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Kerbalwerks

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Everything posted by Kerbalwerks

  1. The Old thread/topic said " This is old consider making a new one " so I complied. Been working on this slowly:
  2. I will need to see if you can get that blue and white shuttle to fly with procedural wings first or it will be a deal breaker if not
  3. Watched EJ_SA stream for a bit, it has potential and will defiantly get better with time, will buy soon.
  4. Katateochi, Love the website but I think thumbnails are broken.....place holder for your opening image says " image coming soon"
  5. Setting the pattern ......... Was kind of a big jump from the template to the final craft but some times I dive in head first.
  6. The one pictured was the 2nd attempt, the first one I did was before the DLC s, the electric motors, servos and props of the DLC helped the flight performance of this one greatly, still a little wonky when transitioning to foward flight. Probably one of the tougher builds for me technically because of all the variables. https://kerbalx.com/kerbalwerks/Bell-V-22
  7. Think this might give it away almost done, the waist gunners need some guns and such, lol , bye the way, love your new Sci- FI craft above could totally see something like that in a Movie.
  8. Been 5 years since my first attempt,thought another try with all the updates would be fun, this one is stock+DLC.
  9. Not sure TBH, saw a few designs of things would like to mimic or merge into one, cockpit always seem to be the hardest when I start something, so started it first this time. Had to think , Snow speeder/ , then it clicked , yes I can see that too,
  10. I set an action group on the decouple port: Key 1 = extend piston, ths is set for each one, transverse speed set for each one. Key 2 = decouple docking port, unlock docking port- takes a little practice on the timing so it doesn't hang up at the end , ( suppose the KAL -1000 controller could be set up for this, I haven't played with that controller much.) I will post the whole mess over at kerbalx later so anybody can investigate the guts, TBH I had to mess with a lot of variables to get it to work somewhat smoothly and to be sure this would change depending on what aircraft you attach. Salute
  11. Been Testing some CVN catapult systems - have had success launching an aircraft that has been coupled in the hangar then decouple at the end of the cat launch, still working on a system to couple the aircraft that has taxied up to the cat attached point and is strong enough to with stand the launch. Stock and DLC parts. Below from a few days later - attaching aircraft before launch, it still does the (weave and bob) down the cat, working on trying to smooth that out.
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