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Kerbalwerks

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Posts posted by Kerbalwerks

  1. On 9/13/2022 at 1:43 PM, InterstellarKev said:

    gWeknbr.jpg

     

     

     

     

     

    what are we making here :awe:

     

    Think this might give it away   :)   almost done, the waist gunners need some guns and such,  lol  , bye the way, love your new Sci- FI craft above could totally see something like that in a Movie.

     

     

    lnwvYFR.png

     

     

     

     

     

  2. 16 hours ago, chadgaskerman said:

    Avatar SSTO?
    if it is then I haven't seen one of those in a while

    Not sure TBH,  saw a few designs of things would like to mimic or merge into one, cockpit always seem to be the hardest when I start something, so started it first this time.

    16 hours ago, eberkain said:

    I was thinking snowspeeder

    Had to think , Snow speeder/ , then it clicked , yes I can see that too,

     

  3. On 1/7/2022 at 6:25 PM, Phantomic said:

    doing a bit of rehashing on an old project, I had this 1976 ford front end laying around so i asked around to see what i should do, and the answer was bronco. technically they only went to a full size body in 1979, but im not remaking this grill

    unknown.png

     

    For reference, below is the original grill i'd made over the summer, I didnt put too much care into it, the new one is above

     

    Looking Great.............!

  4. 23 hours ago, chadgaskerman said:

    How do you time the decoupling at the end of the track?

    I've been trying to make a reusable catapult for a while using pistons and grip pads to push the landing gear, and by extension, the craft to a reasonable speed but have had no look so far.

    I set an action group on the decouple port:

    Key 1 = extend piston, ths is set for each one, transverse speed set for each one.

    Key 2 = decouple docking port, unlock docking port- takes a little practice on the timing so it doesn't hang up at the end , ( suppose the KAL -1000 controller could be set up for this, I haven't played with that controller much.)

    I will post the whole mess over at kerbalx later so anybody can investigate the guts, TBH I had to mess with a lot of variables to get it to work somewhat smoothly and to be sure this would change depending on what aircraft you attach.

     

    Salute

  5. 6RCLpzR.jpg?1

    Been Testing some CVN catapult systems - have had success launching an aircraft that has been coupled in the hangar then decouple at the end of the cat launch, still working on a system to couple the aircraft that has taxied up to the cat attached point and is strong enough to with stand the launch.

    Stock and DLC parts.

     
    Below from a few days later - attaching aircraft before launch, it still does the (weave and bob) down the cat, working on trying to smooth that out.
     

     

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