Ozelui

Members
  • Content count

    79
  • Joined

  • Last visited

Community Reputation

77 Excellent

2 Followers

About Ozelui

Recent Profile Visitors

2648 profile views
  1. Duna base Alpha is open for business! Time to go back home and prepare the full report
  2. Hi, A couple days ago i found this bug in my current game: Both the rover and the trailer were created as part of the same ship originally, once in Duna they were decoupled independently and i docked them later to transfer LFO to the scout rover from the mining trailer. The rover appears to float after undocking, but it is still connected to the trailer. When time warp is activated all the rover parts return to the original position as if it were docked. I'm playing 1.3.0 x64, with just one mod installed, KJR v 3.3.3 (up to date). I tried to delete the mod and load the scene again, but the rovers have the same behaviour, so i'd say is not related to the mod. I also tried to modify the persistent file using KML 0.7.2 to fix all the docking bugs, but the problem persists. Connecting another rover with a claw didn't fix anything either. Any ideas?
  3. Craft compatibility, load times, frame rates, steam computers like mine... Ouuuuyeah !!! Nice mission, i'm looking forward to fly it. Would a spaceplane count as a lander, or it must be a traditional vertical lander? I didn't know much about Wernher Von Braun's Mars mission ( and still don't ) but after reading this my jaw dropped to the ground: "He envisioned an "enormous scientific expedition" involving a fleet of ten spacecraft with 70 crew members that would spend 443 days on the surface of Mars before returning to Earth"
  4. LOL! , Thanks! And thanks for the badge too Yes, I did try a direct entry, and the shuttle survived it without loosing anything really important - landing gear, wings, cockpit... - , but most of the weak parts - solar panels, radiators, landing lights, rcs thrusters, part of the cargo bay door... - were gone. Carrying 30k? units of liquid fuel in the tanks, i didn't feel like loosing all that equipment. Also, I noticed that only one of my satellites is working as inteded. The rest either don't have the right antenna and are not able to relay the signal, or don't have enough electric charge to send orbital data back to the KSC. The building tug had to be left in Ike orbit because of the faulty comm network. So i have several things to redeploy in the next flight.
  5. Here is my entry for the Duna STS 1. The cargo bay of the shuttle i was going to use originally ( the Nova ) was made with a fairing and wing connectors. The fairing ended in a ring made of radiators, leaving the rear end of the fairing open, and allowing kerbals or parts to pass. Until the ship was reloaded. After a reload, the fairing acted as if it were completely closed, and undocking any part inside the fairing ended in an unplanned dissasembly. Too bad i discovered that little problem in low Duna orbit. I really liked some characteristics of the Nova, so I decided to rebuild over the same design and the Supernova was born. No fairings this time, only good old reliable wing connectors. Since i had to start over ( false, a good chunk of the structure like wings, tail, nose, the whole payload... is the same ) , i also doubled the size of the cargo bay. I have yet to run a few tests like water landing / take off, but i'm very happy with how it performed in the first Duna mission. Warning: The video is half an hour long, so find some music you enjoy, a drink and relax. I tried to make the video as short as possible, and removed several aerobrake maneuvers in the way back to Kerbin. In one of those the nose solar panels exploded, other than that, the only damage to the shuttle can be seen during the final landing. Craft file: https://kerbalx.com/Ozelui/Supernova-mk-1 Edit: I almost forgot it, i'm using the Kerbal reinforcement joints mod (only that one).
  6. @Andetch Yes, i think you need to land with the pod inside the cargo bay. A warning for the landing: the pod likes to break when you touch the ground... or, like in my case, once landed, when a kerbal dares to get out of the cockpit
  7. Thanks! My second shuttle should be ready soon ( it can reach LKO already but has some landing problems - The "We all are going to die" kind of problems ). A few boosters here and there, some lift surfaces and it should be good to go.
  8. @michal.don, regarding the Duna missions, what constitutes a support package? "NOTE: You may launch 1 support package for your shuttle using a traditional rocket or shuttle launch for this mission." Is there any limitation as to where the second rocket / shuttle can go? Can it go all the way to Duna?
  9. Would something like this: work for you? It's a very simple assembly with a Quad adapter to hold the SRBs together, and struts to reinforce the structure. That said, i usually prefer to keep them separated like this: With a strut near the SRB nose and another one near the tail to avoid RUDs.
  10. It took a lot of explodium and time, but i think i found a worthy succesor for my aging shuttle: I'm still working on the Duna payload and boosters, but i expect to finish both soon
  11. Hey, you left the joke in orbit, i had to land it somewhere! By the way, to put the badges in the signature, you can use a code like this in profile -> signature: [ url=https://forum.kerbalspaceprogram.com/index.php?/topic/164104-shuttle-challenge-v5-the-sts-thread-stock-and-mod-friendly-new-mission-782017/& ][ img ]http://i.imgur.com/bE1JPq5.jpg[ /img ][ /url ] (Without the spaces, i added them so the forum doesn't recognice the code). Save it and open the signature again.
  12. Thanks for the badge ! And just for the record, he volunteered. Well, maybe he was volunteered. He was happy with it! (not)
  13. Does anyone know how to make.. Hydroplanes?

    If you mean seaplanes, i made a few lately: https://kerbalx.com/Ozelui/PBY-5A-Catalina-2 https://kerbalx.com/Ozelui/Caiman-mk-1 https://kerbalx.com/Ozelui/kraken-mk-1 Wide wings and fuel tanks in the bottom of the aircraft seem to work quite well. But i guess i'm an old style kind of guy when it comes to seaplanes I'm specially proud of the Catalina, but the fusselage is a mess of mk2 fuel tanks clipped together for looks. The Caiman is very straightforward: Mk 3 parts with wings on top. A bit tail heavy to help with water take offs too. If you want to build multiengine aircrafts, consider the wheesley engines, the reverse function is great for quick turns in water. The Kraken was made for a challenge and has all kinds of problems. It needs rockets for water take off, has a lot of hidden control surfaces inside the fusselage, flies almos without fuel, barely reachs 100 m/s... not a good example of how to build seaplanes. But it's huge
  14. Here's the potato: I'm considering to repeat the mission, since the little minmus detour took more than two years... also it was my first contact with space potatoes, and i overestimated them. At least the class A is very light, maybe other classes are more challenging.