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About HurricanKai

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    Bottle Rocketeer

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  1. Relay Network Moves Magical

    @suicidejunkiethanks for the help that worked for me i just let the signal bounce over mun / minimus
  2. Concerning complaints about the cost of DLC

    @gargamel yes you are right, but a DLC is always a "problem" (exept its a Texture DLC) i was speculating most the time sorry i didnt said it right there
  3. Ok Thanks @pap1723 oh and i will give "Cold War Progression Tree" a try
  4. Relay Network Moves Magical

    @ExtremeSquared The Orbits arent Random they are as you said equatorial (4) and polar (4) @Delayi also thought that first but: i done it with hyper edit and they are on a near (as far as it works with Hyper edit) perfect 0/90° orbit... @p1t1oTryed the first one (second im not far enought) hasnt worked for me ... i often build interplanetary probes which take 10 Years to reach Jool (or aother) so even seconds matter @suicidejunkiePlaying just with the ksc so doesnt works for me either so after all of that: @stibbons coud you give me some pictures? i now launched over 20 rockets (each 4 probes) but they just go wrong all the time ;( so please just tell me how to cheat them right....
  5. Concerning complaints about the cost of DLC

    I Totaly Agree with you! but my Personal Problem with DLC(s) is that it HAS to Split up the Community, because there are: "stock", "stock with dlc 1", "stock with dlc 2", "stock with dlc 3"... and the KSP community is not like a million players so i think its not the best for the Community, i think its nice as gameplay factor, but it will damage the Community!
  6. I dont know where to put this... So i just Put it in here... Ive got 2 Relay networks in my KSP game, 1 at the mun and 1 at Kerbin, Im playing with RemoteTech so its Important for me that these work. My Relay networks are made like this: 4 Probes In a Polar Orbit and 4 Probes in an Equatorial Orbit, but now these Probes are magical Moving, they dont Change orbit, butThey move closer to each other or further away from each other.... I even tryed to Place them With hyper edit (Used the Argument of Periapsis) but they are always moving. I Want to ask if anyone else has this Problem and may knows a fix for it? Thanks for the Help already HurricanKai
  7. Im quite Interested in this but "FASAs Launch camps" no longer exists.... HurricanKai
  8. What did you do in KSP today?

    Today I Finished my Duna Prograde-Orbital Base and the ProGrade-Orbit RemoteTech System, Now I can Start send my First Supply Drops onto duna (I never Landed there Before) and Start building my base
  9. [1.3] TweakScale v2.3.6(May-28)

    Anyone knows where to get the code? dotPeek cant Render those propertys in scale.dll/Tweakscale/Scaletype //I Think there shoud be the ScaleType Handler... (If this is done with Handleres?) Ok, got it to work with ILspy Edit2: Ok, I cant find the "type" register i just get a bunch of references which end up in System.Linq.Enumerable.First/IEnumeralbe TSoruce Funk TSource: TSource Sorry @Jasseji But I cant Find any Further Information, I just havent got any sort of source code and the code isnt commented at all...
  10. [1.3] TweakScale v2.3.6(May-28)

    @Fredde104No Problem @Jassejihmm, Ill have to look a bit into the code, right now i just had a look into the Example Configs....
  11. Ill Try Going Over Ill Report the Bugs on Github! EDIT: I Never Heard of Agencies? Is it good to define the Same Variable 3 times? mentality = Commercial mentality = Economic mentality = Industrial EDIT2: I Think Everything is fine Just think that you either need to rename the mesh of the FuelTank into tank-FLT1600 or you need to replace model = LudicrousFuelTanks/Parts/FuelTank/fuelTankT1600/tank-FLT1600 with model = LudicrousFuelTanks/Parts/FuelTank/fuelTankT1600/
  12. My Questions Regarding Kerbnet Waypoints

    There are two Options: 1. The Easy one: at the Start you can set the Antenna Multiplier to 1000 (in the advanced settings) 2. the heard one, Enable and disable Commnet every time, Esc. - Settings - Difficulty - CommNet Have Fun HurricanKai
  13. Noob saying Hello

    Hello, You wont run out of Silly Things , Here since 2013, bought the game two times and im still the same silly Kerbonaut!
  14. Grand Tour ++

    Mission Challenge: Build an Interplanetary Ship that can go until Jool, Use it to Drop 1 Ship on each planet Sun - Jool, also the moons, that needs to land, an perform atleast 1 Science Experiement! Manned! Im trying now for 3 Hours and i still havent managed to do this! Mods are allowed as long they are: 1. Ballanced //Well... 2. No Warp Drives etc. 3. no Supply Systems ONLY for Building //i think you need to assemble this in orbit, The Drop Ships for each Planet dont have to be the same, also on planets you cant land you dont have too... (Jool, Sun, etc.) Have Fun HurricanKai
  15. The earliest versions of Kerbal Space Program

    Thank you