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Posts posted by MiffedStarfish
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Hi! I just want to say this mod is incredible, the buildings fit KSP’s aestectic perfectly and it keeps my loading times down with no new textures. Thanks a lot for creating and sharing this, OP.
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My current best BD fighter, which I’m constantly upgrading and never finish. After fiddling with the intakes I decided to make some custom DCK textures for squadron markers, and I’m pretty happy with how it turned out.
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Nice idea, but I really dislike the execution. Those windows are just plain ugly, and the textures options with the slightly off whites and panelling look bland, and like they wouldn’t fit in with the 2.5m parts. Sorry to say it but I prefer the old one.
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Looks great! I ripped the shape straight from Mass Effect anyway, so getting annoyed would be hypocritical. Extending the middle pod to carry more weapons looks interesting, I might do something like that if I make a 6 engine ship in the line.
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In my completely unbiased opinion, this was a great chapter. Thank you for bringing Aquaria to life!
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Maybe not a popular opinion, but I don’t like the new textures. They seem 2d and bland, and lack the character and depth of the originals. Only exceptions are the new suits which I’m glad to see they took feedback on and look nice, and the stayputnik probe.
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Kerbal Shipyards: A KSP Craft Sharing Discord
This is a little server me and @THIRTY9CLUES have been working on, for the sharing of craft on the ground, in space, in the air and at sea. It has a predominantly military focus, though
targetsnon weaponised craft are welcome as well. If you want to, please join and show of your creations!I wasn’t sure where to post this, so please move it if it’s in the wrong place.
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Yay! I’ve been waiting for this one, and it delivered! Sorry it took me so long to comment, I’m not so active on the forum so didn’t see this until I got the notification email from the ping. I really liked the new depth given to the characters, and the way you portrayed Aquaria, like the different driver seat, and the throwback to my ancient fighter.
The effort put into this story is incredible, and I hope it continues much longer!
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Have you tried recovering the files in the game folder?
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Mod called Kronal Vessel Viewer, then changing the background and scaling the ships in an image editor.
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Hello new person!
While I’m here I think I’ll show my latest line of ships, heavily inspired from Mass Effect.
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Eh... I prefer the old suits. the actual body looks nice and I like white and blue, but the helmet looks wrong and completely out of place. The red stripes were great, and the old one is clearly more detailed.
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I’m back from the dead. To reply and promptly die again.
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Worm fight and beaver furs.
(Teapot sued the kettle)
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Hey, I saw a video for a new T-90 that looked great, has this been added?
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Wow, thats amazing! I've tried making one, but no success so far. Could you please put up a craft file for reverse engineering?
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Codex Astartes names this manuever come online!
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My antiviris (Norton) is removing the BDArmoury.Core.dll and PhysicsRangeExtender.dll files from the latest version.Nevermind it's because it has a low reutation since it came out a few hours ago.
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1 hour ago, Sidestrafe2462 said:
and we have land AI!!!
Wait what? Is this in the BDA beta?
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11 hours ago, scimas said:
I'm not playing on 1.4.x yet, and I'm assuming that 1.4.2 saves are going to be compatible with 1.4.3. So what happens to a ship placed in 1.4.2 exactly where the new runway would be in 1.4.3, and you then launch that save in 1.4.3?
If it’s like what happens when a craft loads within a non part object like the KSC, if the the entire craft if inside, then effectively nothing as long as you don’t touch the collider. If you do, or if you spawn halfway in, explosions occur.
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15 hours ago, jutty said:
Upload it to https://kerbalx.com/ it's too good not to share. That's a hell of a part count! I'm going to take a crack at this thing with the new Making history Parts. Might be able to get a lower part count. I'm gonna overload it with ion drives too. Yeah, that's sounds good.
Thanks! A lot of the parts are there because DCK allows only one colour per part, so the Berantas Gas colour scheme would be much less part intensive. I might make a version of it in that.
Work-in-Progress [WIP] Design Thread
in KSP1 The Spacecraft Exchange
Posted
Another fighter, another couple hours fiddling with custom DCK textures for it. Also air-to-air howitzers are fun.