a screenshot of the KSC and told me the game came out in 2012 I would have believed you. Why do half the "new" parts look basically untextured? So you want to sell me assets I've already paid for in KSP and let me sandblast all the detail away by colour filling them like its Microsoft Paint, great. Removing the non-procedural wing parts is such a massive slap in the face as well, they are absolutely not replaceable.

    Performance looks dreadful in all the previews, which is just mind numbing considering the monster PCs you put them on and that it wasn't even running at 4k. What most confuses me though is that at some point, you were either misleading us or you genuinely thought you could launch in early 2020. If  it was 3 years ago, early access was just starting and KSP2 looked like it does now, I might be ok with it. But instead you're only releasing this feature-barren game on Friday and asking players to own a graphics card that wasn't even out by the original launch date.

    Pretty much every single thing I've seen over the last few weeks makes me think you have bungled this completely, and I don't have an ounce of faith in your studio if this is all you have to show for your time so far.

  6. Interesting look into development but to be honest I'm still concerned about the new artstyle. Is that cockpit finished? It looks like the texture has almost no detail at all. A couple rivets and lines in the normal map is nowhere close to the level of visual fidelity of parts in KSP1. I'm really worried that almost everything shown so far seems to overly rely on being metallic and shiny, and will look just straight up bad recoloured to the classic matte finish of the original artstyle, which in my opinion was much nicer, not to mention more representative of real life rockets.

  7. Hi @Timey, sorry I only saw this now, it’s quite rare to see new people interested in this these days and the forum page hasn’t been properly active for ages, but there’s still some of us active elsewhere.
    The old server doesn’t exist anymore, but most of the people from it are in this one if you want to check it out: https://discord.gg/rqqe3u4T79
    It’s about Kerbal craft as a whole and not exclusively stock space combat, but the majority of activity is to do with it and you might able to find someone to battle. 
     

    (Mods I couldn’t remember if posting links was allowed but I reread the rules and as far as I can see it is, so sorry if I missed something)

  8. I’ve been working on some new smaller planes recently.

    screenshot3.png

    This is the F-82A Block 30, effectively a single engine F-77 with slightly thinner wings and more economical at 10k cheaper.

    screenshot4.png

    Here’s a side by side comparison between them, with the F-82A on the left.

    screenshot8.png

    I’ve also thrown this together, which will probably be worked on more in future.

  9. On 3/1/2019 at 12:58 AM, Sidestrafe2462 said:

    Good job Intel! Weve gotten some intel on the primary threat. Wait... GET THE SKRIBBLERS! WE NEED A NEW BOAT ASAP!

    Nice use of the fairings! Also those 20mm batteries are hella scary.

    Thanks, but there aren’t any fairings on it. :)

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